Difference between revisions of "EraAS"

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= Gameplay =
 
= Gameplay =
The player is the leader of a post-apocalyptic city. To manage the city, they must recruit new residents (who are strangely mostly, if not all, female) and assign them different jobs and roles. These residents will then develop the city over time, increasing their contribution values and the level of the city itself. The player can receive a resident's [Consent] to start having sex by earning their trust by solving their various troubles, though there are ways to force yourself on certain residents as well. Once the player has started to rendezvous with residents, they can make those residents submit to them into three different dispositions: Devoted, Lover, and Slut, with each of those having different requirements.
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The player is the leader of a post-apocalyptic city. To manage the city, they must recruit new residents (who are strangely mostly, if not all, female) and assign them different jobs and roles. These residents will then develop the city over time, increasing their contribution values, unlocking facilities and the level of the city itself. The player can receive a resident's <code>[Consent]</code> to start having sex by earning their trust by solving their various troubles, though there are ways to force yourself on certain residents as well. Once the player has started to rendezvous with residents, they can make those residents submit to them into three different dispositions: Devoted, Lover, and Slut, with each of those having different requirements.
  
 
There is also a light RPG system where the player can send units out to various stages to scout those areas, becoming able to earn various spoils and can even unlock new races to recruit.
 
There is also a light RPG system where the player can send units out to various stages to scout those areas, becoming able to earn various spoils and can even unlock new races to recruit.
  
 
Events occur at the end of every day (turn). These events will depend on various factors such as which of your residents are you actively allowing to get events, and their stats and disposition.
 
Events occur at the end of every day (turn). These events will depend on various factors such as which of your residents are you actively allowing to get events, and their stats and disposition.
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= Turns =
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Game are turn based. Every turn are finished with <code>[102] - advance time</code> or <code>[100] - Randezvous</code> menu. Every turn All <code>[TP]</code> are fully restored and city being developed by <code>[Surface Society]</code> and <code>[Underground Society]</code>. <code>[106] - Scouting</code> can be used once per every turn.
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Full day cycle contains two turns: Morning and Evening.
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Every day part if <code>[AP]</code> and <code>[SP]</code> being restored.
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Events, problem solving, raids and relic research are being advanced at end of each day.
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<code>[100] - Randezvous</code> and <code>[106] - Scouting</code> events have different turn system
  
  
 
[[Category:Games]] [[Category:AS]]
 
[[Category:Games]] [[Category:AS]]

Revision as of 12:10, 5 June 2020

AS kouhai.png

eraAS

Genre: City Management/Trainer
Developer(s): ネコ
Current Version: 0.52
Translation Status: Active
Contributors
Latest Download
Repository link
Japanese Uploads

Synopsis

eraAS is a city management game that incorporates RPG mechanics. Also includes modular sprite work and some animations.

Gameplay

The player is the leader of a post-apocalyptic city. To manage the city, they must recruit new residents (who are strangely mostly, if not all, female) and assign them different jobs and roles. These residents will then develop the city over time, increasing their contribution values, unlocking facilities and the level of the city itself. The player can receive a resident's [Consent] to start having sex by earning their trust by solving their various troubles, though there are ways to force yourself on certain residents as well. Once the player has started to rendezvous with residents, they can make those residents submit to them into three different dispositions: Devoted, Lover, and Slut, with each of those having different requirements.

There is also a light RPG system where the player can send units out to various stages to scout those areas, becoming able to earn various spoils and can even unlock new races to recruit.

Events occur at the end of every day (turn). These events will depend on various factors such as which of your residents are you actively allowing to get events, and their stats and disposition.

Turns

Game are turn based. Every turn are finished with [102] - advance time or [100] - Randezvous menu. Every turn All [TP] are fully restored and city being developed by [Surface Society] and [Underground Society]. [106] - Scouting can be used once per every turn.

Full day cycle contains two turns: Morning and Evening. Every day part if [AP] and [SP] being restored. Events, problem solving, raids and relic research are being advanced at end of each day. [100] - Randezvous and [106] - Scouting events have different turn system