Difference between revisions of "User:Mr Pops Alot/Health"
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| − | + | Health in TW Omogatari uses a Hediff system much like Dwarf Fortress or Rimworld. Each wound is unique as it's given a damage type, severity, and tags that show where it came from. | |
| + | Each injury affects a different part of the characters' well being, and can be found under a character's Health tab. | ||
| + | =Injury= | ||
| + | Different weapons cause different types of injuries. For example, a mace will crush, a longsword will cut, and fire will burn. The type of injury impacts the amount of pain it causes, the rate of bleeding, and the chance of infection | ||
| + | |||
| + | ==Bleeding== | ||
| + | Bleeding is a common occurance from certain damage types. While an injury is bleeding, pawns will gain blood loss, scaling with the wound and amount of wounds. | ||
| + | |||
| + | A character has it's blood capacity equal to it's max stamina | ||
| + | |||
| + | Characters can recover 2880ml of blood per day (120ml/hour). A bleed is equal to 60 ml/hour. This means a character can have 2 stacks of bleed without having a risk of dying of blood loss. 1 bleed expire every 60 minutes on all hediffs which are bleeding. Bandaged wounds will never leak blood | ||
| + | |||
| + | If a character has no more blood, she will instantly die. Kills are credited to those who fought the 2hu last | ||
| + | |||
| + | Gunshots, tearing, and cuts do bleeds every 400 points of damage | ||
| + | |||
| + | Burns and acid bleed every 300 points | ||
| + | |||
| + | Since gunshots target multiple body parts, you can have 12 stacks of bleeding on all 3 parts of a leg | ||
Revision as of 03:16, 19 January 2023
Health in TW Omogatari uses a Hediff system much like Dwarf Fortress or Rimworld. Each wound is unique as it's given a damage type, severity, and tags that show where it came from. Each injury affects a different part of the characters' well being, and can be found under a character's Health tab.
Injury
Different weapons cause different types of injuries. For example, a mace will crush, a longsword will cut, and fire will burn. The type of injury impacts the amount of pain it causes, the rate of bleeding, and the chance of infection
Bleeding
Bleeding is a common occurance from certain damage types. While an injury is bleeding, pawns will gain blood loss, scaling with the wound and amount of wounds.
A character has it's blood capacity equal to it's max stamina
Characters can recover 2880ml of blood per day (120ml/hour). A bleed is equal to 60 ml/hour. This means a character can have 2 stacks of bleed without having a risk of dying of blood loss. 1 bleed expire every 60 minutes on all hediffs which are bleeding. Bandaged wounds will never leak blood
If a character has no more blood, she will instantly die. Kills are credited to those who fought the 2hu last
Gunshots, tearing, and cuts do bleeds every 400 points of damage
Burns and acid bleed every 300 points
Since gunshots target multiple body parts, you can have 12 stacks of bleeding on all 3 parts of a leg