Difference between revisions of "EraMegaten/Classes/Adept"

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Line 22: Line 22:
  
  
==Adept Sub-Classes==
+
=Adept Sub-Classes=
  
 
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!<br>  
 
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!<br>  
Line 30: Line 30:
 
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]<br>  
 
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]<br>  
  
===Martial Artist===
+
==Martial Artist==
  
 
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).<br>  
 
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).<br>  
 +
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 79: Line 80:
 
| style=text-align:Left; scope="col"|→ Deadly Fist
 
| style=text-align:Left; scope="col"|→ Deadly Fist
 
|-
 
|-
| scope="row" colspan="6"| '''Roundhouse [13]'''
+
| scope="row" colspan="6"| '''Roundhouse kick[13]'''
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
Line 101: Line 102:
 
|-
 
|-
 
| scope="row" colspan="6"| Fang Breaker [27]
 
| scope="row" colspan="6"| Fang Breaker [27]
| style=text-align:Left; scope="col"|Roundhouse
+
| style=text-align:Left; scope="col"|Roundhouse kick
 
| style=text-align:Left; scope="col"|→ Somersault
 
| style=text-align:Left; scope="col"|→ Somersault
 
| scope="col"|
 
| scope="col"|
Line 109: Line 110:
 
| scope="row" colspan="6"| Law of the Hunt [33]
 
| scope="row" colspan="6"| Law of the Hunt [33]
 
| scope="col"|
 
| scope="col"|
| style=text-align:Left; scope="col"|→ NOT thunder kick
+
| style=text-align:Left; scope="col"|→ Thunder Queen Kick
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
Line 179: Line 180:
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Strike
| style=text-align:center; scope="col"| Solo
+
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 130
 
| style=text-align:center; scope="col"| 130
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 100
Line 190: Line 191:
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Strike
| style=text-align:center; scope="col"| Solo
+
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 210
 
| style=text-align:center; scope="col"| 210
 
| style=text-align:center; scope="col"| 120
 
| style=text-align:center; scope="col"| 120
Line 201: Line 202:
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Strike
| style=text-align:center; scope="col"| Solo
+
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 320
 
| style=text-align:center; scope="col"| 320
 
| style=text-align:center; scope="col"| 80
 
| style=text-align:center; scope="col"| 80
Line 212: Line 213:
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Strike
| style=text-align:center; scope="col"| Solo
+
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 180
 
| style=text-align:center; scope="col"| 180
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 100
Line 223: Line 224:
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Strike
| style=text-align:center; scope="col"| Solo
+
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 225
 
| style=text-align:center; scope="col"| 225
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 90
Line 241: Line 242:
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals light strike damage 3 to 5 times to random foes in a row.
 
| style=text-align:center; scope="col"| Deals light strike damage 3 to 5 times to random foes in a row.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Fist of Anger
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| Single
 +
| style=text-align:center; scope="col"| 300
 +
| style=text-align:center; scope="col"| 90
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 13MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
 
|-
 
|-
 
| style=text-align:center; scope="row" colspan="4"| Deadly Fist
 
| style=text-align:center; scope="row" colspan="4"| Deadly Fist
Line 296: Line 308:
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Max HP increased by 30%.
 
| style=text-align:center; scope="col"| Max HP increased by 30%.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Defense Kuzushi
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| Row
 +
| style=text-align:center; scope="col"| 110
 +
| style=text-align:center; scope="col"| 150
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 3MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Defense Yaburi
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| Row
 +
| style=text-align:center; scope="col"| 100
 +
| style=text-align:center; scope="col"| 150
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 8MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Roundhouse kick
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| Row
 +
| style=text-align:center; scope="col"| 140
 +
| style=text-align:center; scope="col"| 95
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 5MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| A kick that deals light Strike damage to the front row.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Somersault
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| Single
 +
| style=text-align:center; scope="col"| 210
 +
| style=text-align:center; scope="col"| 85
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 4MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Strong kick at one enemy. Usable from back.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Thunder Queen kick
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Strike
 +
| style=text-align:center; scope="col"| All
 +
| style=text-align:center; scope="col"| 410
 +
| style=text-align:center; scope="col"| 90
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 38MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals severe Strike damage to all foes with a kick. Can be used in the back row.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Swift Strike
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Havoc
 +
| style=text-align:center; scope="col"| All
 +
| style=text-align:center; scope="col"| 120
 +
| style=text-align:center; scope="col"| 80
 +
| style=text-align:center; scope="col"| 3~5
 +
| style=text-align:center; scope="col"| 7MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Fang Breaker
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Havoc
 +
| style=text-align:center; scope="col"| All
 +
| style=text-align:center; scope="col"| 240
 +
| style=text-align:center; scope="col"| 95
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 10MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Attacks one enemy with medium Havoc damage and lowers its attack.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Law of the Hunt
 +
| style=text-align:center; scope="col"| Auto
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| Auto:Increase the power of DEVIL CO−OP this character participates in.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Fang Breaker
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Havoc
 +
| style=text-align:center; scope="col"| All
 +
| style=text-align:center; scope="col"| 240
 +
| style=text-align:center; scope="col"| 95
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 10MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Attacks one enemy with medium Havoc damage and lowers its attack.
 
|}
 
|}
  
 +
==Swordmaster==
  
===Boxer===
+
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.
 +
 
 +
 
 +
Skill List - Ichimoji Slash [0], Life Bonus [7], Mist Slash [13], Blade of Fury [17], Rigid Cutting [23], Inazuma Strike [27], Deathbound [33], Mince Master [37], Wolf Fang [45]
 +
 
 +
    Life Bonus → Life gain → Life surge
 +
    Mist Slash → Deathbound
 +
    Rigid Cutting → Brave Zapper
 +
    Wolf Fang → Triple Slice
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="row" colspan="11"| Swordmaster
 +
|-
 +
! scope="col"| ST
 +
! scope="col"| IN
 +
! scope="col"| MA
 +
! scope="col"| EN
 +
! scope="col"| AG
 +
! scope="col"| LU
 +
! scope="col" colspan="7"| '''Upgradable Skills'''
 +
|-
 +
| style="color:green; text-align:center;" scope="col" | 4
 +
| style="color:orange; text-align:center;" scope="col" | 2
 +
| style="color:red; text-align:center;" scope="col" | 1
 +
| style=text-align:center; scope="col" | 3
 +
| style="text-align:center;" | 3
 +
| style="color:orange; text-align:center;" scope="col" | 2
 +
| scope="col"|Life Bonus
 +
| style=text-align:Left; scope="col"|→ Life gain
 +
| style=text-align:Left; scope="col"|→ Life surge
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
|-
 +
! scope="row" colspan="6"| Skill List
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"|Ichimoji Slash [0]
 +
| scope="col"|
 +
| scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"| '''Life Bonus [7]'''
 +
| scope="col"|
 +
| scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
|-
 +
| scope="row" colspan="6"| '''Mist Slash [13]'''
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
|-
 +
| scope="row" colspan="6"| Blade of Fury [17]
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"| '''Rigid Cutting [23]'''
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"| Inazuma Strike [27]
 +
| style=text-align:Left; scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"| Deathbound [33]
 +
| scope="col"|
 +
| style=text-align:Left; scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
| scope="col"|
 +
|-
 +
| scope="row" colspan="6"| Mince Master [37]
 +
|-
 +
| scope="row" colspan="6"| '''Wolf Fang [45]'''
 +
|-
 +
! scope="row" colspan="6"| Sub-Talent List
 +
|-
 +
! scope="row" colspan="6"| Trained Body
 +
! scope="row" colspan="5"| +10% HP per level
 +
|-
 +
! scope="col"| *
 +
! style="color:green;" scope="col"| Lv1
 +
! style="color:green;" scope="col"| Lv2
 +
! style="color:green;" scope="col"| Lv3
 +
! style="color:red;" scope="col"| Lv4
 +
! style="color:red;" scope="col"| Lv5
 +
! scope="row" colspan="5"| Max Natural Level - Lv3
 +
|-
 +
! scope="col"| *
 +
| scope="col"| 3pt
 +
| scope="col"| 7pt
 +
| scope="col"| 10pt
 +
| scope="col"| 12pt
 +
| scope="col"| 15pt
 +
|-
 +
! scope="row" colspan="6"| Successor
 +
! scope="row" colspan="5"| Able to equip and use weapons created from demons.
 +
|-
 +
! scope="col"| *
 +
! style="color:green;" scope="col"| Lv1
 +
! scope="col"| N/A
 +
! scope="col"| N/A
 +
! scope="col"| N/A
 +
! scope="col"| N/A
 +
! scope="row" colspan="5"| Max Natural Level - Lv1
 +
|-
 +
! scope="col"| *
 +
| scope="col"| 20pt
 +
| style=text-align:center; scope="col"| -
 +
| style=text-align:center; scope="col"| -
 +
| style=text-align:center; scope="col"| -
 +
| style=text-align:center; scope="col"| -
 +
|-
 +
! scope="row" colspan="6"| Wild
 +
! scope="row" colspan="5"| (Personality trait – Auto-Added)
 +
|-
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
! style=text-align:center; scope="row" colspan="13"| Swordmaster Skill Details
 +
|-
 +
! style=text-align:center; scope="row" colspan="4"| Name
 +
! style=text-align:center; scope="col"| Type
 +
! style=text-align:center; scope="col"| Affinity
 +
! style=text-align:center; scope="col"| Range
 +
! style=text-align:center; scope="col"| Power
 +
! style=text-align:center; scope="col"| Hit
 +
! style=text-align:center; scope="col"| Atk No.
 +
! style=text-align:center; scope="col"| Cost
 +
! style=text-align:center; scope="col"| Damage Type
 +
! style=text-align:center; scope="col"| Description
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Ichimoji Slash
 +
| style=text-align:center; scope="col"| Attack
 +
| style=text-align:center; scope="col"| Slash
 +
| style=text-align:center; scope="col"| Solo
 +
| style=text-align:center; scope="col"| 120
 +
| style=text-align:center; scope="col"| 140
 +
| style=text-align:center; scope="col"| 1~1
 +
| style=text-align:center; scope="col"| 3MP
 +
| style=text-align:center; scope="col"| Physical
 +
| style=text-align:center; scope="col"| Deals light slash damage to an enemy. Increased hit rate and critical chance.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Life Bonus
 +
| style=text-align:center; scope="col"| Auto
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| Max HP increased by 10%.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Life Gain
 +
| style=text-align:center; scope="col"| Auto
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| Max HP increased by 20%.
 +
|-
 +
| style=text-align:center; scope="row" colspan="4"| Life Surge
 +
| style=text-align:center; scope="col"| Auto
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| N/A
 +
| style=text-align:center; scope="col"| Max HP increased by 30%.
 +
|}
 +
 
 +
 
 +
==Boxer==
  
 
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.
 
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.
Line 491: Line 801:
  
  
==Recommendations and build ideas==
+
=Recommendations and build ideas=
  
===Eternal Fighter (Martial Artist + Boxer)===
+
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. <br>
 +
 
 +
When checking out which stats to focus on, consider the following: <br>
 +
 
 +
(X) = Primary Focus: Always put points into these skills. <br>
 +
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. <br>
 +
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. <br>
 +
 
 +
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. <br>
 +
 
 +
==Eternal Fighter (Martial Artist + Boxer)==
  
 
;PROS
 
;PROS
Line 504: Line 824:
 
;CONS
 
;CONS
 
:- Weak summoner level (only lv1)
 
:- Weak summoner level (only lv1)
 +
:- No access to battle items early game.
 
:- Somewhat weak to magic
 
:- Somewhat weak to magic
 
:- Somewhat weak late game
 
:- Somewhat weak late game
 
:- Relies on others to buff and heal
 
:- Relies on others to buff and heal
  
 +
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). <br>
  
A solid 'i want to punch everybody to death' type of build. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to nice,
+
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.
 
 
 
 
 
 
 
 
 
 
 
 
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require either a dedicated  
 
 
 
  
 
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| style=text-align:center; scope="col"| Any
| style=text-align:center; scope="col"| Skill
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| style=text-align:center; scope="col"| Any
 
| style=text-align:center; scope="row" colspan="2"| -
 
| style=text-align:center; scope="row" colspan="2"| -
! scope="col"| Lv10
+
! scope="col"| Focus
| scope="col"|  
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| style=text-align:center; scope="col"| X
| scope="col"|
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| style=text-align:center; scope="col"| *
| scope="col"|
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| style=text-align:center; scope="col"| -
| scope="col"|
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| style=text-align:center; scope="col"| X
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| style=text-align:center; scope="col"| X
| scope="col"|
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| style=text-align:center; scope="row" colspan="2"| -
 
| style=text-align:center; scope="row" colspan="2"| -
 
! scope="col"| Lv50
 
! scope="col"| Lv50
| scope="col"|
+
| style=text-align:center; scope="col"|30
| scope="col"|
+
| style=text-align:center; scope="col"|5(+15)
| scope="col"|
+
| style=text-align:center; scope="col"|2
| scope="col"|
+
| style=text-align:center; scope="col"|35
| scope="col"|
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| style=text-align:center; scope="col"|30
| scope="col"|
+
| style=text-align:center; scope="col"|3(+10)
 
|}
 
|}

Revision as of 11:19, 31 October 2023

Adept

Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.

You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.

PROS
- Good flexibility in terms of skill/ability setup.
- Can use skill cards to add/swap skills you like/dislike.
- Different base stats allows for better min/maxing.
CONS
- Limited sub-talent count.

Adept, Capacity points and you!

Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!

As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)

*NOTE* - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).


Adept Sub-Classes

NOTE – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!

Special thanks to Metatronn for the original skill lists for the adept!

Skills and their effects can be found HERE

Martial Artist

Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).


Martial Artist
ST IN MA EN AG LU Upgradable Skills
4 2 1 3 4 1 Short Jab → Sonic Punch → Gigantic Fist → Meteor Fist
Skill List → Deadly Fist
Short Jab [0] → Weak kill → Meteor Fist
Life Bonus [7] → Dying blow → Fist of Anger → Deadly Fist
Roundhouse kick[13] → Last Hit
Defense Kuzushi [17] Life Bonus → Life gain → Life surge
Swift Strike [23] Defense Yaburi → Defense Kuzushi
Fang Breaker [27] Roundhouse kick → Somersault
Law of the Hunt [33] → Thunder Queen Kick
Defense Yaburi [37]
Deadly Fist [45]
Sub-Talent List
Trained Body +10% HP per level
* Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
* 3pt 7pt 10pt 12pt 15pt
Attack Mastery +10% Damage
* Lv1 Lv2 N/A N/A N/A Max Natural Level - Lv1
* 10pt 20pt - - -
Strong will (Personality trait – Auto-Added)
Martial Artist Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Short Jab Attack Strike Single 130 100 1~1 2MP Physical Deals light strike damage to one foe.
Sonic Punch Attack Strike Single 210 120 1~1 5MP Physical Deals medium strike damage to one foe. Accuracy is better than average.
Gigantic Fist Attack Strike Single 320 80 1~1 10MP Physical Deals heavy strike damage to one foe. The accuracy is slightly lower than average.
Weak Kill Attack Strike Single 180 100 1~1 5MP Physical Deals extreme strike damage to one foe under a status element.
Dying Blow Attack Strike Single 225 90 1~1 6MP Physical Deals medium strike damage to one foe. Power increases as HP decreases.
Meteor Fist Attack Strike 1 Row 130 90 3~5 30MP Physical Deals light strike damage 3 to 5 times to random foes in a row.
Fist of Anger Attack Strike Single 300 90 1~1 13MP Physical Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
Deadly Fist Attack Strike All 335 90 1~1 26MP Physical Deals heavy strike damage to all foes.
Last hit Attack Strike All 300 80 1~1 25MP Physical Deals heavy strike damage to a foe. Power increases as HP decreases.
Life Bonus Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 10%.
Life Gain Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 20%.
Life Surge Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 30%.
Defense Kuzushi Attack Strike Row 110 150 1~1 3MP Physical Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
Defense Yaburi Attack Strike Row 100 150 1~1 8MP Physical Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
Roundhouse kick Attack Strike Row 140 95 1~1 5MP Physical A kick that deals light Strike damage to the front row.
Somersault Attack Strike Single 210 85 1~1 4MP Physical Strong kick at one enemy. Usable from back.
Thunder Queen kick Attack Strike All 410 90 1~1 38MP Physical Deals severe Strike damage to all foes with a kick. Can be used in the back row.
Swift Strike Attack Havoc All 120 80 3~5 7MP Physical Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
Fang Breaker Attack Havoc All 240 95 1~1 10MP Physical Attacks one enemy with medium Havoc damage and lowers its attack.
Law of the Hunt Auto N/A N/A N/A N/A N/A N/A N/A Auto:Increase the power of DEVIL CO−OP this character participates in.
Fang Breaker Attack Havoc All 240 95 1~1 10MP Physical Attacks one enemy with medium Havoc damage and lowers its attack.

Swordmaster

This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.


Skill List - Ichimoji Slash [0], Life Bonus [7], Mist Slash [13], Blade of Fury [17], Rigid Cutting [23], Inazuma Strike [27], Deathbound [33], Mince Master [37], Wolf Fang [45]

   Life Bonus → Life gain → Life surge
   Mist Slash → Deathbound
   Rigid Cutting → Brave Zapper
   Wolf Fang → Triple Slice
Swordmaster
ST IN MA EN AG LU Upgradable Skills
4 2 1 3 3 2 Life Bonus → Life gain → Life surge
Skill List
Ichimoji Slash [0]
Life Bonus [7]
Mist Slash [13]
Blade of Fury [17]
Rigid Cutting [23]
Inazuma Strike [27]
Deathbound [33]
Mince Master [37]
Wolf Fang [45]
Sub-Talent List
Trained Body +10% HP per level
* Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
* 3pt 7pt 10pt 12pt 15pt
Successor Able to equip and use weapons created from demons.
* Lv1 N/A N/A N/A N/A Max Natural Level - Lv1
* 20pt - - - -
Wild (Personality trait – Auto-Added)
Swordmaster Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Ichimoji Slash Attack Slash Solo 120 140 1~1 3MP Physical Deals light slash damage to an enemy. Increased hit rate and critical chance.
Life Bonus Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 10%.
Life Gain Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 20%.
Life Surge Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 30%.


Boxer

A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.

Boxer
ST IN MA EN AG LU Upgradable Skills
2 2 1 4 4 2 Mana Bonus → Mana Gain → Mana Surge
Skill List
Regeneration (Small) [0]
Mana Bonus [7]
Pressure Needle [13]
Invigorate (Large) [23]
Multi-Hit [27]
Fang Breaker [27]
Strike Break [33]
Fist of Anger [37]
Holy Strike [45]
Sub-Talent List
Trained Body +10% HP per level
* Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
* 3pt 7pt 10pt 12pt 15pt
Defense Mastery Damage received is lowered by 10% (additional 5% per lv)
* Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
* 3pt 7pt 10pt 12pt 15pt
Self Control (Personality trait – Auto-Added)
Boxer Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Regeneration (Small) Auto N/A N/A N/A N/A N/A N/A N/A Auto:Restore 3% HP every turn, MAG is consumed.
Mana Bonus Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 10%
Mana Gain Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 20%
Mana Surge Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 30%


Recommendations and build ideas

These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around.

When checking out which stats to focus on, consider the following:

(X) = Primary Focus: Always put points into these skills.
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement.
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does.

NOTE - The lv50 stat example is more or less a example. It's not entirely accurate.

Eternal Fighter (Martial Artist + Boxer)

PROS
- Solid early to mid game
- Very quick
- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)
- Simple to play
- Access to almighty damage!
CONS
- Weak summoner level (only lv1)
- No access to battle items early game.
- Somewhat weak to magic
- Somewhat weak late game
- Relies on others to buff and heal

A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though).

  • Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.
Skill setup Sub-Talents Stats
Deadly Fist Regeneration (small) Summoner Lv1 Level ST IN MA EN AG LU
Life Surge Invigorate (Large) Trained HP Lv5 Base 6 4 2 7 8 3
Any Any - Focus X * - X X *
Strike Break Holy Strike - Lv50 30 5(+15) 2 35 30 3(+10)