Difference between revisions of "Emuera/howto"

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= 動作環境 =
 
= 動作環境 =
.NET Framework 2.0環境が必要です。<br />
+
.NET Framework 2.0 environment is required.<BR>
Windows XP, Vistaでのみ動作テストしています。
+
Only Windows XP and Vista have been tested.
  
「アプリケーションを正しく初期化できませんでした」というエラーが出て起動できない場合、.NET Framework 2.0がインストールされていません。
+
If you get the error "Application could not be initialized properly" and cannot start, .NET Framework 2.0 is not installed.
<br />
+
<BR>
Microsoftのサイトで.NET Framework 2.0ランタイムをダウンロードしてインストールしてください。
+
Download and install the .NET Framework 2.0 runtime from Microsoft's site.
  
= 使用方法 =
+
= Usage =
EmueraXXX.exeをeramaker.exeと同じフォルダに入れて起動してください。<br />
+
Please put EmueraXXX.exe in the same folder as eramaker.exe and start it.<BR>
(XXXにはバージョンを表す数字が入ります。また、環境によっては.exeが表示されないことがあります。)<br />
+
(XXX is the number that represents the version. Also, depending on your environment, .exe may not be displayed)<BR>
起動しない場合、「動作環境」の節をお読み下さい。<br />
+
If it does not start, please read the "System Requirements" section.<BR>
起動直後にemuera.config、エラー終了した場合にはemuera.logを生成します。
+
It generates emuera.config immediately after startup and emuera.log when an error occurs.
  
基本的な操作はeramaker.exeとほぼ同じですがマウスでの操作が可能です。<br />
+
The basic operation is almost the same as eramaker.exe, but it is possible to operate with the mouse.<BR>
選択肢([]で囲まれた数字)をマウスでポイントしクリックしてください。<br />
+
Point and click on the choices (the numbers surrounded by []) with the mouse.<BR>
エスケープキーや右クリックで次の選択肢まで飛ばすことができ、右クリックしたままで選択肢を選ぶと選択と同時に次の選択肢まで飛ばします。<br />
+
You can skip to the next choice by using escape key or right-clicking, and if you keep right-clicking to select a choice, you can skip to the next choice as soon as you select it.<BR>
他に、Ctrl+Vでクリップボードの内容を貼り付ける、(eramaker.exe同様に)上下キーを押すことで以前の入力を呼び出す、などが出来ます。
+
In addition, you can use Ctrl+V to paste the contents of the clipboard, or (like eramaker.exe) press the up and down keys to recall the previous input.
  
!EraMakerExで文字列の変換を行なったファイルをそのままで起動することも出来ます。<br />
+
!You can also run the file that you have converted in EraMakerEx as it is.<BR>
ただし標準ではこの機能は無効になっているので必要ならばヘルプの設定から"_Rename.csvを利用する"にチェックを入れてください。
+
However, this feature is disabled by default, so if you need it, please check the "Use _Rename.csv" checkbox in the help settings.
  
== マクロ ==
+
== Macro ==
Emueraには簡易的なマクロ機能があります。<br />
+
Emuera has a simple macro function.<BR>
例えば"\e"と入力するとEscキーか右クリックした時と同様に次の選択肢までスキップします。<br />
+
For example, typing "\e" will skip to the next option, just as if you were using the Esc key or right-clicking.<BR>
"\n"と入力するとそこで入力を区切り、次の入力となります。<br />
+
If you type "\n", it will separate the input and become the next input.<BR>
例えば"0\e\n1\e\n"と入力すると、0を入力して次の選択肢まで飛ばし1を入力して次の選択肢まで飛ばすことになります。<br />
+
For example, if you enter "0\e\n1\e\n", you will enter 0 and skip to the next option, and 1 and skip to the next option.<BR>
また、(~~)*nで括弧内の入力をn回繰り返します。<br />
+
Also, (~~)*n repeats the input in parentheses n times.<BR>
"(0\e\n)*3""0\e\n0\e\n0\e\n"と同じことです。<br />
+
"(0\e\n)*3" is the same thing as "0\e\n0\e\n0\e\n".<BR>
なお、マクロ実行中にEscキーを押すことで、マクロの実行を中止することができます。
+
You can stop the macro execution by pressing the Esc key while it is running.
  
作成したマクロはF1-F12キーと関連付けて保存できます。<br />
+
The macro you create can be saved in association with the F1-F12 key.<BR>
Shiftキーを押しながらF1~F12キーを押すと現在の入力内容をF1~F12キーに保存します。<br />
+
Press the F1 to F12 keys while holding down the Shift key to save the current input content in the F1 to F12 keys.<BR>
その後、F1~F12キーを押すと保存したマクロが入力されます。<br />
+
Then press F1-F12 keys to input the macro you saved.<BR>
保存したマクロはmacro.txtに記憶されます。<br />
+
The saved macro will be stored in macro.txt.<BR>
(コンフィグオプション「キーボードマクロを使用する」が有効になっている必要があります)
+
(The configuration option "Use keyboard macros" must be enabled.)
  
さらに、Ctrlキーを押しながら数字の0~9キーを押すことで、マクログループを切り替えることができます。<br />
+
In addition, you can switch between macro groups by holding down the Ctrl key and pressing the numeric 0-9 keys.<BR>
(Emuera起動直後はグループ0が選択されています)<br />
+
(Group 0 is selected by default when starting Emuera.)<BR>
グループ0のF1~F12と、グループ1のF1~F12には別のマクロを記憶させることができるため、さらに多くのマクロを記憶できます<br />
+
F1 to F12 of the Group 0 and F1 to F12 of the Group 1 can store different macros, so more macros can be stored.<BR>
グループは入力ボックスでマウス右クリック時に出るコンテクストメニューからも変更できます
+
You can also change the group from the contextual menu that comes up when you right-click on the input box
  
macro.txtを直接テキストエディタで編集することもできます<br />
+
You can also edit macro.txt directly in a text editor<BR>
"マクロキーF○:"のコロンより右側に、F○キーを押した場合に入力したいマクロを記述します<br />
+
To the right of the colon of "マクロキーF○:" (Macro key F○), write the macro you want to input when you press the F○ key.<BR>
"G×:マクロキーF○:"はグループ×を選択時のマクロです<br />
+
"G×:マクロキーF○:" (G×:Macro key F○) is a macro for selecting group X.<BR>
"グループ×:マクログループ×に設定"のコロンより右側のメッセージを変更すれば、<br />
+
If you change the message to the right of the column "グループ×:マクログループ×に設定" (Group x: Set to macro group x)",<BR>
グループ×に切り替えた際の表示文字列を変更することもできます。
+
you can also change the text displayed when you switch to Group X.
  
= メニュー =
+
= Menu =
この機能を使うにはコンフィグの"メニューを使用する"の項目が有効になっている必要があります。<br />
+
To use this feature, the "Use menu" item in the configuration must be enabled.<BR>
標準で有効になっています。
+
It is enabled by default.
== ファイル ==
+
== File ==
=== 再起動 ===
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=== Restart ===
Emueraを再起動します。<br />
+
Restarts Emuera<BR>
セーブしてない場合、実行中のゲームの情報は失われますので注意してください。
+
Keep in mind that if you don't save, you will lose information about the running game.
=== ログを保存する ===
+
=== Save Log ===
過去ログを名前を付けてファイルに保存します。<br />
+
Saves the past log to a file with a name.<BR>
保存される最大の行数は履歴ログの行数と同じです。
+
The maximum number of rows saved is the same as the number of rows in the history log.
=== タイトル画面へもどる ===
+
=== Return to Title Screen ===
タイトルに戻ります。<br />
+
Back to the title.<BR>
セーブしてない場合、実行中のゲームの情報は失われますので注意してください。
+
Keep in mind that if you don't save, you will lose information about the running game.
=== コードを読み直す ===
+
=== Reload Code ===
ゲームの情報はそのままに、.erbファイルを読み直します。<br />
+
Reread the .erb file with the game information intact.<BR>
既に呼び出されている関数については読み直す前のコードが実行されます。<br />
+
For functions that have already been called, the previous code will be executed.<BR>
呼び出されている関数がなくなるまで前のコードはメモリ上に残りますので連続して使用するとメモリが不足することがあります。
+
The previous code remains in the memory until the called function runs out, so it may run out of memory if it is used consecutively.
=== 終了 ===
+
=== Exit ===
Emueraを終了します
+
Quit Emuera
== ヘルプ ==
+
== Help ==
=== 設定 ===
+
=== Settings ===
コンフィグの設定をします。設定の詳細は[config コンフィグ]を参照してください。
+
Configure the settings. See [[Emuera/config |config]] for configuration details.

Revision as of 22:10, 9 April 2020

動作環境

.NET Framework 2.0 environment is required.
Only Windows XP and Vista have been tested.

If you get the error "Application could not be initialized properly" and cannot start, .NET Framework 2.0 is not installed.
Download and install the .NET Framework 2.0 runtime from Microsoft's site.

Usage

Please put EmueraXXX.exe in the same folder as eramaker.exe and start it.
(XXX is the number that represents the version. Also, depending on your environment, .exe may not be displayed)
If it does not start, please read the "System Requirements" section.
It generates emuera.config immediately after startup and emuera.log when an error occurs.

The basic operation is almost the same as eramaker.exe, but it is possible to operate with the mouse.
Point and click on the choices (the numbers surrounded by []) with the mouse.
You can skip to the next choice by using escape key or right-clicking, and if you keep right-clicking to select a choice, you can skip to the next choice as soon as you select it.
In addition, you can use Ctrl+V to paste the contents of the clipboard, or (like eramaker.exe) press the up and down keys to recall the previous input.

!You can also run the file that you have converted in EraMakerEx as it is.
However, this feature is disabled by default, so if you need it, please check the "Use _Rename.csv" checkbox in the help settings.

Macro

Emuera has a simple macro function.
For example, typing "\e" will skip to the next option, just as if you were using the Esc key or right-clicking.
If you type "\n", it will separate the input and become the next input.
For example, if you enter "0\e\n1\e\n", you will enter 0 and skip to the next option, and 1 and skip to the next option.
Also, (~~)*n repeats the input in parentheses n times.
"(0\e\n)*3" is the same thing as "0\e\n0\e\n0\e\n".
You can stop the macro execution by pressing the Esc key while it is running.

The macro you create can be saved in association with the F1-F12 key.
Press the F1 to F12 keys while holding down the Shift key to save the current input content in the F1 to F12 keys.
Then press F1-F12 keys to input the macro you saved.
The saved macro will be stored in macro.txt.
(The configuration option "Use keyboard macros" must be enabled.)

In addition, you can switch between macro groups by holding down the Ctrl key and pressing the numeric 0-9 keys.
(Group 0 is selected by default when starting Emuera.)
F1 to F12 of the Group 0 and F1 to F12 of the Group 1 can store different macros, so more macros can be stored.
You can also change the group from the contextual menu that comes up when you right-click on the input box

You can also edit macro.txt directly in a text editor
To the right of the colon of "マクロキーF○:" (Macro key F○), write the macro you want to input when you press the F○ key.
"G×:マクロキーF○:" (G×:Macro key F○) is a macro for selecting group X.
If you change the message to the right of the column "グループ×:マクログループ×に設定" (Group x: Set to macro group x)",
you can also change the text displayed when you switch to Group X.

Menu

To use this feature, the "Use menu" item in the configuration must be enabled.
It is enabled by default.

File

Restart

Restarts Emuera
Keep in mind that if you don't save, you will lose information about the running game.

Save Log

Saves the past log to a file with a name.
The maximum number of rows saved is the same as the number of rows in the history log.

Return to Title Screen

Back to the title.
Keep in mind that if you don't save, you will lose information about the running game.

Reload Code

Reread the .erb file with the game information intact.
For functions that have already been called, the previous code will be executed.
The previous code remains in the memory until the called function runs out, so it may run out of memory if it is used consecutively.

Exit

Quit Emuera

Help

Settings

Configure the settings. See config for configuration details.