Difference between revisions of "User:Mr Pops Alot/Weapons"

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(Created page with "eraNAS' lethal combat system may seem a little daunting to new players at first, however a few simple guidelines will have you ready to repel attacks and hold ground like a pr...")
 
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eraNAS' lethal combat system may seem a little daunting to new players at first, however a few simple guidelines will have you ready to repel attacks and hold ground like a pro.
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'''Weapons''' are used by the player and other characters alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. Firearms do consume ammunition, but you will only have to restock if you're using a specialty ammo type. You only have to reload with reserve ammunition.
  
In every gunfight there is one very important lifesaving rule to remember:<br/>
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== Ranged weapons ==
'''Always use whatever cover is available!'''<br/>
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Range weapons consist mostly of firearms, as well as explosives, other non-gunpowder weapons like bows and throwing spears, and more advanced weapons like the QBZ-301.
  
=Preparation=
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== Melee weapons ==
Your skills and your weapon determine your success the most. You may have a good weapon, but without the skills to show for it, you won't be able to hit the broad side of a barn. Conversely, if you are a good shot but only have a .22LR pistol, you won't be killing anything any time soon. It is essential to train up your skill that your weapon corresponds to. Danmaku corresponds to the Danamku Skill, Firearms are helped with the shooting skill, and Melee weapons are enhanced with the Melee skill. Being great at one combat stat (Danmaku, Shooting or Melee) is better than being decent at all three.
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These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons.
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Note that melee accuracy is determined by a character's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.

Revision as of 03:51, 1 March 2023

Weapons are used by the player and other characters alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. Firearms do consume ammunition, but you will only have to restock if you're using a specialty ammo type. You only have to reload with reserve ammunition.

Ranged weapons

Range weapons consist mostly of firearms, as well as explosives, other non-gunpowder weapons like bows and throwing spears, and more advanced weapons like the QBZ-301.

Melee weapons

These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons.

Note that melee accuracy is determined by a character's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.