EraMegaten/Parameters
St[edit]
The Strength stat. A straightforward boost and ideal for physical damage dealers, it is primarily used for physical attacks and skills. It also slightly affects a demon's HP Stat, though not as much as En does. The formula for a character's Physical Attack and Defense is determined below.
Humans: Attack = LV/2 + St + En/2
Demons: Attack = LV*2 + St*5/2 + En
One might notice that demons seem to benefit more from their stats than humans do. This is to help compensate for demons lacking access to equipment, which also means demons require less money and material investment than humans to fight efficiently. A human with proper equipment, however, can easily match up to a demon's stats. So feel free to run any ratio of humans and demons as to what fits your playstyle.
In[edit]
The Intelligence stat. In affects a large variety of things ranging from how effective a healing spell might be to the accuracy of using a gun as a weapon to even negotiations with demons. This stat is recommended for primarily supporting characters, but a lot of characters benefit from a few points so feel free to choose how much focus it receives. The stats affected are listed below.
Humans:
Magic Attack = LV/2+ Ma + In/2
Magic Effect = LV + In + Lu/2
Item Power = LV*2 + ((In*3 or LV depending on which is higher)/4)*2.5+((Lu*3 or LV depending on which is higher)/4)
Demons:
Magic Attack = LV*2 + Ma*5/2 + In
Magic Effect = LV*2 + In*2 + Ma/2 + Lu
Item Power = LV*3/2 +((In*3 or LV depending on which is higher)/4)*2.5+((Lu*3 or LV depending on which is higher)/4)
Ma[edit]
The Magic stat. Similar to Strength, it is a straightforward boost and ideal for magical damage dealers. It slightly boosts supporting capabilities such as an item's accuracy or Magic Effect, but it is mostly focused on Magic Attack and the MP Stat. As almost all non-Auto skills depend on the MP stat, it can't hurt to put a few points into Ma so your physical damage dealers have a larger pool of MP to focus on attacking. Choose the ratios as you see fit. The affected stats are listed below.
Humans:
Magic Attack = LV/2+ Ma + In/2
Magic Effect = LV + In + Lu/2
Item Accuracy = LV*2+((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
Demons:
Magic Attack = LV*2 + Ma*5/2 + In
Magic Effect = LV*2 + In*2 + Ma/2 + Lu
Item Accuracy = LV*3/2+((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
Shared:
MP = (((LV +(In/2)+(Ma*3/2))*2 +5)*(100+LV)/100) * Mana-Bonus skill multiplier
En[edit]
The Endurance stat. It provides a straightforward boost toward the HP and Defense Stat, but can also slightly increase a character's Attack. If one ever feels that the enemy damage is too high or want their party members to last longer, points into these will boost survivability. Below are how Physical Defense and HP are affected by En.
Humans:
Defense = LV + En
Demons:
Defense = LV*2 + En*3 + St/2
Shared:
HP =((LV + St*2 + En*7 + 5)*(100+LV*3)/100) * Life-Bonus skill multiplier
Ag[edit]
The Agility stat. One of the most important stats for a Gunslinger, affecting the damage and accuracy of their Gun. For non-Gunslingers, it affects a variety of things such as physical skill/weapon accuracy, evasion, the accuracy of items, and turn order priority. Many characters usually want a respectable amount of speed but it is possible to opt to ignore it in favor of durability. Below are the stats affected by Ag.
Humans:
Evasion = LV + Ag + Lu/2
Item Accuracy = LV*2 + ((Ag*3 or LV)/4 depending on which is higher)*2.5 + ((Ma*3 or LV)/4 depending on which is higher)
Demons:
Evasion = LV*2 + Ag*5/2 + Lu
Item Accuracy = LV*3/2 + ((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
- The GUN damage formulas for Humans are:
With Gunslinger Talent
Gun Damage: LV + Ag/2 + In/2
Gun Accuracy: LV + Ag + In + Lu
Without Gunslinger
Gun Damage: LV/2 + Ag/4 + In/4
Gun Accuracy: LV + Ag/2 + In/2 + Lu/2
Lu[edit]
The Luck stat. It affects a variety of things both in and out of combat. Critical hit rate, avoiding status effects, the efficiency of using items, avoiding traps, and even negotiations! Although not a necessary stat, it can be helpful to have a few points for certain builds. The stats below are affected by Lu.
Humans:
Evasion = LV + Ag + Lu/2
Item Accuracy = LV*2+((Ag*3 or LV)/4 depending on which is higher)*2.5 + ((Ma*3 or LV)/4 depending on which is higher)
Magic Effect = LV + In + Lu/2
Item Power = LV*2 + ((In*3 or LV depending on which is higher)/4)*2.5+((Lu*3 or LV depending on which is higher)/4)
Demons:
Evasion = LV*2 + Ag*5/2 + Lu
Item Accuracy = LV*3/2 + ((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
Magic Effect = LV*2 + In*2 + Ma/2 + Lu
Item Accuracy = LV*3/2+((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
- For Non-Combat Purposes
For every 1 point in Lu, it is a 1% chance increase to evade traps in a Dungeon.
For every 1 point in Lu, it is 0.5% chance increase to evade booby-trapped chests in a Dungeon.
Lu is half as effective as In for Demon Negotiation Successes.
Persona Users[edit]
In addition to their normal stats from equipment and base stats, persona users get additional stats from their equipped persona to both their battle stats and base stats. For these calculations, the demon CSV base stats and LV are used instead of the equipped persona actual stats, except for the initial persona. This means if the equipped persona is not the initial persona, the actual stats and LV don't matter all.
For base stats, up to 10% of the equipped persona base stats are added to the persona user, this increases with the persona rank (up to rank 10) with the minimum depending on the fall state tier of the demon used to summon the persona (7%, 8% , 9%, 10%, respectively), the only exception being the initial persona which always give 10% of it's base stats no matter it's current rank.
For combat stats, the equipped persona attack, hitrate, hit, defense, evasion, magic power and magic effect combat stats are calculated using the demon formula and added to the persona user combat stats at MAX(LV, 60)/400 of their value, which means the persona user gets at least 15% of the equipped persona battle stats, increasing with the persona LV once it's over LV 60, in plain terms, giving 25% of the persona battle stats per 100 LVs, there is no apparent cap to this.