Difference between revisions of "EraRL"
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| − | ! style="font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;"| [[File:EraRL.png]] | + | ! style="font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;"| [[File:EraRL.png]] |
EraRL | EraRL | ||
|- | |- | ||
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| Current Version: 0.10 | | Current Version: 0.10 | ||
|- | |- | ||
| − | | Translation Status: | + | | Translation Status: Mostly translated. Except tome late game quests |
|- | |- | ||
| [Contributors] | | [Contributors] | ||
| Line 16: | Line 16: | ||
|- | |- | ||
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.] | | [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.] | ||
| + | |- | ||
| + | | [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.] | ||
| + | |- | ||
| + | | [https://gitgud.io/eracorrection/erar2r Link for pops branch.] | ||
| + | |- | ||
| + | | [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.] | ||
|- | |- | ||
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.] | | [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.] | ||
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= Character creation = | = Character creation = | ||
After input your main character's name and nickname you can pick character spiecies like in most other Era games. <br> | After input your main character's name and nickname you can pick character spiecies like in most other Era games. <br> | ||
| − | Character | + | Character species like a hair/body type and penis size are in <code>[1003]Talent</code> menu. |
==Races== | ==Races== | ||
| − | A list of races which are present in game. All of them have a different species like unique bonuses, learning | + | A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats. |
| − | * Human - The most abundant humanoid race in the world. They | + | * Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels |
| − | * Elf - | + | * Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases |
| − | * Beastfolk - A wide range of races, from humans with animal ears to those who look like | + | * Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels |
| − | * Demon - Dwellers of darkness with blue or brown skin. They are clumsy with | + | * Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases |
| − | * Dwarf - Race which is skilled with blacksmithing. | + | * Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels |
| − | * Orc - A race which originated from pigs. They are very horny. Love juices of their | + | * Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels |
| − | * Android - Mechanical life form | + | * Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels. |
| − | * | + | * Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases. |
| − | * Dragonkin - As | + | * Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels |
| − | * Insectman - A born warrior race with insect | + | * Insectman - A born warrior race with insect exoskeletons covering their body. They are natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels |
| − | * Golem - | + | * Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels |
| − | * Vampire - A dark race | + | * Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels. |
| − | * Angel - A servant of the gods | + | * Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels |
| − | * Succubus - A sex monster | + | * Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels |
| − | * Shinigami - Guide of the | + | * Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels |
| − | * Demonkin - A race which | + | * Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start |
| − | * Slime - | + | * Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels |
| − | * Goblin - A kind of forest being. Their body | + | * Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels |
| − | * Eek - Small and fragile. They | + | * Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed |
| − | * Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, | + | * Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases |
| − | * Dunadain - An ancient race from the west. They | + | * Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus |
| − | * Quylthulg - Originally they are | + | * Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start |
| − | * Undead - Lifeless | + | * Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels |
| − | * Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the | + | * Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up |
===Hidden races=== | ===Hidden races=== | ||
| − | * Ultimate life form - The ultimate creature which called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start | + | * Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start |
| − | * God - A ruler who | + | * God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start |
| + | |||
==Classes== | ==Classes== | ||
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling. | Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling. | ||
| − | * Warrior - A class with high strength and | + | * Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners |
| − | * Wizard - A class with high intelligence, have good amount of mental and dexterity. They are fragile and | + | * Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff |
| − | * Monk - This class | + | * Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable |
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations | * Thief - More versatile warrior with higher dexterity which can handle all kinds of situations | ||
| − | * Knight - A warrior class with higher endurance | + | * Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic. |
| − | * Spellblade - Intelligent dual class. | + | * Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior. |
| − | * Berserk - A warrior class | + | * Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical. |
| − | * Sage - A magical class with high intelligence and mental. They are experts in most kinds of magic | + | * Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic |
| − | * Assassin - A dual class with higher dexterity and | + | * Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights. |
| − | * Executioner - Dual class with highest attack power | + | * Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players |
| − | * Tourist - Class for digital | + | * Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor. |
| − | * Chaos warrior - Intelligent dual class, most durable | + | * Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫ |
| − | * Unemployed - So-called ordinary people. Without any training it | + | * Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state |
| − | * Ninja - Class of the special task force from the East. They have ability to find traps and proficient with magic | + | * Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi |
| − | * Hero - Psycho type dual class. Very strong but | + | * Hero - Psycho type dual class. Very strong but grow very slowly |
| − | * Demon Overlord - | + | * Demon Overlord - Intelligent dual class. Very powerful but grows slowly |
| − | * God - The strongest dual class which capable | + | * God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it |
==Gods== | ==Gods== | ||
| − | Unused gear can utilized with "Sacrifice" | + | Unused gear can utilized with the "Sacrifice" action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike. |
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down | * Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down | ||
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe | * Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe | ||
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* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern | * Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern | ||
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe | * Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe | ||
| + | |||
==Stories== | ==Stories== | ||
| + | |||
= Gameplay = | = Gameplay = | ||
| − | Gameplay is separated into training and quest/ | + | Gameplay is separated into training and quest/dungeon crawling. |
| − | + | Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. <br> | |
For new quests and dungeons you can visit "Oracle". | For new quests and dungeons you can visit "Oracle". | ||
== Magic == | == Magic == | ||
| Line 106: | Line 115: | ||
* Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially <code>[101]Heal</code>. MEN based. | * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially <code>[101]Heal</code>. MEN based. | ||
* Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based. | * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based. | ||
| − | Every category except "support" and "special powers" have a | + | Every category except "support" and "special powers" have a similar spells with only one difference: type of damage. |
| − | Most spells are available to characters with low INT or MEN, but lacking of | + | Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective. |
== Equipment == | == Equipment == | ||
| − | Every | + | Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment. |
| − | + | An example is given below of a character's loadout.<br> | |
<code>Relic Leather armor(12+9){rElectricDarkHoly} | <code>Relic Leather armor(12+9){rElectricDarkHoly} | ||
</code><br> | </code><br> | ||
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<code>(20+5)</code> is damage where 20 is own by weapon type(katana) and 5 are enchants.<br> | <code>(20+5)</code> is damage where 20 is own by weapon type(katana) and 5 are enchants.<br> | ||
<code>{+Living}</code>is unique perk of gear which gives better regeneration for character<br> | <code>{+Living}</code>is unique perk of gear which gives better regeneration for character<br> | ||
| − | Equipment can be enchanted between sessions in "prepare carefully". The cost is increasing after each enchant and lowered by | + | Equipment can be enchanted between sessions in "prepare carefully". The cost is increasing after each enchant and lowered by blacksmithing skill |
| + | |||
| + | =Houseworking= | ||
| + | Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit. | ||
| + | |||
=Housing= | =Housing= | ||
| − | Housing will become available after complete "Deal with landowner" (5lvl req.). All resources which are ha<code>r</code>vested are used for construct building and furniture and get passive bonuses for <code>Housework</code> and daily profit with bonuses as result. | + | Housing will become available after complete "Deal with landowner" (5lvl req.). All resources which are ha<code>r</code>vested are used for construct building and furniture and get passive bonuses for <code>Housework</code> and daily profit with bonuses as result. More advanced jobs are available. |
| + | |||
| + | ===Quality=== | ||
| + | All buildings and rooms having a levels and can be improved with uppercase "<code>Z</code>" button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse. | ||
| + | |||
| + | ===Material=== | ||
| + | The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy. | ||
| + | |||
| + | ===Room bonus=== | ||
| + | The furniture that build inside of the room provides bonus for various jobs. Otherwise, the size, level and material improves bonus to all furniture inside. | ||
| + | |||
| + | |||
| + | ===Building list=== | ||
| + | * Shelter | ||
| + | The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside | ||
| + | * Campfire | ||
| + | Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room. | ||
| + | * Room | ||
| + | Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game. | ||
| + | Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room. | ||
| + | * Bed | ||
| + | Provides a daily favor bonus to your slaves | ||
| + | * Kiln | ||
| + | Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit | ||
| + | * Hearth | ||
| + | Advanced version of campfire that provides more bonus at cooking and alchemy | ||
| + | * Millstone | ||
| + | Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions. | ||
| + | * Bookcase | ||
| + | Gives research bonus for daily slaves job. | ||
| + | * Other furniture | ||
| + | Other furniture is one tiled and gives various room effects. | ||
| + | |||
| + | ===Architect leveling guide=== | ||
| + | There is two ways to leveling architect skill. By building stuff and by using architect scrolls. | ||
| + | At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus. | ||
| + | After getting few levels aim on building campfire and leveling it up. | ||
| + | If you were unable to update campfire - you can build a bedrolls and leveling them up instead. | ||
| + | Build your first room as soon as possible. | ||
| + | |||
| + | =Research= | ||
| + | Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into <code>researcher</code> job | ||
| + | Job is affected by <code>INT</code> and <code>MEN</code> stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain. | ||
| + | |||
| + | * Backpack Delight - gives +1 max character inventory. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs <code>(RESEARCH_LEVEL + 1 * 500)</code> | ||
| + | * Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs <code>(RESEARCH_LEVEL + 1 * 2000)</code> | ||
| + | * Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs <code>(RESEARCH_LEVEL + 1 * 5000)</code> | ||
| + | * RLkea update - Multiple bonus from non fire furniture by 0.2. Costs <code>(RESEARCH_LEVEL + 1 * 1500)</code> | ||
| + | * Carpentry effeciency - Reduce wooden building cost by formula <code>INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)</code>. Costs <code>(RESEARCH_LEVEL + 1 * 2500)</code> | ||
| + | * Masonry effeciency - Reduce stone building cost by formula <code>INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)</code>. Costs <code>(RESEARCH_LEVEL + 1 * 2500)</code> | ||
| + | * Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * Rod MP dispencer - Gives unique move for staves which saps MP. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs <code>(RESEARCH_LEVEL + 1 * 1000)</code> | ||
| + | * Architect renaissance - Multiple Architect Exp gaining by <code>1 + RESEARCH LEVEL</code>. Help to get your first room faster. Costs <code>(RESEARCH_LEVEL + 1 * 50)</code> | ||
| + | * Hells kitchen - Multiple Cooking Exp gaining by <code>1 + RESEARCH LEVEL</code>. Help to get your first room faster. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by <code>1 + RESEARCH LEVEL</code>. Help to get your first room faster. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * No reddit update - Improves chance for gaining <code>INT</code> for research job. Costs <code>(RESEARCH_LEVEL + 1 * 5000)</code> | ||
| + | * Dwarfish secrets - Multiple Smithing gaining by <code>1 + RESEARCH LEVEL</code>. Help to get your first room faster. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | * Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by <code>1 + RESEARCH LEVEL</code>. Costs <code>(RESEARCH_LEVEL + 1 * 200)</code> | ||
| + | |||
| + | === Research skyrocket boost guide === | ||
| + | * 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early. | ||
| + | * 2. Build smallest 3x3 room from stone or wood | ||
| + | * 3. Build bookshelfs from different materials inside of it. | ||
| + | * 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. | ||
| + | |||
| + | |||
| + | = Jobs = | ||
| + | Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill | ||
| + | === Cook === | ||
| + | Increase max hunger. Unlocks "Kiss the cook" event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room | ||
| + | === Researcher === | ||
| + | Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs | ||
| + | === Miller === | ||
| + | Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses | ||
| + | === Organizer === | ||
| + | Moves all materials from characters inventory into a house. No further improvements. | ||
| + | === Alchemist === | ||
| + | Refines powders and bottles into a potions. Improved by heat source furniture. | ||
| + | === Smith === | ||
| + | Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear | ||
| + | === Glassmaker === | ||
| + | Makes a glass with bottles from a sand daily. Requires a room with heat source | ||
| + | === BrickMaker === | ||
| + | Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room | ||
| + | === Smelter === | ||
| + | Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room | ||
| + | === Coalmaker === | ||
| + | Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room | ||
| + | |||
| + | = Prefixes = | ||
| + | Sometimes mobs are spawn with prefixes that modify their stats. Some of them have nasty stuff and some guarantee to provide some flags on capture. | ||
| + | {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%" cellpadding="10px" | ||
| + | ! colspan="5" style="text-align:left" | Mixing List | ||
| + | |- | ||
| + | ! style="width:15%" | Name | ||
| + | ! style="width:5%" | Floor | ||
| + | ! style="width:25%" | Stat Modifiers | ||
| + | ! style="width:25%" | Flags | ||
| + | ! style="width:30%" | Additional | ||
| + | |- | ||
| + | | Fat | ||
| + | | 0 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x0.75 | ||
| + | * ATK x0.5 | ||
| + | * DEF x1.20 | ||
| + | * MATK x0.8 | ||
| + | * MDEF x0.8 | ||
| + | * HIT x0.6 | ||
| + | * AVD x0.2 | ||
| + | * EXP x0.8 | ||
| + | | | ||
| + | [fat] | ||
| + | | | ||
| + | |- | ||
| + | | Stupid | ||
| + | | 0 | ||
| + | | | ||
| + | * MaxHP x1 | ||
| + | * MaxMP x0.5 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x0.5 | ||
| + | * HIT x0.5 | ||
| + | * AVD x1 | ||
| + | * EXP x0.7 | ||
| + | | | ||
| + | [Stupid] | ||
| + | | | ||
| + | |- | ||
| + | | Clumsy | ||
| + | | 0 | ||
| + | | | ||
| + | * MaxHP x1 | ||
| + | * MaxMP x1 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x1 | ||
| + | * MDEF x1 | ||
| + | * HIT x1 | ||
| + | * AVD x0.5 | ||
| + | * EXP x0.8 | ||
| + | | | ||
| + | [Clumsy] | ||
| + | | | ||
| + | Sometimes have weak attacks | ||
| + | |- | ||
| + | | TooSmart | ||
| + | | 10 | ||
| + | | | ||
| + | * MaxHP x0.5 | ||
| + | * MaxMP x0.5 | ||
| + | * ATK x0.5 | ||
| + | * DEF x0.5 | ||
| + | * MATK x2 | ||
| + | * MDEF x2 | ||
| + | * HIT x0.5 | ||
| + | * AVD x1 | ||
| + | * EXP x0.7 | ||
| + | | | ||
| + | [習得速度] | ||
| + | | | ||
| + | |- | ||
| + | | Petite | ||
| + | | 0 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x1 | ||
| + | * ATK x0.5 | ||
| + | * DEF x1.2 | ||
| + | * MATK x0.8 | ||
| + | * MDEF x0.8 | ||
| + | * HIT x0.6 | ||
| + | * AVD x0.2 | ||
| + | * EXP x0.8 | ||
| + | | | ||
| + | [Petite] | ||
| + | | | ||
| + | |- | ||
| + | | Chonky | ||
| + | | 15 | ||
| + | | | ||
| + | * MaxHP x10 | ||
| + | * MaxMP x3 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x1 | ||
| + | * MDEF x1 | ||
| + | * HIT x1 | ||
| + | * AVD x1 | ||
| + | * EXP x2 | ||
| + | | | ||
| + | [TALENT:index:肉付き = 3] | ||
| + | [TALENT:index:回復速度 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Giant | ||
| + | | 25 | ||
| + | | | ||
| + | * MaxHP x20 | ||
| + | * MaxMP x1 | ||
| + | * ATK x1.6 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1 | ||
| + | * MDEF x1 | ||
| + | * HIT x0.8 | ||
| + | * AVD x0.8 | ||
| + | * EXP x3 | ||
| + | | | ||
| + | [TALENT:index:体型 = 3] | ||
| + | [TALENT:index:回復速度 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Tomboy | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x0.8 | ||
| + | * ATK x1.5 | ||
| + | * DEF x1.2 | ||
| + | * MATK x0.8 | ||
| + | * MDEF x0.8 | ||
| + | * HIT x0.8 | ||
| + | * AVD x0.7 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:応答 = 1 ] | ||
| + | [TALENT:index:プライド = 1 ] | ||
| + | [TALENT:index:貞操 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Loli | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x0.75 | ||
| + | * MaxMP x1.10 | ||
| + | * ATK x0.9 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1.45 | ||
| + | * MDEF x0.8 | ||
| + | * HIT x1.1 | ||
| + | * AVD x1.6 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:プライド = -1] | ||
| + | [TALENT:index:体型 = -1] | ||
| + | [TALENT:index:バストサイズ = -2] | ||
| + | | | ||
| + | |- | ||
| + | | Resilient | ||
| + | | 10 | ||
| + | | | ||
| + | * MaxHP x10 | ||
| + | * MaxMP x2 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x1 | ||
| + | * MDEF x10 | ||
| + | * HIT x1 | ||
| + | * AVD x1 | ||
| + | * EXP x3 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Agile | ||
| + | | 10 | ||
| + | | | ||
| + | * MaxHP x0.8 | ||
| + | * MaxMP x1 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x1 | ||
| + | * MDEF x1.2 | ||
| + | * HIT x1 | ||
| + | * AVD x1 | ||
| + | * EXP x1.5 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Brave | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x1 | ||
| + | * ATK x1.7 | ||
| + | * DEF x1.1 | ||
| + | * MATK x0.8 | ||
| + | * MDEF x0.9 | ||
| + | * HIT x0.8 | ||
| + | * AVD x0.7 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:応答 = 1 ] | ||
| + | [TALENT:index:プライド = 1 ] | ||
| + | [TALENT:index:貞操 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Yandere | ||
| + | | 25 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x0.5 | ||
| + | * ATK x2.5 | ||
| + | * DEF x0.8 | ||
| + | * MATK x0.1 | ||
| + | * MDEF x2.5 | ||
| + | * HIT x1.2 | ||
| + | * AVD x0.7 | ||
| + | * EXP x2.2 | ||
| + | | | ||
| + | [TALENT:index:痛覚 = -1 ] | ||
| + | [TALENT:index:回復速度 = 1 ] | ||
| + | [TALENT:index:自己愛 = -1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Milf | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x2 | ||
| + | * ATK x1 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1.2 | ||
| + | * MDEF x1.5 | ||
| + | * HIT x1.2 | ||
| + | * AVD x0.7 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:年齢 = 1 ] | ||
| + | [TALENT:index:バストサイズ = 1 ] | ||
| + | [TALENT:index:快感応答 = 1] | ||
| + | | | ||
| + | |- | ||
| + | | Mekakure | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x2 | ||
| + | * ATK x1.5 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1.2 | ||
| + | * MDEF x1.75 | ||
| + | * HIT x1.2 | ||
| + | * AVD x0.7 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:性別嗜好 = -1] | ||
| + | [TALENT:index:快感応答 = 1] | ||
| + | [TALENT:index:プライド = 1] | ||
| + | | | ||
| + | |- | ||
| + | | Tsundere | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x1.2 | ||
| + | * ATK x1.7 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1.2 | ||
| + | * MDEF x1.55 | ||
| + | * HIT x1.2 | ||
| + | * AVD x0.9 | ||
| + | * EXP x1.2 | ||
| + | | | ||
| + | [TALENT:index:貞操 = 1 ] | ||
| + | [TALENT:index:自己愛 = 1 ] | ||
| + | [TALENT:index:応答 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Pure | ||
| + | | 15 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x5 | ||
| + | * ATK x2 | ||
| + | * DEF x2 | ||
| + | * MATK x2 | ||
| + | * MDEF x2 | ||
| + | * HIT x2 | ||
| + | * AVD x2 | ||
| + | * EXP x2 | ||
| + | | | ||
| + | [TALENT:index:度胸 = -1 ] | ||
| + | [TALENT:index:態度 = -1 ] | ||
| + | [TALENT:index:プライド = -1 ] | ||
| + | [TALENT:index:陽気/陰気 = 1 ] | ||
| + | [TALENT:index:貞操 = 1 ] | ||
| + | | | ||
| + | |- | ||
| + | | Retarded | ||
| + | | 20 | ||
| + | | | ||
| + | * MaxHP x1 | ||
| + | * MaxMP x2 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x0.5 | ||
| + | * HIT x0.5 | ||
| + | * AVD x1 | ||
| + | * EXP x2 | ||
| + | | | ||
| + | [TALENT:index:習得速度 = -1] | ||
| + | | | ||
| + | sometimes DIMs you on attack for 1-3 turns | ||
| + | |- | ||
| + | | Baka | ||
| + | | 20 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x2 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x0.5 | ||
| + | * HIT x0.5 | ||
| + | * AVD x1 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:習得速度 = -1] | ||
| + | | | ||
| + | Can freeze you for 1-3 turns | ||
| + | |- | ||
| + | | Mischievous | ||
| + | | 25 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x5 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x1 | ||
| + | * MDEF x1 | ||
| + | * HIT x0.5 | ||
| + | * AVD x3 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:習得速度 = 1] | ||
| + | | | ||
| + | Spawns traps upon you on attack | ||
| + | |- | ||
| + | | Chaotic | ||
| + | | 40 | ||
| + | | | ||
| + | * MaxHP x0.01-30 | ||
| + | * MaxMP x0.01-30 | ||
| + | * ATK x0.01-10 | ||
| + | * DEF x0.01-20 | ||
| + | * MATK x0.01-10 | ||
| + | * MDEF x0.01-20 | ||
| + | * HIT x0.01-20 | ||
| + | * AVD x0.01-20 | ||
| + | * EXP x10 | ||
| + | | | ||
| + | | | ||
| + | Can be extremely dangerous, Always rewarding. Gives random negative ailment on attack | ||
| + | |- | ||
| + | | Stunning | ||
| + | | 20 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x0.5 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x0.5 | ||
| + | * HIT x0.66 | ||
| + | * AVD x1 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:肉付き = -1] | ||
| + | | | ||
| + | Sometimes stuns you 1-3 turns on attack | ||
| + | |- | ||
| + | | Nigger | ||
| + | | 20 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x0.01 or 10MP | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x0.5 | ||
| + | * HIT x0.5 | ||
| + | * AVD x1 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [Black skin] ehehe | ||
| + | | | ||
| + | Can freeze you on 1-3 turns. Fuck niggers | ||
| + | |- | ||
| + | | Deep Dark | ||
| + | | 15 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x5 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x5 | ||
| + | * MDEF x5 | ||
| + | * HIT x1 | ||
| + | * AVD x1 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:マゾ = 1] | ||
| + | [TALENT:index:淫乱 = 1] | ||
| + | [TALENT:index:痛覚 = 1] | ||
| + | [TALENT:index:回復速度 = 1] | ||
| + | | | ||
| + | Inflicts darknesss on attack | ||
| + | |- | ||
| + | | Masohist | ||
| + | | 10 | ||
| + | | | ||
| + | * MaxHP x10 | ||
| + | * MaxMP x20 | ||
| + | * ATK x1 | ||
| + | * DEF x3 | ||
| + | * MATK x0.5 | ||
| + | * MDEF x5 | ||
| + | * HIT x0.5 | ||
| + | * AVD x0.5 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:サド = 1] | ||
| + | [TALENT:index:倒錯的 = 1] | ||
| + | [TALENT:index:性的興味 = 1] | ||
| + | [TALENT:index:羞恥心 = 1] | ||
| + | | | ||
| + | |- | ||
| + | | Warlord | ||
| + | | 50 | ||
| + | | | ||
| + | * MaxHP x50 | ||
| + | * MaxMP x50 | ||
| + | * ATK x1 | ||
| + | * DEF x5 | ||
| + | * MATK x1 | ||
| + | * MDEF x12 | ||
| + | * HIT x1 | ||
| + | * AVD x2 | ||
| + | * EXP x50 | ||
| + | | | ||
| + | [TALENT:index:プライド = 1] | ||
| + | [TALENT:index:応答 = 1] | ||
| + | [TALENT:index:目立ちたがり = 1] | ||
| + | [TALENT:index:度胸 = 1] | ||
| + | [TALENT:index:謎の魅力 = 1] | ||
| + | [TALENT:index:カリスマ = 1] | ||
| + | | | ||
| + | Stronger variant of Leader | ||
| + | Summon random monsters around on attack, can summon summoners or rare monsters | ||
| + | |- | ||
| + | | Kuroneko | ||
| + | | 15 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x5 | ||
| + | * ATK x1 | ||
| + | * DEF x1 | ||
| + | * MATK x5 | ||
| + | * MDEF x5 | ||
| + | * HIT x1 | ||
| + | * AVD x1 | ||
| + | * EXP x5 | ||
| + | | | ||
| + | [TALENT:index:魅惑 = 1] | ||
| + | [TALENT:index:一線越えない = 1] | ||
| + | [TALENT:index:習得速度 = 1] | ||
| + | [TALENT:index:応答 = -1] | ||
| + | | | ||
| + | Inflicts darkness on attack | ||
| + | |- | ||
| + | | Maid | ||
| + | | 5 | ||
| + | | | ||
| + | * MaxHP x2 | ||
| + | * MaxMP x1.5 | ||
| + | * ATK x1.7 | ||
| + | * DEF x1.2 | ||
| + | * MATK x1.2 | ||
| + | * MDEF x1.55 | ||
| + | * HIT x1.2 | ||
| + | * AVD x2 | ||
| + | * EXP x1.5 | ||
| + | | | ||
| + | [TALENT:index:貞操 = 1 ] | ||
| + | [TALENT:index:痛覚 = -1 ] | ||
| + | [TALENT:index:汚臭耐性 = -2 ] | ||
| + | [TALENT:index:自己愛 = -1 ] | ||
| + | [TALENT:index:応答 = -1 ] | ||
| + | [TALENT:index:器用な指 = 1 ] | ||
| + | [TALENT:index:即落ち = 1 ] | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | = The life after 30 = | ||
| + | Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things | ||
| + | *Sniff a lot of the powders. | ||
| + | *Always check name of the approaching enemy. "Rare" ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch. | ||
| + | *Aim to wear the most resists in your gear as you can. | ||
| + | *Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough. | ||
| − | [[Category:Games]] | + | [[Category:Games]] [[Category:Translated]] |
Latest revision as of 00:53, 22 July 2025
EraRL |
|---|
| Genre: Roguelike |
| Developer(s): ??? |
| Current Version: 0.10 |
| Translation Status: Mostly translated. Except tome late game quests |
| [Contributors] |
| Repository link |
| Latest development build. |
| Pops update. |
| Link for pops branch. |
| Original Japan version. |
| Bug reporter. |
- Roguelike game in Era engine
- Gameplay is translated.
Contents
Synopsis[edit]
Roguelike game with gathering your own harem.
Character creation[edit]
After input your main character's name and nickname you can pick character spiecies like in most other Era games.
Character species like a hair/body type and penis size are in [1003]Talent menu.
Races[edit]
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.
- Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels
- Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases
- Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels
- Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases
- Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels
- Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels
- Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.
- Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.
- Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels
- Insectman - A born warrior race with insect exoskeletons covering their body. They are natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels
- Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels
- Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.
- Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels
- Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels
- Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels
- Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start
- Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels
- Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels
- Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed
- Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases
- Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus
- Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start
- Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels
- Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up
Hidden races[edit]
- Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start
- God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start
Classes[edit]
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.
- Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners
- Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff
- Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable
- Thief - More versatile warrior with higher dexterity which can handle all kinds of situations
- Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.
- Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.
- Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.
- Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic
- Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.
- Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players
- Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.
- Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫
- Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state
- Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi
- Hero - Psycho type dual class. Very strong but grow very slowly
- Demon Overlord - Intelligent dual class. Very powerful but grows slowly
- God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it
Gods[edit]
Unused gear can utilized with the "Sacrifice" action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.
- Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down
- Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe
- Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes
- God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles
- Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform
- The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.
- Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.
- Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face
- Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil
- Immortal godless ≪Alucard≫ - An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head
- Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth
- Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword
- Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern
- Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe
Stories[edit]
Gameplay[edit]
Gameplay is separated into training and quest/dungeon crawling.
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them.
For new quests and dungeons you can visit "Oracle".
Magic[edit]
Characters have 20 slots to memorize spells. There is few categories of spells:
* Neutral - making physical damage which can be absorbed by AC. INT based
* Fire, Cold, Lightning - Elemental schools which aim on damage. INT based
* Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based
* Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially [101]Heal. MEN based.
* Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.
Every category except "support" and "special powers" have a similar spells with only one difference: type of damage. Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.
Equipment[edit]
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.
An example is given below of a character's loadout.
Relic Leather armor(12+9){rElectricDarkHoly}
Relic is random prefix of rare equipment.
Leather armor is name of equipment type
(12+9) is 12AC given by type of item type (Leather armor) and 9AC given by enchants
{rElectricDarkHoly}are bonuses for for resist to electric dark and holy element spells.
For next example is weapon.
[4] - HandR : Katana(20+5){+Living}
Katana is name of weapon
(20+5) is damage where 20 is own by weapon type(katana) and 5 are enchants.
{+Living}is unique perk of gear which gives better regeneration for character
Equipment can be enchanted between sessions in "prepare carefully". The cost is increasing after each enchant and lowered by blacksmithing skill
Houseworking[edit]
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.
Housing[edit]
Housing will become available after complete "Deal with landowner" (5lvl req.). All resources which are harvested are used for construct building and furniture and get passive bonuses for Housework and daily profit with bonuses as result. More advanced jobs are available.
Quality[edit]
All buildings and rooms having a levels and can be improved with uppercase "Z" button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.
Material[edit]
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.
Room bonus[edit]
The furniture that build inside of the room provides bonus for various jobs. Otherwise, the size, level and material improves bonus to all furniture inside.
Building list[edit]
- Shelter
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside
- Campfire
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.
- Room
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game. Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.
- Bed
Provides a daily favor bonus to your slaves
- Kiln
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit
- Hearth
Advanced version of campfire that provides more bonus at cooking and alchemy
- Millstone
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.
- Bookcase
Gives research bonus for daily slaves job.
- Other furniture
Other furniture is one tiled and gives various room effects.
Architect leveling guide[edit]
There is two ways to leveling architect skill. By building stuff and by using architect scrolls. At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus. After getting few levels aim on building campfire and leveling it up. If you were unable to update campfire - you can build a bedrolls and leveling them up instead. Build your first room as soon as possible.
Research[edit]
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into researcher job
Job is affected by INT and MEN stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.
- Backpack Delight - gives +1 max character inventory. Costs
(RESEARCH_LEVEL + 1 * 200) - Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs
(RESEARCH_LEVEL + 1 * 500) - Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs
(RESEARCH_LEVEL + 1 * 2000) - Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs
(RESEARCH_LEVEL + 1 * 5000) - RLkea update - Multiple bonus from non fire furniture by 0.2. Costs
(RESEARCH_LEVEL + 1 * 1500) - Carpentry effeciency - Reduce wooden building cost by formula
INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2). Costs(RESEARCH_LEVEL + 1 * 2500) - Masonry effeciency - Reduce stone building cost by formula
INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2). Costs(RESEARCH_LEVEL + 1 * 2500) - Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs
(RESEARCH_LEVEL + 1 * 200) - Rod MP dispencer - Gives unique move for staves which saps MP. Costs
(RESEARCH_LEVEL + 1 * 200) - Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs
(RESEARCH_LEVEL + 1 * 1000) - Architect renaissance - Multiple Architect Exp gaining by
1 + RESEARCH LEVEL. Help to get your first room faster. Costs(RESEARCH_LEVEL + 1 * 50) - Hells kitchen - Multiple Cooking Exp gaining by
1 + RESEARCH LEVEL. Help to get your first room faster. Costs(RESEARCH_LEVEL + 1 * 200) - Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by
1 + RESEARCH LEVEL. Help to get your first room faster. Costs(RESEARCH_LEVEL + 1 * 200) - No reddit update - Improves chance for gaining
INTfor research job. Costs(RESEARCH_LEVEL + 1 * 5000) - Dwarfish secrets - Multiple Smithing gaining by
1 + RESEARCH LEVEL. Help to get your first room faster. Costs(RESEARCH_LEVEL + 1 * 200) - Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by
1 + RESEARCH LEVEL. Costs(RESEARCH_LEVEL + 1 * 200)
Research skyrocket boost guide[edit]
- 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.
- 2. Build smallest 3x3 room from stone or wood
- 3. Build bookshelfs from different materials inside of it.
- 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update.
Jobs[edit]
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill
Cook[edit]
Increase max hunger. Unlocks "Kiss the cook" event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room
Researcher[edit]
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs
Miller[edit]
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses
Organizer[edit]
Moves all materials from characters inventory into a house. No further improvements.
Alchemist[edit]
Refines powders and bottles into a potions. Improved by heat source furniture.
Smith[edit]
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear
Glassmaker[edit]
Makes a glass with bottles from a sand daily. Requires a room with heat source
BrickMaker[edit]
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room
Smelter[edit]
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room
Coalmaker[edit]
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room
Prefixes[edit]
Sometimes mobs are spawn with prefixes that modify their stats. Some of them have nasty stuff and some guarantee to provide some flags on capture.
| Mixing List | ||||
|---|---|---|---|---|
| Name | Floor | Stat Modifiers | Flags | Additional |
| Fat | 0 |
|
[fat] |
|
| Stupid | 0 |
|
[Stupid] |
|
| Clumsy | 0 |
|
[Clumsy] |
Sometimes have weak attacks |
| TooSmart | 10 |
|
[習得速度] |
|
| Petite | 0 |
|
[Petite] |
|
| Chonky | 15 |
|
[TALENT:index:肉付き = 3] [TALENT:index:回復速度 = 1 ] |
|
| Giant | 25 |
|
[TALENT:index:体型 = 3] [TALENT:index:回復速度 = 1 ] |
|
| Tomboy | 5 |
|
[TALENT:index:応答 = 1 ] [TALENT:index:プライド = 1 ] [TALENT:index:貞操 = 1 ] |
|
| Loli | 5 |
|
[TALENT:index:プライド = -1] [TALENT:index:体型 = -1] [TALENT:index:バストサイズ = -2] |
|
| Resilient | 10 |
|
||
| Agile | 10 |
|
||
| Brave | 5 |
|
[TALENT:index:応答 = 1 ] [TALENT:index:プライド = 1 ] [TALENT:index:貞操 = 1 ] |
|
| Yandere | 25 |
|
[TALENT:index:痛覚 = -1 ] [TALENT:index:回復速度 = 1 ] [TALENT:index:自己愛 = -1 ] |
|
| Milf | 5 |
|
[TALENT:index:年齢 = 1 ] [TALENT:index:バストサイズ = 1 ] [TALENT:index:快感応答 = 1] |
|
| Mekakure | 5 |
|
[TALENT:index:性別嗜好 = -1] [TALENT:index:快感応答 = 1] [TALENT:index:プライド = 1] |
|
| Tsundere | 5 |
|
[TALENT:index:貞操 = 1 ] [TALENT:index:自己愛 = 1 ] [TALENT:index:応答 = 1 ] |
|
| Pure | 15 |
|
[TALENT:index:度胸 = -1 ] [TALENT:index:態度 = -1 ] [TALENT:index:プライド = -1 ] [TALENT:index:陽気/陰気 = 1 ] [TALENT:index:貞操 = 1 ] |
|
| Retarded | 20 |
|
[TALENT:index:習得速度 = -1] |
sometimes DIMs you on attack for 1-3 turns |
| Baka | 20 |
|
[TALENT:index:習得速度 = -1] |
Can freeze you for 1-3 turns |
| Mischievous | 25 |
|
[TALENT:index:習得速度 = 1] |
Spawns traps upon you on attack |
| Chaotic | 40 |
|
Can be extremely dangerous, Always rewarding. Gives random negative ailment on attack | |
| Stunning | 20 |
|
[TALENT:index:肉付き = -1] |
Sometimes stuns you 1-3 turns on attack |
| Nigger | 20 |
|
[Black skin] ehehe |
Can freeze you on 1-3 turns. Fuck niggers |
| Deep Dark | 15 |
|
[TALENT:index:マゾ = 1] [TALENT:index:淫乱 = 1] [TALENT:index:痛覚 = 1] [TALENT:index:回復速度 = 1] |
Inflicts darknesss on attack |
| Masohist | 10 |
|
[TALENT:index:サド = 1] [TALENT:index:倒錯的 = 1] [TALENT:index:性的興味 = 1] [TALENT:index:羞恥心 = 1] |
|
| Warlord | 50 |
|
[TALENT:index:プライド = 1] [TALENT:index:応答 = 1] [TALENT:index:目立ちたがり = 1] [TALENT:index:度胸 = 1] [TALENT:index:謎の魅力 = 1] [TALENT:index:カリスマ = 1] |
Stronger variant of Leader Summon random monsters around on attack, can summon summoners or rare monsters |
| Kuroneko | 15 |
|
[TALENT:index:魅惑 = 1] [TALENT:index:一線越えない = 1] [TALENT:index:習得速度 = 1] [TALENT:index:応答 = -1] |
Inflicts darkness on attack |
| Maid | 5 |
|
[TALENT:index:貞操 = 1 ] [TALENT:index:痛覚 = -1 ] [TALENT:index:汚臭耐性 = -2 ] [TALENT:index:自己愛 = -1 ] [TALENT:index:応答 = -1 ] [TALENT:index:器用な指 = 1 ] [TALENT:index:即落ち = 1 ] |
|
The life after 30[edit]
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things
- Sniff a lot of the powders.
- Always check name of the approaching enemy. "Rare" ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.
- Aim to wear the most resists in your gear as you can.
- Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.
