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	<updated>2026-06-26T05:45:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort/CharactersTable&amp;diff=42072</id>
		<title>EraBlueResort/CharactersTable</title>
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		<updated>2026-05-04T05:53:37Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Characters list&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Element and combat stats&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Useful skills&lt;br /&gt;
! style=&amp;quot;width:35%&amp;quot; | Combat skills&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Passives and Ultimate&lt;br /&gt;
|-&lt;br /&gt;
| [Guardian of the South-Southwest]Anila&lt;br /&gt;
| Attribute_fire&lt;br /&gt;
Favorite Weapon_Spear/Fighting&lt;br /&gt;
Initial status type_balance&lt;br /&gt;
| &lt;br /&gt;
* Cook Lv1&lt;br /&gt;
| &lt;br /&gt;
All of Creation (100mp)&lt;br /&gt;
* Deals [ATK✕80％] damage of each element to random enemies.&lt;br /&gt;
* Grants self a [20％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All of Creation＋ (100mp)&lt;br /&gt;
* Deals [ATK✕100％] damage of each element to random enemies.&lt;br /&gt;
* Grants self a [20％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All of Creation＋＋ (100mp)&lt;br /&gt;
* Deals [ATK✕100％] damage of each element to all enemies.&lt;br /&gt;
* Applies a [10％ (20％ for Wind only)] (Type A, 5 turns) elemental attack reduction.&lt;br /&gt;
* Applies a [10％ (20％ for Fire only)] (Type A, 5 turns) elemental resistance reduction.&lt;br /&gt;
* Grants self a [40％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All is Vanity (150mp)&lt;br /&gt;
* Deals fire attribute damage [ATK×200％] to all enemies&lt;br /&gt;
* Applies Delay effect to target [1 time]&lt;br /&gt;
All is Vanity＋(120mp)&lt;br /&gt;
* Deals fire attribute damage [ATK×200％] to all enemies&lt;br /&gt;
* Applies Delay effect to target [1 time]&lt;br /&gt;
Hidden Tiger, Crouching Dragon (250 mp, 3 turns delay)&lt;br /&gt;
* Applies Hidden Tiger, Crouching Dragon effect to all allies [Unique slot/3 turns/undispellable]&lt;br /&gt;
* Grants [+50％] ATK boost.&lt;br /&gt;
* Grants [+50％] DA rate boost.&lt;br /&gt;
* Grants [+80％] Critical rate boost.&lt;br /&gt;
* Grants [+50％] Charge bar gain boost.&lt;br /&gt;
* Grants [+50％] Debuff resistance boost.&lt;br /&gt;
Hidden Tiger, Crouching Dragon＋(250 mp, 3 turns delay)&lt;br /&gt;
* Applies Hidden Tiger, Crouching Dragon effect to all allies [Unique slot/5 turns/undispellable]&lt;br /&gt;
* Grants [+50％] ATK boost.&lt;br /&gt;
* Grants [+50％] DA rate boost.&lt;br /&gt;
* Grants [+80％] Critical rate boost.&lt;br /&gt;
* Grants [+50％] Charge bar gain boost.&lt;br /&gt;
* Grants [+50％] Debuff resistance boost.&lt;br /&gt;
Fleece of Champions (120mp)&lt;br /&gt;
* Restores HP to all allies by&lt;br /&gt;
* Also, removes [1] debuff.&lt;br /&gt;
* Also, grants [15％] Strength effect (Normal buff, 3 turns).&lt;br /&gt;
|&lt;br /&gt;
Support Ability: [Queen of Sheep] &lt;br /&gt;
* When an ally is not under a debuff, their ATK increases.&lt;br /&gt;
* When an ally is under a debuff, their DEF increases.&lt;br /&gt;
Support Ability: [Everything's Coming Up Fluffy] &lt;br /&gt;
* The higher your current HP, the higher the DA rate for all allies.&lt;br /&gt;
* The lower your current HP, the higher the defense power for all allies.&lt;br /&gt;
&lt;br /&gt;
Ultimate: Fury of the Ram (without visit a shrine)&lt;br /&gt;
* Grants a bonus dmg effect [20％/Cslot] for 3 turns.&lt;br /&gt;
* Deals [ATK✕100％] damage of fire, water, wind, earth, light, and dark attributes to all enemies.&lt;br /&gt;
Ultimate: Gilded Heaven Strike(after visit a shrine)&lt;br /&gt;
* Grants a bonus dmg effect [20％/Cslot] for 3 turns.&lt;br /&gt;
Mystic Power: 500％&lt;br /&gt;
|-&lt;br /&gt;
|[Guardian of the West-Southwest]Andira&lt;br /&gt;
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|[Guardian of the West]Mahira&lt;br /&gt;
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|[Guardian of the West-Northwest]Vajra&lt;br /&gt;
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|[Guardian of the North-Northwest]Kumbhira&lt;br /&gt;
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|[Guardian of the North]Vikala&lt;br /&gt;
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|[Guardian of the North-Northeast]Catura&lt;br /&gt;
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|[Guardian of the East-Northeast]Cidala・Huang&lt;br /&gt;
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|[Guardian of the East-Northeast]Cidala・Bai&lt;br /&gt;
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|[Black of the Six Dragons]Fediel&lt;br /&gt;
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|[Gold of the Six Dragons]Galleon&lt;br /&gt;
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|[Azure of the Six Dragons]Wamdus&lt;br /&gt;
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|[Vampire Princess]Vania&lt;br /&gt;
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|[Grim Puppetmaster]Danua&lt;br /&gt;
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|[Gunpowder Mixer]Camieux&lt;br /&gt;
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|[Green Gunsmith]Cucouroux&lt;br /&gt;
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|[Prodigy of Vigor]Silva&lt;br /&gt;
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|[King of the Night]Illnott&lt;br /&gt;
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|[Demon Sergeant]Ilsa&lt;br /&gt;
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|[Crimson Piercing Light]Zeta&lt;br /&gt;
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|[The Immortal Ultramarine]Beatrix&lt;br /&gt;
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|[Between the Moon and Sky]Gwynne&lt;br /&gt;
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|[Amber of Bonds]Satyr&lt;br /&gt;
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|[Sorceress of the Serpent Eyes]Medusa&lt;br /&gt;
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|[Founder of Alchemy]Cagliostro&lt;br /&gt;
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|[Incomplete Alchemist]Clarisse&lt;br /&gt;
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|[Radiant Blue of Eternal Glory]Djeeta&lt;br /&gt;
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|[Girl in Blue]Lyria&lt;br /&gt;
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|[Love-Crazed Flower Armor]Vira&lt;br /&gt;
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|[Small Holy Knight]Charlotta&lt;br /&gt;
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|[Fluttering Swordswoman]Narmaya&lt;br /&gt;
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|[Disenchanted Sword Devil]Azusa&lt;br /&gt;
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|[Thousand-Year Seeker]Yuel&lt;br /&gt;
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|[Thousand-Year Successor]Societte&lt;br /&gt;
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|[Sword Flare of the Blue Sky]Monika&lt;br /&gt;
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|[Sky Saber]Lecia&lt;br /&gt;
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|[Oracle Prodigy]Arulumaya&lt;br /&gt;
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|[Witchcrafter]Magisa&lt;br /&gt;
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|[Delusional Girl X]Lunalu&lt;br /&gt;
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|[Rainbow-Colored Pure Heart]Cupitan&lt;br /&gt;
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|[Magic Surgeon]Tikoh&lt;br /&gt;
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|[The Hope of a Ruined Kingdom]Heles&lt;br /&gt;
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|[Destruction Catastrophe]Hallessena&lt;br /&gt;
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|[Glacial Guardian]Izmir&lt;br /&gt;
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|[Gloomy Sly and Nefarious Girl]Lich&lt;br /&gt;
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|[Fisherwoman of the Sea of Clouds]Sig&lt;br /&gt;
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|[Mage of Flowers]Lennah&lt;br /&gt;
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|[Princess of Frost]Macula Marius&lt;br /&gt;
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|[Ravishing Designer]Korwa&lt;br /&gt;
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|[Full Moon Acrobat]Carmelina&lt;br /&gt;
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|[Goddess of Defense]Athena&lt;br /&gt;
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|[Beast of Destruction and Trampling]Enyo&lt;br /&gt;
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|[Long-Haired Princess]Melissabelle&lt;br /&gt;
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|[Sea-Crossing Flautist]Mimlemel&lt;br /&gt;
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|[Rotation・Philosophy]Philosophia&lt;br /&gt;
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|[The Eternals・II]Tweyen&lt;br /&gt;
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|[The Eternals・III]Threo&lt;br /&gt;
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|[The Eternals・V]Fif&lt;br /&gt;
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|-&lt;br /&gt;
|[The Eternals・IX]Niyon&lt;br /&gt;
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|[The Eternals・X]Tien&lt;br /&gt;
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|[Empress of Righteous Indignation]Maria Theresa&lt;br /&gt;
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|[Brilliant Strength]Fraux&lt;br /&gt;
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|[Deceitful High Priestess]Haaselia&lt;br /&gt;
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|[Grieving Lovers]Nier&lt;br /&gt;
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|[Heavy Drinking Nun]Lamretta&lt;br /&gt;
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|[Crimson Mercenary]Sturm&lt;br /&gt;
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|[Fearless Raider]Karva&lt;br /&gt;
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|[Samurai Dreamer]Mirin&lt;br /&gt;
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|[Samurai Beauty]Shion&lt;br /&gt;
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|[Graceful Head Sorceress]Florence&lt;br /&gt;
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|[Natural-Born Archer]Metera&lt;br /&gt;
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|[Sacred Archer]Sutera&lt;br /&gt;
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|[Sagacious Archer]Aster&lt;br /&gt;
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|[Queen of Kahua]Felluca&lt;br /&gt;
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|[As the Clouds Tremor]Nemone&lt;br /&gt;
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|[Barbaric Numen]Melleau&lt;br /&gt;
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|[Princess Mysteria]Anne&lt;br /&gt;
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|[Lonesome Dragoness]Grea&lt;br /&gt;
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|[Dark Angel]Olivia&lt;br /&gt;
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|[Underworld's Watchdog]Cerberus・Instinct&lt;br /&gt;
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|-&lt;br /&gt;
|[Underworld's Watchdog]Cerberus・Reason&lt;br /&gt;
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|-&lt;br /&gt;
|[Underworld's Watchdog]Cerberus・Power&lt;br /&gt;
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|[Fair Maiden of Mercury]Europa&lt;br /&gt;
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|[Divine Protector of the Godly Realm]Alexiel&lt;br /&gt;
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|[Flower of Bravery]Diantha&lt;br /&gt;
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|[Flower of Diligent Heart]Linaria&lt;br /&gt;
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|[Flower of Friendship]Harie&lt;br /&gt;
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|[Flower of Overflowing Passion]Canna&lt;br /&gt;
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|[Flower of Gentle Mystery]Diola&lt;br /&gt;
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|[Holy Maiden]Jeanne d'Arc&lt;br /&gt;
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|[Fallen Maiden of Water]Jeanne d'Arc・(Dark)&lt;br /&gt;
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|[Dancing Flame Crimson Feet]Aliza&lt;br /&gt;
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|[Flame Princess's Mother]Alicia&lt;br /&gt;
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|[Iron Battle-Hammer]Almeida&lt;br /&gt;
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|[Detective Assistant]Sarya&lt;br /&gt;
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|[Iron Strike]Daetta&lt;br /&gt;
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|[Skydrover]Forte&lt;br /&gt;
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|[Loving Little Sister]Yaia&lt;br /&gt;
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|[Peerless Warrior Demon]Laguna&lt;br /&gt;
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|[Heaven-Piercing Cannonlancer]Razia&lt;br /&gt;
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|[Ghost Girl]Ferry&lt;br /&gt;
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|[Guardian of the East]Makura&lt;br /&gt;
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|[Bewitching Queen of the Underworld]Hecate&lt;br /&gt;
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|[Wedge of Time and Causality]Orologia&lt;br /&gt;
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|[Cook Behaver]Elmelaura&lt;br /&gt;
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|[Priestess of the Sun]Zahlhamelina&amp;quot;&lt;br /&gt;
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|[Sure-Hit Shooter]Sahli Lao&lt;br /&gt;
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|[Hail-Arrow Ranger]Milleore&lt;br /&gt;
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|[Private Chiller]Suframare&lt;br /&gt;
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|[Stray Little Lady]Drusilla&lt;br /&gt;
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|[Vulcan Claw]Balurga&lt;br /&gt;
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|[Diligent Knight]Bridgette&lt;br /&gt;
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|Dream Melody]Lilele&lt;br /&gt;
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|[Miserable Curiosity]Ludmilla&lt;br /&gt;
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|[Master of the Heart-Discerning Eyes]Rei&lt;br /&gt;
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|[Cheerful Assassin]Leonora&lt;br /&gt;
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|[Tubist of Revelation]Robertina&lt;br /&gt;
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|[National Golem Researcher]Alspia&lt;br /&gt;
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|[First Spear of Erdeni]Polaris&lt;br /&gt;
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|[Golden Knight]Alliah&lt;br /&gt;
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|[Retired Sovereign]Pholia&lt;br /&gt;
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|[Goblin Hunter]Feena&lt;br /&gt;
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|[Pure Beast Girl]Goblin Mage&lt;br /&gt;
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|[Guardian of the World Tree]Yggdrasil&lt;br /&gt;
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|[Tsundere Prime Minister]Freesia&lt;br /&gt;
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|[Pioneer of an Era]Friday&lt;br /&gt;
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|[Guardian of the East-Southeast]Payila&lt;br /&gt;
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|[Immature Girl]Io&lt;br /&gt;
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|[Bewitching Rose of the Blue Sky]Rosetta&lt;br /&gt;
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|Priestess of the Dawn]Sara&lt;br /&gt;
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|[Grand Arbitrator]Zooey&lt;br /&gt;
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|[Little Red Dragon]Vyrn&lt;br /&gt;
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|[Loving Mother of the Blade Princess]Laruna&lt;br /&gt;
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|[Bride in Pure White]Juliet&lt;br /&gt;
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|[Violet Smoke Lost in the Night]Catherine&lt;br /&gt;
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|[Steel Giant]Colossus&lt;br /&gt;
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|[Steel Giant]Colossus・Omega-chan&lt;br /&gt;
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|[Crimson Flame]Mars&lt;br /&gt;
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|[Seeker Alchemist]Mireille&lt;br /&gt;
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|[Mireille's Attendant]Risette&lt;br /&gt;
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|[Leader of the Sword Veil Fellowship]Maglielle&lt;br /&gt;
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|[Head Nun of the Mellose Monastery]Historiath&lt;br /&gt;
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|[Archangel of Enigmas]Raziel&lt;br /&gt;
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|[Another fragment of the phoenix]Hauhet&lt;br /&gt;
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|[Fragment of the Phoenix]Fenie&lt;br /&gt;
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|[Dreamer]Gran&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort/CharactersTable&amp;diff=42071</id>
		<title>EraBlueResort/CharactersTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort/CharactersTable&amp;diff=42071"/>
		<updated>2026-05-04T05:07:52Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: Created page with &amp;quot;{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;  ! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List |- ! style=&amp;quot;width:15%&amp;quot; | Name ! st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Element and combat stats&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Useful skills&lt;br /&gt;
! style=&amp;quot;width:35%&amp;quot; | Combat skills&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Passives and Ultimate&lt;br /&gt;
|-&lt;br /&gt;
| [Guardian of the South-Southwest]Anila&lt;br /&gt;
| Attribute_fire&lt;br /&gt;
Favorite Weapon_Spear/Fighting&lt;br /&gt;
Initial status type_balance&lt;br /&gt;
| &lt;br /&gt;
* Cook Lv1&lt;br /&gt;
| &lt;br /&gt;
All of Creation (100mp)&lt;br /&gt;
* Deals [ATK✕80％] damage of each element to random enemies.&lt;br /&gt;
* Grants self a [20％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All of Creation＋ (100mp)&lt;br /&gt;
* Deals [ATK✕100％] damage of each element to random enemies.&lt;br /&gt;
* Grants self a [20％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All of Creation＋＋ (100mp)&lt;br /&gt;
* Deals [ATK✕100％] damage of each element to all enemies.&lt;br /&gt;
* Applies a [10％ (20％ for Wind only)] (Type A, 5 turns) elemental attack reduction.&lt;br /&gt;
* Applies a [10％ (20％ for Fire only)] (Type A, 5 turns) elemental resistance reduction.&lt;br /&gt;
* Grants self a [40％] (Normal type, 4 turns) bonus dmg effect.&lt;br /&gt;
All is Vanity (150mp)&lt;br /&gt;
* Deals fire attribute damage [ATK×200％] to all enemies&lt;br /&gt;
* Applies Delay effect to target [1 time]&lt;br /&gt;
All is Vanity＋(120mp)&lt;br /&gt;
* Deals fire attribute damage [ATK×200％] to all enemies&lt;br /&gt;
* Applies Delay effect to target [1 time]&lt;br /&gt;
Hidden Tiger, Crouching Dragon (250 mp, 3 turns delay)&lt;br /&gt;
* Applies Hidden Tiger, Crouching Dragon effect to all allies [Unique slot/3 turns/undispellable]&lt;br /&gt;
* Grants [+50％] ATK boost.&lt;br /&gt;
* Grants [+50％] DA rate boost.&lt;br /&gt;
* Grants [+80％] Critical rate boost.&lt;br /&gt;
* Grants [+50％] Charge bar gain boost.&lt;br /&gt;
* Grants [+50％] Debuff resistance boost.&lt;br /&gt;
Hidden Tiger, Crouching Dragon＋(250 mp, 3 turns delay)&lt;br /&gt;
* Applies Hidden Tiger, Crouching Dragon effect to all allies [Unique slot/5 turns/undispellable]&lt;br /&gt;
* Grants [+50％] ATK boost.&lt;br /&gt;
* Grants [+50％] DA rate boost.&lt;br /&gt;
* Grants [+80％] Critical rate boost.&lt;br /&gt;
* Grants [+50％] Charge bar gain boost.&lt;br /&gt;
* Grants [+50％] Debuff resistance boost.&lt;br /&gt;
Fleece of Champions (120mp)&lt;br /&gt;
* Restores HP to all allies by&lt;br /&gt;
* Also, removes [1] debuff.&lt;br /&gt;
* Also, grants [15％] Strength effect (Normal buff, 3 turns).&lt;br /&gt;
|&lt;br /&gt;
Support Ability: [Queen of Sheep] &lt;br /&gt;
* When an ally is not under a debuff, their ATK increases.&lt;br /&gt;
* When an ally is under a debuff, their DEF increases.&lt;br /&gt;
Support Ability: [Everything's Coming Up Fluffy] &lt;br /&gt;
* The higher your current HP, the higher the DA rate for all allies.&lt;br /&gt;
* The lower your current HP, the higher the defense power for all allies.&lt;br /&gt;
&lt;br /&gt;
Ultimate: Fury of the Ram (without visit a shrine)&lt;br /&gt;
* Grants a bonus dmg effect [20％/Cslot] for 3 turns.&lt;br /&gt;
* Deals [ATK✕100％] damage of fire, water, wind, earth, light, and dark attributes to all enemies.&lt;br /&gt;
Ultimate: Gilded Heaven Strike(after visit a shrine)&lt;br /&gt;
* Grants a bonus dmg effect [20％/Cslot] for 3 turns.&lt;br /&gt;
Mystic Power: 500％&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42070</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42070"/>
		<updated>2026-05-04T04:18:26Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Date sim, dungeon exploration RPG and management game.&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.054&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-translation/erablue_resort-game-eng-translation.zip English translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-modding/erablue_resort-game-eng-modding.zip Modded english translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/erablue-resort/erablue_resort/wiki Japanese wiki.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.gg/zCWzA8kbgp Japanese development discord.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GranBlueFantasy themed era game with dungeon crawling, resort management, and sexual training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Difference between branches =&lt;br /&gt;
EraBlueResort branches are forked from each other in next order:&lt;br /&gt;
&lt;br /&gt;
Japanese github =&amp;gt; japanese branch in gitgud =&amp;gt; Eng-translation =&amp;gt; Eng-modding&lt;br /&gt;
&lt;br /&gt;
Eng-modding have custom features, like increased amount of staff rooms and limit breakers.&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the one who governs lust and pleasure.&lt;br /&gt;
You were ordered to gather ZP, a nearly omnipotent energy produced by orgasms, and allowed to do whatever you like in order to further that goal.&lt;br /&gt;
Let's develop the island into a resort by gathering  people together, and make them cum to collect ZP.&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
Your main goal is to expand your resort's popularity. To achieve it, you want to expand your resort, increase your resort's popularity, and clear dungeons (using RPG combat with your employees, and dungeon map exploration) which are key to the main story's progression. These means require you, mostly, to make money (Rupies) and improve your relationship with the characters residing in your resort.&amp;lt;/br&amp;gt;&lt;br /&gt;
To improve your relationship with the characters, you can talk to them, and serve them tea, until their &amp;quot;Bound: Friend&amp;quot; value increases, then have more intimate interactions with them. In the long run, you'll be able to drink together with them, massage them, have sex, date with them, have them become your lover or your sex friend, give them new fetishes, and more.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How to play the game? =&lt;br /&gt;
Click the repository link or get the latest translated build, then download some art and portraits for the characters, extract the .zip files into the &amp;quot;resources&amp;quot; folder next to the game's launcher named something like &amp;quot;Emuera.NET 1824+v22+EMv18+EEv53fix NAudio.exe&amp;quot;, and you're good to go. You can find the image packs on the Japanese wiki, and the links for the English TL and Japanese branch's wiki to the top right of this page. Most of the game is in comprehensible English right now. But, here's some explanation:&amp;lt;/br&amp;gt;&lt;br /&gt;
* Main image pack, titled in Japanese &amp;quot;All images before the 28th of July 2025&amp;quot;. Enter the download key, written ダウンロードキー. it is &amp;quot;era&amp;quot;. Then, click on the button to the right of the key you just wrote. &amp;lt;/br&amp;gt;&lt;br /&gt;
* 2nd part of the image pack. It's currently being updated very frequently. Titled &amp;quot;From the 29th of July 2025 and onward&amp;quot; in Japanese. If the folder is empty, you can check the JP wiki for a more recent link, or wait patiently a few hours to a day. Lately, this link has been updated daily.&lt;br /&gt;
* How images work: Generally, a set of 2 pictures is a decent minimum to bring a character to life. But there are many alternate outfits that characters can equip in this game, and images can be tied to all sorts of states and interactions. You can check in-game if a character has fitting images for a variety of outfits. So, don't be scared of missing out on anything if your favorite character doesn't have hundreds of pictures yet. If you want an example of a character with a lot of art, fitting well with all sorts of interactions, check out Patchouli for inspiration.&lt;br /&gt;
&lt;br /&gt;
= General Q&amp;amp;A =&lt;br /&gt;
* &amp;quot;What should I focus on, at first?&amp;quot; &amp;gt; use [Advertise the Resort] to buy advertisement as often as you can early on. Then, build up your relationships with at least 4 characters you like, and explore dungeons with them. Expand your resort as much as you can, and follow the main story events.&lt;br /&gt;
* &amp;quot;Characters always refuse sex the first time I ask them, even when all their stats are maxed. Is it normal?&amp;quot; &amp;gt; Yes, it is normal. I believe there won't be as big of a stat loss when asking for sex, with a character who's almost ready to accept. Also, any points you had when asking for sex will help making this command more effective the next time you try. Do take time to increase again the characters' stats, as there will be a penalty to most aspects of your relationship with them, in case of refusal.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I can't get this character to have sex with me, she always refuses, I don't understand why.&amp;quot; &amp;gt; perhaps you are attempting this with a character that has the talent [Can't fall] or [No sex friends]. These characters will always refuse these interactions, as long as they have this trait. Hint: keep increasing your relationship with them, and you will unlock a solution to remove these negative character traits. Do note that the [No sex friends] characters will accept sex if you love them enough to commit to a love relationship with them, and [Confess] to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Can I get immediately the character I want?&amp;quot; &amp;gt; Yes! In the sleep menu, go to [Advertise the Resort] and select [Suite free invitation]. You get one invite for free at the start of the game, then it will cost 20 000 rupies for each invitation. Select any Granblue character you want, you can sort them by image count or fetishes if you wish. They will arrive in your island at the beginning of the day once you press [Wake-up] in the sleep menu. This way, you won't have to rely on RNG.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;My resort's popularity is caped? Why?&amp;quot; &amp;gt; Popularity caps are removed when you progress through the game's main story. Perhaps there are dungeons you have not cleared yet? Or facilities you have not expanded?&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;Characters I like are going to leave my island in a few days. How do I keep them around longer?&amp;quot; &amp;gt; While all characters will only inhabit your island, initially, for a short period of about 6 days, you can employ them. For 1 000 rupies a day, then 2 000 rupies a day if you hire them a second time to unlock more productive work for them (and deciding their outfits), the characters you befriended and hired will live indefinitely in your resort, near you. To hire a character, you must first be enough of a friend to them, by increasing their [Bound: Friend] value.&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;I want my Touhou characters. Where are they?&amp;quot; &amp;gt; They are in this game. To have access to them and other cross-over characters from other franchises (EX characters), you must clear one of the first dungeons, &amp;quot;Island of Man-eating Bird&amp;quot; (lvl 4). It will unlock the sub-event [A Place Called 「Parallel Worlds」] after xploring each parts of the dungeon until you find some weird gate. Once you beat the dungeon and do the sub-event, you'll unlock the option in the [ZP Shop] to [Add special characters to the invitation list] for 50 ZP each. Series include Final Fantasy, Taimanin, Idolmaster, Touhou, Type-Moon, pokemon, Attack on Titan, Frieren, and many more.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;But... I don't see Patchouli in the list?&amp;quot; &amp;gt; A few Touhou characters appearing in Touhou 06 - EoSD will be unlocked after completing their special scenario. Just under [Add special characters to the invitation list], you can [Unlock special scenarios] to unlock the [Gensokyo - Scarlet Devil Incident] dungeon. Hint: It's okay to wait and be at a higher level than level 16 before clearing this dungeon. Remilia in particular will be a very tough fight because she has strong buffs she can apply to herself, and she regenerates her HP every turn. She will also cast a powerful AoE nuke at some point. You will absolutely need either a character equipped with &amp;quot;Proof of priest&amp;quot; equipment to remove her buffs, or use a character able to remove buffs in your team. I used &amp;quot;Vikala (Rin)&amp;quot; as a dodge tank, for her special ability [Rodent Rhythm] removing buffs on enemies if she dodges an attack. Few other characters have the ability to remove buffs, or increase your characters' accuracy sufficiently, so prefer to rely on the &amp;quot;Proof of priest&amp;quot; job.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;How do I get whereabout sense, and other useful QoL?&amp;quot; &amp;gt; You can buy them for a few ZP in [ZP Shop] &amp;gt; [Obtain a special ability]. &amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;How do I get ZP?&amp;quot; &amp;gt; Make characters orgasm, and generally have sex with them. The more pleasure they get, the more ZP they generate. ZPs may be difficult to have in the very beginning, you soon will be acquiring a high quantity of ZP without necessarily thinking about it once you get at least one character as a [Sex Friend] or [Lover], so feel free to spend your points. It seems easier to have a loving relationship than a sex friends one, but you can only choose a limited amount of Lovers (which you can increase by spending high amounts of ZP) so be careful.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Some dungeon battles are very hard...&amp;quot; &amp;gt; Remember to equip rings (increases stats of your characters), earrings (changes the element of your character. If using their base element, enhances it.), working equipment (i.e jobs. They unlock additional skills for your characters). Remember you can use items in battle. If you've progressed far enough, build then equip a vehicle, and build then equip weapons that fit on this vehicle, and of course use it in battle next to [items]. Renovate the garden, then the Training Ground to give XP to your lower level employees and giving you more freedom to change your team composition. Give [Dungeon Explorer] as a job setting for your highest level employees and send them in dungeons to see them get more EXP daily. You can also explore the highest level dungeon available to you with a team that has strong AoE, and farm encounters with numerous opponents to get EXP, this is generally slower than letting the days go on.&lt;br /&gt;
* &amp;quot;Doing my... Dailies?&amp;quot; &amp;gt; There is a daily log-in system to the game. Load your save once a day, and you'll get a little reward each time. It can be rupies, ZP, a reroll ticket for the Imported Goods Store, or three &amp;quot;era's Friendship Anima&amp;quot;, a powerful item implemented to band-aid possible balancing issues, by giving you a quick way to increase your [Bond: Friend] with a character and enable you to employ them instantly. Daily log-ins may be the only way to acquire this item.&lt;br /&gt;
* &amp;quot;How far does the game's story go? Have I reached the end of this patch's content?&amp;quot; as of July 2025, the main story goes up to the renovation of the residential area for 2 million rupies, which doesn't trigger new story events yet. There should be a way to increase your resort's popularity by continuing to renovate every part of the resort, and get a proper story ending through an event you can select in the Sleep menu, but I have not tested this.&lt;br /&gt;
&lt;br /&gt;
= Resort Expansion =&lt;br /&gt;
Expanding your resort can be done using the [Business Plan] at the sleep menu, and requires money. With [Facility Renovation] and [Large-Scale Area Construction], you can renovate different parts of the resort to unlock new interactions, increase your daily income, and your resort's popularity in the long run. Renovating some facilities may increase the different spots and locations existing in your resort, that you and other characters can travel to on the map. Here are examples of things you can renovate, and some notable things they will unlock:&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the recreation room, to enable alcohol drinking and the interactions related to it. You can also play tennis, and later on expand it further to add a library, which will enable you to give new fetishes to characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate your home, to be able to cohabit with some of your most trusted followers. This, in turn, enables you to buy in the &amp;quot;Mail order&amp;quot; some house items, like the &amp;quot;Massage mat&amp;quot; for 10 000 rupies, which enables you to give followers massages if you can bring them to your own room. Or the &amp;quot;Drink Cellar&amp;quot; for 50 000 Rupies, which enables drinking in your home.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the garden, to enable camping and later expanding the training ground, which enables training other characters. This will provide exp to characters you may not have used in battle, up to a maximum of your current highest level character. Characters may want to sleep outdoors together and camp, also.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the hot spring, facilitating your ability to peek at characters bathing, unlocking rooms to give massages to characters, and later improving the quality of the baths to restore more stamina at the end of the day, for all characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I tried &amp;quot;hire specific employee&amp;quot; in [Employee settings], and it gave me a random mob character as an employee?&amp;quot; &amp;gt; Yes. Maybe this will change in the future, I don't know, but  for now I would advise against using this command. Instead, once you hired an employee, continue to deepen your relationship with them, then you'll be able to hire them for 2 000 rupies a day instead of 1 000, which enables their presence in this menu and will make them live in the &amp;quot;Employee rooms&amp;quot; of your resort. Initially, you have 2 rooms, but you can expand them for a relatively low initial cost, which will increase for each subsequent purchase.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
Meeting new characters is mostly done through three methods: Running ads, buying EX characters directly with 50 ZP in the [ZP Shop], or by sending a Suite free invitation.&amp;lt;/br&amp;gt;&lt;br /&gt;
After placing an ad, expect random characters to appear in your resort. You can encourage specific races to come, repeat customers, and new customers.&amp;lt;/br&amp;gt;&lt;br /&gt;
You can also send individual invitations to characters: &lt;br /&gt;
* Either through a DM for 5000 rupies, that can get a repeat customer with a high enough [Bond: Friend], at least Acquaintance.&lt;br /&gt;
* Or, through a Suite free invitation. For 20k rupies, you can get almost any new Granblue character to visit your resort, and lodge them in the &amp;quot;Suite&amp;quot;, a part of your resort reserved for Suite free invitation.&lt;br /&gt;
To progress in your relationship with a character, there are 4 types of bonds you are encouraged to level up:&lt;br /&gt;
* [Bond: Friend] - This is your most important bond with a character. Progressing it enables you to employ them for 1k rupie a month, then again 2k rupie a month to assign them to specific jobs on your resort. Increasing this bond will make it far easier to increase every other bond, and will make the characters more welcoming of your touch. This bond affects dramatically the success rate of most intimate interactions as well.&lt;br /&gt;
* [Bond: Trust] - This bond may be the hardest to increase, offering generally fewer rewards for now. But maxing out the Trust bond can unlock the [Ally] Talent on any character, which reduces discomfort, hostility and disgust gains from any interaction, while also applying positive modifiers to a variety of actions, as well as arousal and affinity. But this deep trust will take time to build.&lt;br /&gt;
* [Bond: Love] - A requirement to max to build a loving relationship, or to to overcome the [Can't fall] talent. This will affect the success of most intimate interactions, including kissing.&lt;br /&gt;
* [Bond: Lust] - A requirement to max for sex friend relationships, or to to overcome the [No sex friends] talent. This will also affect the success of intimate interactions, at least the more sexual ones. Increasing it may also increase the maximum Desire gauge of a character.&lt;br /&gt;
There are multiple relationship goals you can reach between you, and the characters: You can have a character be an [Ally] by maxing out their trust, a lover by maxing their love and targeting them as a love interest (And later, marrying them if you wish), and confessing your feelings to them, or a sex friend by maxing out their lust, having them accept to have sex with you when you have asked for the sex, and repeatedly having sex with them over the days.&lt;br /&gt;
&lt;br /&gt;
Characters also have two bars that can be filled or emptied throughout the day: Stamina, and Desire.&lt;br /&gt;
* Stamina: it empties generally as a result of some intimate actions, but not all. If a character's stamina reaches 0, they will be incapacitated for the day. If their stamina reaches 1, you can still continue the actions you are doing for a bit, but stopping will have the same effect as them reaching 0 stamina. &lt;br /&gt;
* Desire: it is an arousal gauge. The fuller it is, the more horny a character is. This may lead them to more easily accept intimate action, masturbate at night, or even nightcrawl you (alongside other factors, like being sex friends, or from the Draph or Erune race during mating season or in heat) if you sleep in your own room. Some characters at high desire, especially after acquiring an addiction to creampies for example, will pull you aside during the day and won't let you leave until they're satisfied (assuming they are lovers or sex friends).&lt;br /&gt;
The race of a character can also affect what interactions you can have with them. For example, [Horn brushing] is available when touching or massaging a Draph.&amp;lt;/br&amp;gt;&lt;br /&gt;
Also, keep in mind that while most characters are able to fight, some are not. &amp;lt;/br&amp;gt;&lt;br /&gt;
By making characters your employees for 2 000 rupies per month (which is the second level of employment), you will have access to more options:&lt;br /&gt;
* You can ask for [Sexual services] during the day, from your employees. In exchange for money, they may accept to provide some form of service. This will increase prostitution XP. The more your relationship with a character progressed, the lower the price will be for any sexual interaction done through this command, all the way down to &amp;quot;free&amp;quot;.&lt;br /&gt;
* You can change the outfit your employee will be using throughout the day in [Employee settings]. To unlock more outfits, you can progress through the story, use the ZP shop's [Change the entire resort's environment] and use the field effect [Erotic Uniform Permission] for 2 ZP per day, or buy new outfits in the [Otherworld Clothes Shop]. Some characters will have pictures that change depending on the outfit chosen.&lt;br /&gt;
* In [Employee settings], you can define their [Job Assignment]. This will enable you to have your employee work as [Promoter] to increase your resort's popularity, [Resident Duty] to increase your Rupie income, [Dungeon Explorer] to explore dungeons on their own, and others. For most jobs, as an employee continues doing the same job day after day, they will increase in level, giving far more impactful rewards for their work over time.&lt;br /&gt;
* Employees need a room to sleep in. They can sleep in your private quarters, in the residential area once it's unlocked, or in the [Employee Rooms]. Early on, you will have to rely on building new Employee rooms for a relatively low Rupie cost. Lower level employee (1 000 rupies a month ones) can sleep in your guest area instead.&lt;br /&gt;
* There are a few characters that have more specific and unique unlock conditions. For example: You can unlock an event about being able to see ghosts, if you meet Yaia on your island. This enables you to get her mother, Carentia, for 50 ZP. After unlocking Carentia, you can get another ghost-seeing event that will unlock Herzeloyde.&lt;br /&gt;
&lt;br /&gt;
= Dungeons =&lt;br /&gt;
&lt;br /&gt;
With the [Go exploring] option in the sleep menu, you can run a [Quick exploration] for some rupies, a [Dungeon Exploration] or manage the [Auto Exploration Setup], letting your most trustworthy employees acquire good EXP and fetch a few items for you at the end of the day.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dungeons are an important part of your progression. They may enable you to renovate your facilities, and expand your resort. They may also unlock new functionalities, shops, and characters in the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
To progress in a dungeon, you must for a party in [Exploration Setup]. You can use up to 4 of your employees in your party, and have them fight for you in a dungeon. You can also add a sub-member who will gain passively exp, but this option may only be available after unlocking further enhancements (vehicles and weapons). &amp;lt;/br&amp;gt;&lt;br /&gt;
Also, remember to equip a '''working equipment''' (Jobs) on you character, they can be quite powerful and easy to overlook. In the &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) dungeon, you are forced to encounter an NPC who will give you the &amp;quot;Job proof&amp;quot;, alongside 4 &amp;quot;Working equipment&amp;quot; you can equip immediately on your characters. These items enable you to give strong abilities to any character you want, as long as they equip the given job. As you'll have unlocked this early into the game, make sure to use it. Some characters have access to more skills with some jobs, than others. The most likely explanation is that jobs give different skills depending on the type of weapon and battle style that the character has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Depending on your choices when starting the game, you may have been offered pre-made setups of characters to choose from, to start your journey. Else, you may only have had one free direct invitation, usable in [Advertise the resort].&amp;lt;/br&amp;gt;&lt;br /&gt;
If you don't know what team to make, here's a suggestion using characters with high image count and voluptuous shapes:&amp;lt;/br&amp;gt;&lt;br /&gt;
1. Magisa, as an AoE mage and DPS, anchor of your team. Her ability Wall will also protect your team against debuffs. (Instead, you can equip any characters with the &amp;quot;Proof of wizard&amp;quot; equipment instead, to serve the same role)&amp;lt;/br&amp;gt;&lt;br /&gt;
2. Raziel, as a single-target DPS able to bypass defense stats. (Instead, other characters with Light element often have this same skill, but any other DPS can work just as well.)&amp;lt;/br&amp;gt;&lt;br /&gt;
3. Anthuria or Tweyen, as a dodge tank, thanks to the skill &amp;quot;Attract Dance&amp;quot;. (Instead, any other character with Attract Dance can replace them. Any character equipped with &amp;quot;Proof of night&amp;quot; equipment can serve as a classical tank, enabling them to grant damage cuts to allies and take attacks instead of allies).&amp;lt;/br&amp;gt;&lt;br /&gt;
4. Shizuku Oikawa, unlockable from Idolmaster after progressing through the early dungeons, for 50 ZP in the ZP shop. Shizuku serves as an off-tank, her passive giving a few milk bottles as items for you team to heal 50% of your hp is quite useful to spend less money on potions early on. She will also give an item that enables you to use 3 items in a single turn, which can be quite lifesaving. Her skills enable her to deal consistent dmg, have some AoE, and heal herself back up. While also being able to get the CA gauge filled up reliably through item use (using the milk bottles on her during battle refills her CA gauge for 50%). This is the core team I've used. (Instead, you can equip the &amp;quot;Proof of priest&amp;quot; equipment on any character to have AoE healing for 50mp, dispel enemy buffs and remove debuffs)&amp;lt;/br&amp;gt;&lt;br /&gt;
Dodge tanks in this game can be pretty strong, especially for an aggressive strategy. If you'd rather use more bulky characters with more defensive skills, consider having a dedicated healer. While she is very MP hungry, Galleon can be a strong choice for example, both to fight-off debuffs and deal high damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
As you progress through the game, you'll be able to '''build vehicles and attach weapons''' to them. It's easy to miss how to use them: these can be equipped in [Exploration Setup] once crafted, and used next to the [item] during battles, once every few turns or possibly every turn. A turn being a complete rotation of all characters' actions, meaning if the battle starts with Magisa attacking, the next turn will begin once it's Magisa's time to attack again.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the game's events will tell you to build a relationship with an elemental primal, to progress in the story and unlock renovations for the resort. The actual condition at present, is to clear the three dungeons these quests unlock: [Valtz Underground Factory] (lvl 12), [Ancient Deep-Sea Battlefield] (lvl 14), and [Windy Valley Path] lvl 17. You may want to use different elements and characters for these dungeons, or keep using the same characters but equipping elemental earrings most appropriate for the fights. For example, using Fire earrings to clear the Windy Valley Path.&amp;lt;/br&amp;gt;&lt;br /&gt;
- Special scenarios: Some dungeons will be unlocked by going to the ZP shop after beating the dungeon &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) and opening the gate to parallel worlds. Select &amp;quot;Unlock special scenarios&amp;quot; in the shop. Right now, there are three special scenarios you can unlock (right away): [What's With This Red Mist?], [Frieren's Lost], and 野盗と謎の一角獣.&lt;br /&gt;
&lt;br /&gt;
= Massages =&lt;br /&gt;
&lt;br /&gt;
Massages are one of the most fun parts of the game. You can give them to characters either by building a bath house (onsen), or by expanding your home and buying a &amp;quot;Massage Mat&amp;quot;. Once a character has a friendly enough bond enabling you to use the [Lead around] command, you'll be able to easily lead them back to your room, or the onsen, and start a massage.&amp;lt;/br&amp;gt;&lt;br /&gt;
Massages a great way to increase all of your bonds to a character. You'll be able to give, and as your relationship with them improves to receive, massages from characters. Once you [Start massage], you'll notice a [Reason:] and [Vigilance:] bar appearing. Use regular massages to drop their vigilance, then use more erotic massages to ease up their reason, until they are fully relaxed and stop having any objections to your touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
From there, if a character would normally refuse penetration and sex, you will probably not be able to start such actions, unless you use a [Hozuki Incense] consumable, obtainable for 100 ZP at the shop. Doing actions to a character that they would normally not agree to may increase their [hate] towards you for the day. If it goes above 3, it may reduce greatly their bonds to you, i.e all of their stats.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other notable options in the Sleep menu =&lt;br /&gt;
&lt;br /&gt;
* [Imported Goods Store]: This will allow you to buy rarer rings, gifts, or manuals. Items available are random. One of the daily log-in bonus gives you a ticket for a free reroll on the Imported goods items. Note: Manuals are items that can be equipped on characters in the [Exploration Setup] menu, using for example [Change working equipment] in the specific character's menu. Once equipped, the character will have Job skills available. For example, the &amp;quot;Proof of Fighter&amp;quot; gives the ability &amp;quot;Weapon Burst&amp;quot; which, for 100MP, charges instantly your CA gauge to 100%. &lt;br /&gt;
* [Otherworld Clothes Shop]: Enables you to buy for rupies, generally 10k each, new outfits for your character. Is unlocked after beating the lvl 8 dungeon. Examples include nurse and catgirl outfit, FGO inspired outfits, Virgin killer sweater, etc.&lt;br /&gt;
* [Restore old Equipment]: when acquiring rusted rings or earrings, this enables you to restore them into new rings or earrings.&lt;br /&gt;
* [Souvenir shop]: Once you've unlocked the Airship Port Area, go there during the day and renovate one of the stands to get the souvenir shop. This enables you to buy for Rupies gift items you can give to characters to increase their bond to you. These stat increases scale with higher affection, so they remain quite useful at all stages of a relationship.&lt;br /&gt;
* [General Store]: Unlocked the same way as the souvenir shop. Enables you to buy for Rupies potions, revival elixir, mana potions, and items dealing elemental damage. These items can be highly useful in dungeons.&lt;br /&gt;
* [Accessory Shop]: Same as the two previous ones. While it costs 50k to renovate, it enables you to buy for 5k to 10k generic rings and earrings that are useful in the early game. Having access to all elemental earrings is quite useful.&lt;br /&gt;
* [Place an order at Knickknack]: Click on this option, then click on the square under &amp;quot;Current Requests:&amp;quot; with initially written &amp;quot;Requests in progress: None&amp;quot;. You can order specific items like gifts and food, including &amp;quot;Old earring - Gold&amp;quot; from this option. The request will be slowly completed over the passing days.&lt;br /&gt;
&lt;br /&gt;
= Cafeteria, and Meal Menu Development =&lt;br /&gt;
Using a main ingredient, additional ingredients, and choosing a main cooking utensils, you can prepare meals to add to your menu in the Cafeteria. Some combinations of meals can give a &amp;quot;Menu combo effect&amp;quot;. Feel free to share any known menu combo effects.See [[EraBlueResort/Meals list]]&lt;br /&gt;
&lt;br /&gt;
= Custom characters and adding portraits =&lt;br /&gt;
You can easily create new characters, add new portraits to characters, and share them.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
To create new characters, go to the title screen before loading your saves, and choose [2] Open CSV editor. You can import existing characters as a base, and create any character you want. You can define how they'll be unlocked (against 50 ZP as EX characters, for example), what series they're from, their body, their combat abilities, and much more.&amp;lt;/br&amp;gt;&lt;br /&gt;
To add new dialogues and in-game descriptions to characters, go to the title screen and select [5] Launch One-Line Comment/Explanation Editor.&amp;lt;/br&amp;gt;&lt;br /&gt;
To change the specific preferences and fetishes of a character, [4] Launch Weak Point Command Setup ERB Editor.&lt;br /&gt;
&lt;br /&gt;
To add new portraits, you simply need to follow the naming convention of the game to name your pictures. To understand intuitively how they work, take a character folder having over 1000 images already, and take inspiration from it. You can follow the tutorial located in the root folder, titled ___キャラ画像の入れ方.txt&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
In short, here are the main points from the Japanese textual tutorial:&lt;br /&gt;
* go to the folder erablue_resort/resources and enter the character's image folder. If it doesn't exist, create it: number of the character + name of the character. Example: erablue_resort/resources/1アニラ.&lt;br /&gt;
* Take a .png or .webp file, rename it accordingly (for example, if you want to add art of Anila in swimsuit, enter the folder erablue_resort/resources/1アニラ and add a file titled 顔_水着.webp or .png (the kanji here mean: face_swimsuit))&lt;br /&gt;
* Naming rules - prefix: Naming rules are detailed, with the proper kanji, in the .txt Japanese tutorial. Images start with either 短冊 (rectangular) or 顔 (face, meaning a square aspect ratio). You can start by making 短冊 (rectangular) pictures for your characters (If you're generating art with comfyui, this could be your 832 x 1216 generations). Then, crop them to a 300x300 or 600x600 resolution to have two new pictures added and named, only replacing the initial 短冊 in the file's name with 顔. The tutorial states that if you're unhappy with how the aspect ratio turns out to be, you can tweak a few things in &amp;quot;options&amp;quot;. The option menu and pictures: Go to the sleep menu &amp;gt; [200] OPTION &amp;gt; [3] Config functions &amp;gt; [2] Image settings.&lt;br /&gt;
* Naming rules - suffix: You can dedicate an image to specific outfits, and/or actions. The correct kanji to use, and a description with explanations are written in the Japanese .txt tutorial.&lt;br /&gt;
* In summary, you can have individual pictures ('Face' / 'On Command' / 'Strip' etc.) for each individual outfit ('Default' / 'Wild Beast' / 'Onsen' etc.) for each individual command ('Headpat' / 'Fellatio' / 'Butt Grab' etc.) for each individual scenario ('Pregnant' / 'In Heat/Horny' / 'Pregnant AND In Heat/Horny' etc.), and you can have multiples of the same situation (e.g. having 'コマンド実行時_デフォルト_キス', 'コマンド実行時_デフォルト_キス1', コマンド実行時_デフォルト_キス2' and 'コマンド実行時_デフォルト_キス3' makes it randomly cycle between them).&lt;br /&gt;
* When making pictures for your playable character, you can put all of these into the '0あなた' folder in the Resource folder, but it must all follow that format. You can also create subfolders to dump the stuff into, because you can tell the game which subfolder to look from, if you say wanted to have picture(s) for Male MC, Female MC, Female Erune MC, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42069</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42069"/>
		<updated>2026-05-04T04:10:32Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Date sim, dungeon exploration RPG and management game.&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.054&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-translation/erablue_resort-game-eng-translation.zip English translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-modding/erablue_resort-game-eng-modding.zip Modded english translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/erablue-resort/erablue_resort/wiki Japanese wiki.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.gg/zCWzA8kbgp Japanese development discord.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GranBlueFantasy themed era game with dungeon crawling, resort management, and sexual training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Difference between branches =&lt;br /&gt;
EraBlueResort branches are forked from each other in next order:&lt;br /&gt;
&lt;br /&gt;
Japanese github =&amp;gt; japanese branch in gitgud =&amp;gt; Eng-translation =&amp;gt; Eng-modding&lt;br /&gt;
&lt;br /&gt;
Eng-modding have custom features, like increased amount of staff rooms and limit breakers.&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the one who governs lust and pleasure.&lt;br /&gt;
You were ordered to gather ZP, a nearly omnipotent energy produced by orgasms, and allowed to do whatever you like in order to further that goal.&lt;br /&gt;
Let's develop the island into a resort by gathering  people together, and make them cum to collect ZP.&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
Your main goal is to expand your resort's popularity. To achieve it, you want to expand your resort, increase your resort's popularity, and clear dungeons (using RPG combat with your employees, and dungeon map exploration) which are key to the main story's progression. These means require you, mostly, to make money (Rupies) and improve your relationship with the characters residing in your resort.&amp;lt;/br&amp;gt;&lt;br /&gt;
To improve your relationship with the characters, you can talk to them, and serve them tea, until their &amp;quot;Bound: Friend&amp;quot; value increases, then have more intimate interactions with them. In the long run, you'll be able to drink together with them, massage them, have sex, date with them, have them become your lover or your sex friend, give them new fetishes, and more.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How to play the game? =&lt;br /&gt;
Click the repository link or get the latest translated build, then download some art and portraits for the characters, extract the .zip files into the &amp;quot;resources&amp;quot; folder next to the game's launcher named something like &amp;quot;Emuera.NET 1824+v22+EMv18+EEv53fix NAudio.exe&amp;quot;, and you're good to go. You can find the image packs on the Japanese wiki, and the links for the English TL and Japanese branch's wiki to the top right of this page. Most of the game is in comprehensible English right now. But, here's some explanation:&amp;lt;/br&amp;gt;&lt;br /&gt;
* Main image pack, titled in Japanese &amp;quot;All images before the 28th of July 2025&amp;quot;. Enter the download key, written ダウンロードキー. it is &amp;quot;era&amp;quot;. Then, click on the button to the right of the key you just wrote. &amp;lt;/br&amp;gt;&lt;br /&gt;
* 2nd part of the image pack. It's currently being updated very frequently. Titled &amp;quot;From the 29th of July 2025 and onward&amp;quot; in Japanese. If the folder is empty, you can check the JP wiki for a more recent link, or wait patiently a few hours to a day. Lately, this link has been updated daily.&lt;br /&gt;
* How images work: Generally, a set of 2 pictures is a decent minimum to bring a character to life. But there are many alternate outfits that characters can equip in this game, and images can be tied to all sorts of states and interactions. You can check in-game if a character has fitting images for a variety of outfits. So, don't be scared of missing out on anything if your favorite character doesn't have hundreds of pictures yet. If you want an example of a character with a lot of art, fitting well with all sorts of interactions, check out Patchouli for inspiration.&lt;br /&gt;
&lt;br /&gt;
= General Q&amp;amp;A =&lt;br /&gt;
* &amp;quot;What should I focus on, at first?&amp;quot; &amp;gt; use [Advertise the Resort] to buy advertisement as often as you can early on. Then, build up your relationships with at least 4 characters you like, and explore dungeons with them. Expand your resort as much as you can, and follow the main story events.&lt;br /&gt;
* &amp;quot;Characters always refuse sex the first time I ask them, even when all their stats are maxed. Is it normal?&amp;quot; &amp;gt; Yes, it is normal. I believe there won't be as big of a stat loss when asking for sex, with a character who's almost ready to accept. Also, any points you had when asking for sex will help making this command more effective the next time you try. Do take time to increase again the characters' stats, as there will be a penalty to most aspects of your relationship with them, in case of refusal.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I can't get this character to have sex with me, she always refuses, I don't understand why.&amp;quot; &amp;gt; perhaps you are attempting this with a character that has the talent [Can't fall] or [No sex friends]. These characters will always refuse these interactions, as long as they have this trait. Hint: keep increasing your relationship with them, and you will unlock a solution to remove these negative character traits. Do note that the [No sex friends] characters will accept sex if you love them enough to commit to a love relationship with them, and [Confess] to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Can I get immediately the character I want?&amp;quot; &amp;gt; Yes! In the sleep menu, go to [Advertise the Resort] and select [Suite free invitation]. You get one invite for free at the start of the game, then it will cost 20 000 rupies for each invitation. Select any Granblue character you want, you can sort them by image count or fetishes if you wish. They will arrive in your island at the beginning of the day once you press [Wake-up] in the sleep menu. This way, you won't have to rely on RNG.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;My resort's popularity is caped? Why?&amp;quot; &amp;gt; Popularity caps are removed when you progress through the game's main story. Perhaps there are dungeons you have not cleared yet? Or facilities you have not expanded?&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;Characters I like are going to leave my island in a few days. How do I keep them around longer?&amp;quot; &amp;gt; While all characters will only inhabit your island, initially, for a short period of about 6 days, you can employ them. For 1 000 rupies a day, then 2 000 rupies a day if you hire them a second time to unlock more productive work for them (and deciding their outfits), the characters you befriended and hired will live indefinitely in your resort, near you. To hire a character, you must first be enough of a friend to them, by increasing their [Bound: Friend] value.&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;I want my Touhou characters. Where are they?&amp;quot; &amp;gt; They are in this game. To have access to them and other cross-over characters from other franchises (EX characters), you must clear one of the first dungeons, &amp;quot;Island of Man-eating Bird&amp;quot; (lvl 4). It will unlock the sub-event [A Place Called 「Parallel Worlds」] after xploring each parts of the dungeon until you find some weird gate. Once you beat the dungeon and do the sub-event, you'll unlock the option in the [ZP Shop] to [Add special characters to the invitation list] for 50 ZP each. Series include Final Fantasy, Taimanin, Idolmaster, Touhou, Type-Moon, pokemon, Attack on Titan, Frieren, and many more.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;But... I don't see Patchouli in the list?&amp;quot; &amp;gt; A few Touhou characters appearing in Touhou 06 - EoSD will be unlocked after completing their special scenario. Just under [Add special characters to the invitation list], you can [Unlock special scenarios] to unlock the [Gensokyo - Scarlet Devil Incident] dungeon. Hint: It's okay to wait and be at a higher level than level 16 before clearing this dungeon. Remilia in particular will be a very tough fight because she has strong buffs she can apply to herself, and she regenerates her HP every turn. She will also cast a powerful AoE nuke at some point. You will absolutely need either a character equipped with &amp;quot;Proof of priest&amp;quot; equipment to remove her buffs, or use a character able to remove buffs in your team. I used &amp;quot;Vikala (Rin)&amp;quot; as a dodge tank, for her special ability [Rodent Rhythm] removing buffs on enemies if she dodges an attack. Few other characters have the ability to remove buffs, or increase your characters' accuracy sufficiently, so prefer to rely on the &amp;quot;Proof of priest&amp;quot; job.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;How do I get whereabout sense, and other useful QoL?&amp;quot; &amp;gt; You can buy them for a few ZP in [ZP Shop] &amp;gt; [Obtain a special ability]. &amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;How do I get ZP?&amp;quot; &amp;gt; Make characters orgasm, and generally have sex with them. The more pleasure they get, the more ZP they generate. ZPs may be difficult to have in the very beginning, you soon will be acquiring a high quantity of ZP without necessarily thinking about it once you get at least one character as a [Sex Friend] or [Lover], so feel free to spend your points. It seems easier to have a loving relationship than a sex friends one, but you can only choose a limited amount of Lovers (which you can increase by spending high amounts of ZP) so be careful.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Some dungeon battles are very hard...&amp;quot; &amp;gt; Remember to equip rings (increases stats of your characters), earrings (changes the element of your character. If using their base element, enhances it.), working equipment (i.e jobs. They unlock additional skills for your characters). Remember you can use items in battle. If you've progressed far enough, build then equip a vehicle, and build then equip weapons that fit on this vehicle, and of course use it in battle next to [items]. Renovate the garden, then the Training Ground to give XP to your lower level employees and giving you more freedom to change your team composition. Give [Dungeon Explorer] as a job setting for your highest level employees and send them in dungeons to see them get more EXP daily. You can also explore the highest level dungeon available to you with a team that has strong AoE, and farm encounters with numerous opponents to get EXP, this is generally slower than letting the days go on.&lt;br /&gt;
* &amp;quot;Doing my... Dailies?&amp;quot; &amp;gt; There is a daily log-in system to the game. Load your save once a day, and you'll get a little reward each time. It can be rupies, ZP, a reroll ticket for the Imported Goods Store, or three &amp;quot;era's Friendship Anima&amp;quot;, a powerful item implemented to band-aid possible balancing issues, by giving you a quick way to increase your [Bond: Friend] with a character and enable you to employ them instantly. Daily log-ins may be the only way to acquire this item.&lt;br /&gt;
* &amp;quot;How far does the game's story go? Have I reached the end of this patch's content?&amp;quot; as of July 2025, the main story goes up to the renovation of the residential area for 2 million rupies, which doesn't trigger new story events yet. There should be a way to increase your resort's popularity by continuing to renovate every part of the resort, and get a proper story ending through an event you can select in the Sleep menu, but I have not tested this.&lt;br /&gt;
&lt;br /&gt;
= Resort Expansion =&lt;br /&gt;
Expanding your resort can be done using the [Business Plan] at the sleep menu, and requires money. With [Facility Renovation] and [Large-Scale Area Construction], you can renovate different parts of the resort to unlock new interactions, increase your daily income, and your resort's popularity in the long run. Renovating some facilities may increase the different spots and locations existing in your resort, that you and other characters can travel to on the map. Here are examples of things you can renovate, and some notable things they will unlock:&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the recreation room, to enable alcohol drinking and the interactions related to it. You can also play tennis, and later on expand it further to add a library, which will enable you to give new fetishes to characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate your home, to be able to cohabit with some of your most trusted followers. This, in turn, enables you to buy in the &amp;quot;Mail order&amp;quot; some house items, like the &amp;quot;Massage mat&amp;quot; for 10 000 rupies, which enables you to give followers massages if you can bring them to your own room. Or the &amp;quot;Drink Cellar&amp;quot; for 50 000 Rupies, which enables drinking in your home.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the garden, to enable camping and later expanding the training ground, which enables training other characters. This will provide exp to characters you may not have used in battle, up to a maximum of your current highest level character. Characters may want to sleep outdoors together and camp, also.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the hot spring, facilitating your ability to peek at characters bathing, unlocking rooms to give massages to characters, and later improving the quality of the baths to restore more stamina at the end of the day, for all characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I tried &amp;quot;hire specific employee&amp;quot; in [Employee settings], and it gave me a random mob character as an employee?&amp;quot; &amp;gt; Yes. Maybe this will change in the future, I don't know, but  for now I would advise against using this command. Instead, once you hired an employee, continue to deepen your relationship with them, then you'll be able to hire them for 2 000 rupies a day instead of 1 000, which enables their presence in this menu and will make them live in the &amp;quot;Employee rooms&amp;quot; of your resort. Initially, you have 2 rooms, but you can expand them for a relatively low initial cost, which will increase for each subsequent purchase.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
Meeting new characters is mostly done through three methods: Running ads, buying EX characters directly with 50 ZP in the [ZP Shop], or by sending a Suite free invitation.&amp;lt;/br&amp;gt;&lt;br /&gt;
After placing an ad, expect random characters to appear in your resort. You can encourage specific races to come, repeat customers, and new customers.&amp;lt;/br&amp;gt;&lt;br /&gt;
You can also send individual invitations to characters: &lt;br /&gt;
* Either through a DM for 5000 rupies, that can get a repeat customer with a high enough [Bond: Friend], at least Acquaintance.&lt;br /&gt;
* Or, through a Suite free invitation. For 20k rupies, you can get almost any new Granblue character to visit your resort, and lodge them in the &amp;quot;Suite&amp;quot;, a part of your resort reserved for Suite free invitation.&lt;br /&gt;
To progress in your relationship with a character, there are 4 types of bonds you are encouraged to level up:&lt;br /&gt;
* [Bond: Friend] - This is your most important bond with a character. Progressing it enables you to employ them for 1k rupie a month, then again 2k rupie a month to assign them to specific jobs on your resort. Increasing this bond will make it far easier to increase every other bond, and will make the characters more welcoming of your touch. This bond affects dramatically the success rate of most intimate interactions as well.&lt;br /&gt;
* [Bond: Trust] - This bond may be the hardest to increase, offering generally fewer rewards for now. But maxing out the Trust bond can unlock the [Ally] Talent on any character, which reduces discomfort, hostility and disgust gains from any interaction, while also applying positive modifiers to a variety of actions, as well as arousal and affinity. But this deep trust will take time to build.&lt;br /&gt;
* [Bond: Love] - A requirement to max to build a loving relationship, or to to overcome the [Can't fall] talent. This will affect the success of most intimate interactions, including kissing.&lt;br /&gt;
* [Bond: Lust] - A requirement to max for sex friend relationships, or to to overcome the [No sex friends] talent. This will also affect the success of intimate interactions, at least the more sexual ones. Increasing it may also increase the maximum Desire gauge of a character.&lt;br /&gt;
There are multiple relationship goals you can reach between you, and the characters: You can have a character be an [Ally] by maxing out their trust, a lover by maxing their love and targeting them as a love interest (And later, marrying them if you wish), and confessing your feelings to them, or a sex friend by maxing out their lust, having them accept to have sex with you when you have asked for the sex, and repeatedly having sex with them over the days.&lt;br /&gt;
&lt;br /&gt;
Characters also have two bars that can be filled or emptied throughout the day: Stamina, and Desire.&lt;br /&gt;
* Stamina: it empties generally as a result of some intimate actions, but not all. If a character's stamina reaches 0, they will be incapacitated for the day. If their stamina reaches 1, you can still continue the actions you are doing for a bit, but stopping will have the same effect as them reaching 0 stamina. &lt;br /&gt;
* Desire: it is an arousal gauge. The fuller it is, the more horny a character is. This may lead them to more easily accept intimate action, masturbate at night, or even nightcrawl you (alongside other factors, like being sex friends, or from the Draph or Erune race during mating season or in heat) if you sleep in your own room. Some characters at high desire, especially after acquiring an addiction to creampies for example, will pull you aside during the day and won't let you leave until they're satisfied (assuming they are lovers or sex friends).&lt;br /&gt;
The race of a character can also affect what interactions you can have with them. For example, [Horn brushing] is available when touching or massaging a Draph.&amp;lt;/br&amp;gt;&lt;br /&gt;
Also, keep in mind that while most characters are able to fight, some are not. &amp;lt;/br&amp;gt;&lt;br /&gt;
By making characters your employees for 2 000 rupies per month (which is the second level of employment), you will have access to more options:&lt;br /&gt;
* You can ask for [Sexual services] during the day, from your employees. In exchange for money, they may accept to provide some form of service. This will increase prostitution XP. The more your relationship with a character progressed, the lower the price will be for any sexual interaction done through this command, all the way down to &amp;quot;free&amp;quot;.&lt;br /&gt;
* You can change the outfit your employee will be using throughout the day in [Employee settings]. To unlock more outfits, you can progress through the story, use the ZP shop's [Change the entire resort's environment] and use the field effect [Erotic Uniform Permission] for 2 ZP per day, or buy new outfits in the [Otherworld Clothes Shop]. Some characters will have pictures that change depending on the outfit chosen.&lt;br /&gt;
* In [Employee settings], you can define their [Job Assignment]. This will enable you to have your employee work as [Promoter] to increase your resort's popularity, [Resident Duty] to increase your Rupie income, [Dungeon Explorer] to explore dungeons on their own, and others. For most jobs, as an employee continues doing the same job day after day, they will increase in level, giving far more impactful rewards for their work over time.&lt;br /&gt;
* Employees need a room to sleep in. They can sleep in your private quarters, in the residential area once it's unlocked, or in the [Employee Rooms]. Early on, you will have to rely on building new Employee rooms for a relatively low Rupie cost. Lower level employee (1 000 rupies a month ones) can sleep in your guest area instead.&lt;br /&gt;
* There are a few characters that have more specific and unique unlock conditions. For example: You can unlock an event about being able to see ghosts, if you meet Yaia on your island. This enables you to get her mother, Carentia, for 50 ZP. After unlocking Carentia, you can get another ghost-seeing event that will unlock Herzeloyde.&lt;br /&gt;
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= Dungeons =&lt;br /&gt;
&lt;br /&gt;
With the [Go exploring] option in the sleep menu, you can run a [Quick exploration] for some rupies, a [Dungeon Exploration] or manage the [Auto Exploration Setup], letting your most trustworthy employees acquire good EXP and fetch a few items for you at the end of the day.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dungeons are an important part of your progression. They may enable you to renovate your facilities, and expand your resort. They may also unlock new functionalities, shops, and characters in the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
To progress in a dungeon, you must for a party in [Exploration Setup]. You can use up to 4 of your employees in your party, and have them fight for you in a dungeon. You can also add a sub-member who will gain passively exp, but this option may only be available after unlocking further enhancements (vehicles and weapons). &amp;lt;/br&amp;gt;&lt;br /&gt;
Also, remember to equip a '''working equipment''' (Jobs) on you character, they can be quite powerful and easy to overlook. In the &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) dungeon, you are forced to encounter an NPC who will give you the &amp;quot;Job proof&amp;quot;, alongside 4 &amp;quot;Working equipment&amp;quot; you can equip immediately on your characters. These items enable you to give strong abilities to any character you want, as long as they equip the given job. As you'll have unlocked this early into the game, make sure to use it. Some characters have access to more skills with some jobs, than others. The most likely explanation is that jobs give different skills depending on the type of weapon and battle style that the character has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Depending on your choices when starting the game, you may have been offered pre-made setups of characters to choose from, to start your journey. Else, you may only have had one free direct invitation, usable in [Advertise the resort].&amp;lt;/br&amp;gt;&lt;br /&gt;
If you don't know what team to make, here's a suggestion using characters with high image count and voluptuous shapes:&amp;lt;/br&amp;gt;&lt;br /&gt;
1. Magisa, as an AoE mage and DPS, anchor of your team. Her ability Wall will also protect your team against debuffs. (Instead, you can equip any characters with the &amp;quot;Proof of wizard&amp;quot; equipment instead, to serve the same role)&amp;lt;/br&amp;gt;&lt;br /&gt;
2. Raziel, as a single-target DPS able to bypass defense stats. (Instead, other characters with Light element often have this same skill, but any other DPS can work just as well.)&amp;lt;/br&amp;gt;&lt;br /&gt;
3. Anthuria or Tweyen, as a dodge tank, thanks to the skill &amp;quot;Attract Dance&amp;quot;. (Instead, any other character with Attract Dance can replace them. Any character equipped with &amp;quot;Proof of night&amp;quot; equipment can serve as a classical tank, enabling them to grant damage cuts to allies and take attacks instead of allies).&amp;lt;/br&amp;gt;&lt;br /&gt;
4. Shizuku Oikawa, unlockable from Idolmaster after progressing through the early dungeons, for 50 ZP in the ZP shop. Shizuku serves as an off-tank, her passive giving a few milk bottles as items for you team to heal 50% of your hp is quite useful to spend less money on potions early on. She will also give an item that enables you to use 3 items in a single turn, which can be quite lifesaving. Her skills enable her to deal consistent dmg, have some AoE, and heal herself back up. While also being able to get the CA gauge filled up reliably through item use (using the milk bottles on her during battle refills her CA gauge for 50%). This is the core team I've used. (Instead, you can equip the &amp;quot;Proof of priest&amp;quot; equipment on any character to have AoE healing for 50mp, dispel enemy buffs and remove debuffs)&amp;lt;/br&amp;gt;&lt;br /&gt;
Dodge tanks in this game can be pretty strong, especially for an aggressive strategy. If you'd rather use more bulky characters with more defensive skills, consider having a dedicated healer. While she is very MP hungry, Galleon can be a strong choice for example, both to fight-off debuffs and deal high damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
As you progress through the game, you'll be able to '''build vehicles and attach weapons''' to them. It's easy to miss how to use them: these can be equipped in [Exploration Setup] once crafted, and used next to the [item] during battles, once every few turns or possibly every turn. A turn being a complete rotation of all characters' actions, meaning if the battle starts with Magisa attacking, the next turn will begin once it's Magisa's time to attack again.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the game's events will tell you to build a relationship with an elemental primal, to progress in the story and unlock renovations for the resort. The actual condition at present, is to clear the three dungeons these quests unlock: [Valtz Underground Factory] (lvl 12), [Ancient Deep-Sea Battlefield] (lvl 14), and [Windy Valley Path] lvl 17. You may want to use different elements and characters for these dungeons, or keep using the same characters but equipping elemental earrings most appropriate for the fights. For example, using Fire earrings to clear the Windy Valley Path.&amp;lt;/br&amp;gt;&lt;br /&gt;
- Special scenarios: Some dungeons will be unlocked by going to the ZP shop after beating the dungeon &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) and opening the gate to parallel worlds. Select &amp;quot;Unlock special scenarios&amp;quot; in the shop. Right now, there are three special scenarios you can unlock (right away): [What's With This Red Mist?], [Frieren's Lost], and 野盗と謎の一角獣.&lt;br /&gt;
&lt;br /&gt;
= Massages =&lt;br /&gt;
&lt;br /&gt;
Massages are one of the most fun parts of the game. You can give them to characters either by building a bath house (onsen), or by expanding your home and buying a &amp;quot;Massage Mat&amp;quot;. Once a character has a friendly enough bond enabling you to use the [Lead around] command, you'll be able to easily lead them back to your room, or the onsen, and start a massage.&amp;lt;/br&amp;gt;&lt;br /&gt;
Massages a great way to increase all of your bonds to a character. You'll be able to give, and as your relationship with them improves to receive, massages from characters. Once you [Start massage], you'll notice a [Reason:] and [Vigilance:] bar appearing. Use regular massages to drop their vigilance, then use more erotic massages to ease up their reason, until they are fully relaxed and stop having any objections to your touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
From there, if a character would normally refuse penetration and sex, you will probably not be able to start such actions, unless you use a [Hozuki Incense] consumable, obtainable for 100 ZP at the shop. Doing actions to a character that they would normally not agree to may increase their [hate] towards you for the day. If it goes above 3, it may reduce greatly their bonds to you, i.e all of their stats.&amp;lt;/br&amp;gt;&lt;br /&gt;
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= Other notable options in the Sleep menu =&lt;br /&gt;
&lt;br /&gt;
* [Imported Goods Store]: This will allow you to buy rarer rings, gifts, or manuals. Items available are random. One of the daily log-in bonus gives you a ticket for a free reroll on the Imported goods items. Note: Manuals are items that can be equipped on characters in the [Exploration Setup] menu, using for example [Change working equipment] in the specific character's menu. Once equipped, the character will have Job skills available. For example, the &amp;quot;Proof of Fighter&amp;quot; gives the ability &amp;quot;Weapon Burst&amp;quot; which, for 100MP, charges instantly your CA gauge to 100%. &lt;br /&gt;
* [Otherworld Clothes Shop]: Enables you to buy for rupies, generally 10k each, new outfits for your character. Is unlocked after beating the lvl 8 dungeon. Examples include nurse and catgirl outfit, FGO inspired outfits, Virgin killer sweater, etc.&lt;br /&gt;
* [Restore old Equipment]: when acquiring rusted rings or earrings, this enables you to restore them into new rings or earrings.&lt;br /&gt;
* [Souvenir shop]: Once you've unlocked the Airship Port Area, go there during the day and renovate one of the stands to get the souvenir shop. This enables you to buy for Rupies gift items you can give to characters to increase their bond to you. These stat increases scale with higher affection, so they remain quite useful at all stages of a relationship.&lt;br /&gt;
* [General Store]: Unlocked the same way as the souvenir shop. Enables you to buy for Rupies potions, revival elixir, mana potions, and items dealing elemental damage. These items can be highly useful in dungeons.&lt;br /&gt;
* [Accessory Shop]: Same as the two previous ones. While it costs 50k to renovate, it enables you to buy for 5k to 10k generic rings and earrings that are useful in the early game. Having access to all elemental earrings is quite useful.&lt;br /&gt;
* [Place an order at Knickknack]: Click on this option, then click on the square under &amp;quot;Current Requests:&amp;quot; with initially written &amp;quot;Requests in progress: None&amp;quot;. You can order specific items like gifts and food, including &amp;quot;Old earring - Gold&amp;quot; from this option. The request will be slowly completed over the passing days.&lt;br /&gt;
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= Cafeteria, and Meal Menu Development =&lt;br /&gt;
Using a main ingredient, additional ingredients, and choosing a main cooking utensils, you can prepare meals to add to your menu in the Cafeteria. Some combinations of meals can give a &amp;quot;Menu combo effect&amp;quot;. Feel free to share any known menu combo effects.See [[EraBlueResort/Meals list]]&lt;br /&gt;
&lt;br /&gt;
= Custom characters and adding portraits =&lt;br /&gt;
You can easily create new characters, add new portraits to characters, and share them.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
To create new characters, go to the title screen before loading your saves, and choose [2] Open CSV editor. You can import existing characters as a base, and create any character you want. You can define how they'll be unlocked (against 50 ZP as EX characters, for example), what series they're from, their body, their combat abilities, and much more.&amp;lt;/br&amp;gt;&lt;br /&gt;
To add new dialogues and in-game descriptions to characters, go to the title screen and select [5] Launch One-Line Comment/Explanation Editor.&amp;lt;/br&amp;gt;&lt;br /&gt;
To change the specific preferences and fetishes of a character, [4] Launch Weak Point Command Setup ERB Editor.&lt;br /&gt;
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To add new portraits, you simply need to follow the naming convention of the game to name your pictures. To understand intuitively how they work, take a character folder having over 1000 images already, and take inspiration from it. You can follow the tutorial located in the root folder, titled ___キャラ画像の入れ方.txt&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
In short, here are the main points from the Japanese textual tutorial:&lt;br /&gt;
* go to the folder erablue_resort/resources and enter the character's image folder. If it doesn't exist, create it: number of the character + name of the character. Example: erablue_resort/resources/1アニラ.&lt;br /&gt;
* Take a .png or .webp file, rename it accordingly (for example, if you want to add art of Anila in swimsuit, enter the folder erablue_resort/resources/1アニラ and add a file titled 顔_水着.webp or .png (the kanji here mean: face_swimsuit))&lt;br /&gt;
* Naming rules - prefix: Naming rules are detailed, with the proper kanji, in the .txt Japanese tutorial. Images start with either 短冊 (rectangular) or 顔 (face, meaning a square aspect ratio). You can start by making 短冊 (rectangular) pictures for your characters (If you're generating art with comfyui, this could be your 832 x 1216 generations). Then, crop them to a 300x300 or 600x600 resolution to have two new pictures added and named, only replacing the initial 短冊 in the file's name with 顔. The tutorial states that if you're unhappy with how the aspect ratio turns out to be, you can tweak a few things in &amp;quot;options&amp;quot;. The option menu and pictures: Go to the sleep menu &amp;gt; [200] OPTION &amp;gt; [3] Config functions &amp;gt; [2] Image settings.&lt;br /&gt;
* Naming rules - suffix: You can dedicate an image to specific outfits, and/or actions. The correct kanji to use, and a description with explanations are written in the Japanese .txt tutorial.&lt;br /&gt;
* In summary, you can have individual pictures ('Face' / 'On Command' / 'Strip' etc.) for each individual outfit ('Default' / 'Wild Beast' / 'Onsen' etc.) for each individual command ('Headpat' / 'Fellatio' / 'Butt Grab' etc.) for each individual scenario ('Pregnant' / 'In Heat/Horny' / 'Pregnant AND In Heat/Horny' etc.), and you can have multiples of the same situation (e.g. having 'コマンド実行時_デフォルト_キス', 'コマンド実行時_デフォルト_キス1', コマンド実行時_デフォルト_キス2' and 'コマンド実行時_デフォルト_キス3' makes it randomly cycle between them).&lt;br /&gt;
* When making pictures for your playable character, you can put all of these into the '0あなた' folder in the Resource folder, but it must all follow that format. You can also create subfolders to dump the stuff into, because you can tell the game which subfolder to look from, if you say wanted to have picture(s) for Male MC, Female MC, Female Erune MC, etc.&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42068</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42068"/>
		<updated>2026-05-04T03:53:54Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Date sim, dungeon exploration RPG and management game.&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.054&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-translation/erablue_resort-game-eng-translation.zip English translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/tree/game/eng-modding?ref_type=heads Modded english translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/erablue-resort/erablue_resort/wiki Japanese wiki.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.gg/zCWzA8kbgp Japanese development discord.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GranBlueFantasy themed era game with dungeon crawling, resort management, and sexual training.&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the one who governs lust and pleasure.&lt;br /&gt;
You were ordered to gather ZP, a nearly omnipotent energy produced by orgasms, and allowed to do whatever you like in order to further that goal.&lt;br /&gt;
Let's develop the island into a resort by gathering  people together, and make them cum to collect ZP.&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
Your main goal is to expand your resort's popularity. To achieve it, you want to expand your resort, increase your resort's popularity, and clear dungeons (using RPG combat with your employees, and dungeon map exploration) which are key to the main story's progression. These means require you, mostly, to make money (Rupies) and improve your relationship with the characters residing in your resort.&amp;lt;/br&amp;gt;&lt;br /&gt;
To improve your relationship with the characters, you can talk to them, and serve them tea, until their &amp;quot;Bound: Friend&amp;quot; value increases, then have more intimate interactions with them. In the long run, you'll be able to drink together with them, massage them, have sex, date with them, have them become your lover or your sex friend, give them new fetishes, and more.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How to play the game? =&lt;br /&gt;
Click the repository link or get the latest translated build, then download some art and portraits for the characters, extract the .zip files into the &amp;quot;resources&amp;quot; folder next to the game's launcher named something like &amp;quot;Emuera.NET 1824+v22+EMv18+EEv53fix NAudio.exe&amp;quot;, and you're good to go. You can find the image packs on the Japanese wiki, and the links for the English TL and Japanese branch's wiki to the top right of this page. Most of the game is in comprehensible English right now. But, here's some explanation:&amp;lt;/br&amp;gt;&lt;br /&gt;
* Main image pack, titled in Japanese &amp;quot;All images before the 28th of July 2025&amp;quot;. Enter the download key, written ダウンロードキー. it is &amp;quot;era&amp;quot;. Then, click on the button to the right of the key you just wrote. &amp;lt;/br&amp;gt;&lt;br /&gt;
* 2nd part of the image pack. It's currently being updated very frequently. Titled &amp;quot;From the 29th of July 2025 and onward&amp;quot; in Japanese. If the folder is empty, you can check the JP wiki for a more recent link, or wait patiently a few hours to a day. Lately, this link has been updated daily.&lt;br /&gt;
* How images work: Generally, a set of 2 pictures is a decent minimum to bring a character to life. But there are many alternate outfits that characters can equip in this game, and images can be tied to all sorts of states and interactions. You can check in-game if a character has fitting images for a variety of outfits. So, don't be scared of missing out on anything if your favorite character doesn't have hundreds of pictures yet. If you want an example of a character with a lot of art, fitting well with all sorts of interactions, check out Patchouli for inspiration.&lt;br /&gt;
&lt;br /&gt;
= General Q&amp;amp;A =&lt;br /&gt;
* &amp;quot;What should I focus on, at first?&amp;quot; &amp;gt; use [Advertise the Resort] to buy advertisement as often as you can early on. Then, build up your relationships with at least 4 characters you like, and explore dungeons with them. Expand your resort as much as you can, and follow the main story events.&lt;br /&gt;
* &amp;quot;Characters always refuse sex the first time I ask them, even when all their stats are maxed. Is it normal?&amp;quot; &amp;gt; Yes, it is normal. I believe there won't be as big of a stat loss when asking for sex, with a character who's almost ready to accept. Also, any points you had when asking for sex will help making this command more effective the next time you try. Do take time to increase again the characters' stats, as there will be a penalty to most aspects of your relationship with them, in case of refusal.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I can't get this character to have sex with me, she always refuses, I don't understand why.&amp;quot; &amp;gt; perhaps you are attempting this with a character that has the talent [Can't fall] or [No sex friends]. These characters will always refuse these interactions, as long as they have this trait. Hint: keep increasing your relationship with them, and you will unlock a solution to remove these negative character traits. Do note that the [No sex friends] characters will accept sex if you love them enough to commit to a love relationship with them, and [Confess] to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Can I get immediately the character I want?&amp;quot; &amp;gt; Yes! In the sleep menu, go to [Advertise the Resort] and select [Suite free invitation]. You get one invite for free at the start of the game, then it will cost 20 000 rupies for each invitation. Select any Granblue character you want, you can sort them by image count or fetishes if you wish. They will arrive in your island at the beginning of the day once you press [Wake-up] in the sleep menu. This way, you won't have to rely on RNG.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;My resort's popularity is caped? Why?&amp;quot; &amp;gt; Popularity caps are removed when you progress through the game's main story. Perhaps there are dungeons you have not cleared yet? Or facilities you have not expanded?&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;Characters I like are going to leave my island in a few days. How do I keep them around longer?&amp;quot; &amp;gt; While all characters will only inhabit your island, initially, for a short period of about 6 days, you can employ them. For 1 000 rupies a day, then 2 000 rupies a day if you hire them a second time to unlock more productive work for them (and deciding their outfits), the characters you befriended and hired will live indefinitely in your resort, near you. To hire a character, you must first be enough of a friend to them, by increasing their [Bound: Friend] value.&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;I want my Touhou characters. Where are they?&amp;quot; &amp;gt; They are in this game. To have access to them and other cross-over characters from other franchises (EX characters), you must clear one of the first dungeons, &amp;quot;Island of Man-eating Bird&amp;quot; (lvl 4). It will unlock the sub-event [A Place Called 「Parallel Worlds」] after xploring each parts of the dungeon until you find some weird gate. Once you beat the dungeon and do the sub-event, you'll unlock the option in the [ZP Shop] to [Add special characters to the invitation list] for 50 ZP each. Series include Final Fantasy, Taimanin, Idolmaster, Touhou, Type-Moon, pokemon, Attack on Titan, Frieren, and many more.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;But... I don't see Patchouli in the list?&amp;quot; &amp;gt; A few Touhou characters appearing in Touhou 06 - EoSD will be unlocked after completing their special scenario. Just under [Add special characters to the invitation list], you can [Unlock special scenarios] to unlock the [Gensokyo - Scarlet Devil Incident] dungeon. Hint: It's okay to wait and be at a higher level than level 16 before clearing this dungeon. Remilia in particular will be a very tough fight because she has strong buffs she can apply to herself, and she regenerates her HP every turn. She will also cast a powerful AoE nuke at some point. You will absolutely need either a character equipped with &amp;quot;Proof of priest&amp;quot; equipment to remove her buffs, or use a character able to remove buffs in your team. I used &amp;quot;Vikala (Rin)&amp;quot; as a dodge tank, for her special ability [Rodent Rhythm] removing buffs on enemies if she dodges an attack. Few other characters have the ability to remove buffs, or increase your characters' accuracy sufficiently, so prefer to rely on the &amp;quot;Proof of priest&amp;quot; job.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;How do I get whereabout sense, and other useful QoL?&amp;quot; &amp;gt; You can buy them for a few ZP in [ZP Shop] &amp;gt; [Obtain a special ability]. &amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;How do I get ZP?&amp;quot; &amp;gt; Make characters orgasm, and generally have sex with them. The more pleasure they get, the more ZP they generate. ZPs may be difficult to have in the very beginning, you soon will be acquiring a high quantity of ZP without necessarily thinking about it once you get at least one character as a [Sex Friend] or [Lover], so feel free to spend your points. It seems easier to have a loving relationship than a sex friends one, but you can only choose a limited amount of Lovers (which you can increase by spending high amounts of ZP) so be careful.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Some dungeon battles are very hard...&amp;quot; &amp;gt; Remember to equip rings (increases stats of your characters), earrings (changes the element of your character. If using their base element, enhances it.), working equipment (i.e jobs. They unlock additional skills for your characters). Remember you can use items in battle. If you've progressed far enough, build then equip a vehicle, and build then equip weapons that fit on this vehicle, and of course use it in battle next to [items]. Renovate the garden, then the Training Ground to give XP to your lower level employees and giving you more freedom to change your team composition. Give [Dungeon Explorer] as a job setting for your highest level employees and send them in dungeons to see them get more EXP daily. You can also explore the highest level dungeon available to you with a team that has strong AoE, and farm encounters with numerous opponents to get EXP, this is generally slower than letting the days go on.&lt;br /&gt;
* &amp;quot;Doing my... Dailies?&amp;quot; &amp;gt; There is a daily log-in system to the game. Load your save once a day, and you'll get a little reward each time. It can be rupies, ZP, a reroll ticket for the Imported Goods Store, or three &amp;quot;era's Friendship Anima&amp;quot;, a powerful item implemented to band-aid possible balancing issues, by giving you a quick way to increase your [Bond: Friend] with a character and enable you to employ them instantly. Daily log-ins may be the only way to acquire this item.&lt;br /&gt;
* &amp;quot;How far does the game's story go? Have I reached the end of this patch's content?&amp;quot; as of July 2025, the main story goes up to the renovation of the residential area for 2 million rupies, which doesn't trigger new story events yet. There should be a way to increase your resort's popularity by continuing to renovate every part of the resort, and get a proper story ending through an event you can select in the Sleep menu, but I have not tested this.&lt;br /&gt;
&lt;br /&gt;
= Resort Expansion =&lt;br /&gt;
Expanding your resort can be done using the [Business Plan] at the sleep menu, and requires money. With [Facility Renovation] and [Large-Scale Area Construction], you can renovate different parts of the resort to unlock new interactions, increase your daily income, and your resort's popularity in the long run. Renovating some facilities may increase the different spots and locations existing in your resort, that you and other characters can travel to on the map. Here are examples of things you can renovate, and some notable things they will unlock:&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the recreation room, to enable alcohol drinking and the interactions related to it. You can also play tennis, and later on expand it further to add a library, which will enable you to give new fetishes to characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate your home, to be able to cohabit with some of your most trusted followers. This, in turn, enables you to buy in the &amp;quot;Mail order&amp;quot; some house items, like the &amp;quot;Massage mat&amp;quot; for 10 000 rupies, which enables you to give followers massages if you can bring them to your own room. Or the &amp;quot;Drink Cellar&amp;quot; for 50 000 Rupies, which enables drinking in your home.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the garden, to enable camping and later expanding the training ground, which enables training other characters. This will provide exp to characters you may not have used in battle, up to a maximum of your current highest level character. Characters may want to sleep outdoors together and camp, also.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the hot spring, facilitating your ability to peek at characters bathing, unlocking rooms to give massages to characters, and later improving the quality of the baths to restore more stamina at the end of the day, for all characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I tried &amp;quot;hire specific employee&amp;quot; in [Employee settings], and it gave me a random mob character as an employee?&amp;quot; &amp;gt; Yes. Maybe this will change in the future, I don't know, but  for now I would advise against using this command. Instead, once you hired an employee, continue to deepen your relationship with them, then you'll be able to hire them for 2 000 rupies a day instead of 1 000, which enables their presence in this menu and will make them live in the &amp;quot;Employee rooms&amp;quot; of your resort. Initially, you have 2 rooms, but you can expand them for a relatively low initial cost, which will increase for each subsequent purchase.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
Meeting new characters is mostly done through three methods: Running ads, buying EX characters directly with 50 ZP in the [ZP Shop], or by sending a Suite free invitation.&amp;lt;/br&amp;gt;&lt;br /&gt;
After placing an ad, expect random characters to appear in your resort. You can encourage specific races to come, repeat customers, and new customers.&amp;lt;/br&amp;gt;&lt;br /&gt;
You can also send individual invitations to characters: &lt;br /&gt;
* Either through a DM for 5000 rupies, that can get a repeat customer with a high enough [Bond: Friend], at least Acquaintance.&lt;br /&gt;
* Or, through a Suite free invitation. For 20k rupies, you can get almost any new Granblue character to visit your resort, and lodge them in the &amp;quot;Suite&amp;quot;, a part of your resort reserved for Suite free invitation.&lt;br /&gt;
To progress in your relationship with a character, there are 4 types of bonds you are encouraged to level up:&lt;br /&gt;
* [Bond: Friend] - This is your most important bond with a character. Progressing it enables you to employ them for 1k rupie a month, then again 2k rupie a month to assign them to specific jobs on your resort. Increasing this bond will make it far easier to increase every other bond, and will make the characters more welcoming of your touch. This bond affects dramatically the success rate of most intimate interactions as well.&lt;br /&gt;
* [Bond: Trust] - This bond may be the hardest to increase, offering generally fewer rewards for now. But maxing out the Trust bond can unlock the [Ally] Talent on any character, which reduces discomfort, hostility and disgust gains from any interaction, while also applying positive modifiers to a variety of actions, as well as arousal and affinity. But this deep trust will take time to build.&lt;br /&gt;
* [Bond: Love] - A requirement to max to build a loving relationship, or to to overcome the [Can't fall] talent. This will affect the success of most intimate interactions, including kissing.&lt;br /&gt;
* [Bond: Lust] - A requirement to max for sex friend relationships, or to to overcome the [No sex friends] talent. This will also affect the success of intimate interactions, at least the more sexual ones. Increasing it may also increase the maximum Desire gauge of a character.&lt;br /&gt;
There are multiple relationship goals you can reach between you, and the characters: You can have a character be an [Ally] by maxing out their trust, a lover by maxing their love and targeting them as a love interest (And later, marrying them if you wish), and confessing your feelings to them, or a sex friend by maxing out their lust, having them accept to have sex with you when you have asked for the sex, and repeatedly having sex with them over the days.&lt;br /&gt;
&lt;br /&gt;
Characters also have two bars that can be filled or emptied throughout the day: Stamina, and Desire.&lt;br /&gt;
* Stamina: it empties generally as a result of some intimate actions, but not all. If a character's stamina reaches 0, they will be incapacitated for the day. If their stamina reaches 1, you can still continue the actions you are doing for a bit, but stopping will have the same effect as them reaching 0 stamina. &lt;br /&gt;
* Desire: it is an arousal gauge. The fuller it is, the more horny a character is. This may lead them to more easily accept intimate action, masturbate at night, or even nightcrawl you (alongside other factors, like being sex friends, or from the Draph or Erune race during mating season or in heat) if you sleep in your own room. Some characters at high desire, especially after acquiring an addiction to creampies for example, will pull you aside during the day and won't let you leave until they're satisfied (assuming they are lovers or sex friends).&lt;br /&gt;
The race of a character can also affect what interactions you can have with them. For example, [Horn brushing] is available when touching or massaging a Draph.&amp;lt;/br&amp;gt;&lt;br /&gt;
Also, keep in mind that while most characters are able to fight, some are not. &amp;lt;/br&amp;gt;&lt;br /&gt;
By making characters your employees for 2 000 rupies per month (which is the second level of employment), you will have access to more options:&lt;br /&gt;
* You can ask for [Sexual services] during the day, from your employees. In exchange for money, they may accept to provide some form of service. This will increase prostitution XP. The more your relationship with a character progressed, the lower the price will be for any sexual interaction done through this command, all the way down to &amp;quot;free&amp;quot;.&lt;br /&gt;
* You can change the outfit your employee will be using throughout the day in [Employee settings]. To unlock more outfits, you can progress through the story, use the ZP shop's [Change the entire resort's environment] and use the field effect [Erotic Uniform Permission] for 2 ZP per day, or buy new outfits in the [Otherworld Clothes Shop]. Some characters will have pictures that change depending on the outfit chosen.&lt;br /&gt;
* In [Employee settings], you can define their [Job Assignment]. This will enable you to have your employee work as [Promoter] to increase your resort's popularity, [Resident Duty] to increase your Rupie income, [Dungeon Explorer] to explore dungeons on their own, and others. For most jobs, as an employee continues doing the same job day after day, they will increase in level, giving far more impactful rewards for their work over time.&lt;br /&gt;
* Employees need a room to sleep in. They can sleep in your private quarters, in the residential area once it's unlocked, or in the [Employee Rooms]. Early on, you will have to rely on building new Employee rooms for a relatively low Rupie cost. Lower level employee (1 000 rupies a month ones) can sleep in your guest area instead.&lt;br /&gt;
* There are a few characters that have more specific and unique unlock conditions. For example: You can unlock an event about being able to see ghosts, if you meet Yaia on your island. This enables you to get her mother, Carentia, for 50 ZP. After unlocking Carentia, you can get another ghost-seeing event that will unlock Herzeloyde.&lt;br /&gt;
&lt;br /&gt;
= Dungeons =&lt;br /&gt;
&lt;br /&gt;
With the [Go exploring] option in the sleep menu, you can run a [Quick exploration] for some rupies, a [Dungeon Exploration] or manage the [Auto Exploration Setup], letting your most trustworthy employees acquire good EXP and fetch a few items for you at the end of the day.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dungeons are an important part of your progression. They may enable you to renovate your facilities, and expand your resort. They may also unlock new functionalities, shops, and characters in the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
To progress in a dungeon, you must for a party in [Exploration Setup]. You can use up to 4 of your employees in your party, and have them fight for you in a dungeon. You can also add a sub-member who will gain passively exp, but this option may only be available after unlocking further enhancements (vehicles and weapons). &amp;lt;/br&amp;gt;&lt;br /&gt;
Also, remember to equip a '''working equipment''' (Jobs) on you character, they can be quite powerful and easy to overlook. In the &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) dungeon, you are forced to encounter an NPC who will give you the &amp;quot;Job proof&amp;quot;, alongside 4 &amp;quot;Working equipment&amp;quot; you can equip immediately on your characters. These items enable you to give strong abilities to any character you want, as long as they equip the given job. As you'll have unlocked this early into the game, make sure to use it. Some characters have access to more skills with some jobs, than others. The most likely explanation is that jobs give different skills depending on the type of weapon and battle style that the character has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Depending on your choices when starting the game, you may have been offered pre-made setups of characters to choose from, to start your journey. Else, you may only have had one free direct invitation, usable in [Advertise the resort].&amp;lt;/br&amp;gt;&lt;br /&gt;
If you don't know what team to make, here's a suggestion using characters with high image count and voluptuous shapes:&amp;lt;/br&amp;gt;&lt;br /&gt;
1. Magisa, as an AoE mage and DPS, anchor of your team. Her ability Wall will also protect your team against debuffs. (Instead, you can equip any characters with the &amp;quot;Proof of wizard&amp;quot; equipment instead, to serve the same role)&amp;lt;/br&amp;gt;&lt;br /&gt;
2. Raziel, as a single-target DPS able to bypass defense stats. (Instead, other characters with Light element often have this same skill, but any other DPS can work just as well.)&amp;lt;/br&amp;gt;&lt;br /&gt;
3. Anthuria or Tweyen, as a dodge tank, thanks to the skill &amp;quot;Attract Dance&amp;quot;. (Instead, any other character with Attract Dance can replace them. Any character equipped with &amp;quot;Proof of night&amp;quot; equipment can serve as a classical tank, enabling them to grant damage cuts to allies and take attacks instead of allies).&amp;lt;/br&amp;gt;&lt;br /&gt;
4. Shizuku Oikawa, unlockable from Idolmaster after progressing through the early dungeons, for 50 ZP in the ZP shop. Shizuku serves as an off-tank, her passive giving a few milk bottles as items for you team to heal 50% of your hp is quite useful to spend less money on potions early on. She will also give an item that enables you to use 3 items in a single turn, which can be quite lifesaving. Her skills enable her to deal consistent dmg, have some AoE, and heal herself back up. While also being able to get the CA gauge filled up reliably through item use (using the milk bottles on her during battle refills her CA gauge for 50%). This is the core team I've used. (Instead, you can equip the &amp;quot;Proof of priest&amp;quot; equipment on any character to have AoE healing for 50mp, dispel enemy buffs and remove debuffs)&amp;lt;/br&amp;gt;&lt;br /&gt;
Dodge tanks in this game can be pretty strong, especially for an aggressive strategy. If you'd rather use more bulky characters with more defensive skills, consider having a dedicated healer. While she is very MP hungry, Galleon can be a strong choice for example, both to fight-off debuffs and deal high damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
As you progress through the game, you'll be able to '''build vehicles and attach weapons''' to them. It's easy to miss how to use them: these can be equipped in [Exploration Setup] once crafted, and used next to the [item] during battles, once every few turns or possibly every turn. A turn being a complete rotation of all characters' actions, meaning if the battle starts with Magisa attacking, the next turn will begin once it's Magisa's time to attack again.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the game's events will tell you to build a relationship with an elemental primal, to progress in the story and unlock renovations for the resort. The actual condition at present, is to clear the three dungeons these quests unlock: [Valtz Underground Factory] (lvl 12), [Ancient Deep-Sea Battlefield] (lvl 14), and [Windy Valley Path] lvl 17. You may want to use different elements and characters for these dungeons, or keep using the same characters but equipping elemental earrings most appropriate for the fights. For example, using Fire earrings to clear the Windy Valley Path.&amp;lt;/br&amp;gt;&lt;br /&gt;
- Special scenarios: Some dungeons will be unlocked by going to the ZP shop after beating the dungeon &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) and opening the gate to parallel worlds. Select &amp;quot;Unlock special scenarios&amp;quot; in the shop. Right now, there are three special scenarios you can unlock (right away): [What's With This Red Mist?], [Frieren's Lost], and 野盗と謎の一角獣.&lt;br /&gt;
&lt;br /&gt;
= Massages =&lt;br /&gt;
&lt;br /&gt;
Massages are one of the most fun parts of the game. You can give them to characters either by building a bath house (onsen), or by expanding your home and buying a &amp;quot;Massage Mat&amp;quot;. Once a character has a friendly enough bond enabling you to use the [Lead around] command, you'll be able to easily lead them back to your room, or the onsen, and start a massage.&amp;lt;/br&amp;gt;&lt;br /&gt;
Massages a great way to increase all of your bonds to a character. You'll be able to give, and as your relationship with them improves to receive, massages from characters. Once you [Start massage], you'll notice a [Reason:] and [Vigilance:] bar appearing. Use regular massages to drop their vigilance, then use more erotic massages to ease up their reason, until they are fully relaxed and stop having any objections to your touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
From there, if a character would normally refuse penetration and sex, you will probably not be able to start such actions, unless you use a [Hozuki Incense] consumable, obtainable for 100 ZP at the shop. Doing actions to a character that they would normally not agree to may increase their [hate] towards you for the day. If it goes above 3, it may reduce greatly their bonds to you, i.e all of their stats.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other notable options in the Sleep menu =&lt;br /&gt;
&lt;br /&gt;
* [Imported Goods Store]: This will allow you to buy rarer rings, gifts, or manuals. Items available are random. One of the daily log-in bonus gives you a ticket for a free reroll on the Imported goods items. Note: Manuals are items that can be equipped on characters in the [Exploration Setup] menu, using for example [Change working equipment] in the specific character's menu. Once equipped, the character will have Job skills available. For example, the &amp;quot;Proof of Fighter&amp;quot; gives the ability &amp;quot;Weapon Burst&amp;quot; which, for 100MP, charges instantly your CA gauge to 100%. &lt;br /&gt;
* [Otherworld Clothes Shop]: Enables you to buy for rupies, generally 10k each, new outfits for your character. Is unlocked after beating the lvl 8 dungeon. Examples include nurse and catgirl outfit, FGO inspired outfits, Virgin killer sweater, etc.&lt;br /&gt;
* [Restore old Equipment]: when acquiring rusted rings or earrings, this enables you to restore them into new rings or earrings.&lt;br /&gt;
* [Souvenir shop]: Once you've unlocked the Airship Port Area, go there during the day and renovate one of the stands to get the souvenir shop. This enables you to buy for Rupies gift items you can give to characters to increase their bond to you. These stat increases scale with higher affection, so they remain quite useful at all stages of a relationship.&lt;br /&gt;
* [General Store]: Unlocked the same way as the souvenir shop. Enables you to buy for Rupies potions, revival elixir, mana potions, and items dealing elemental damage. These items can be highly useful in dungeons.&lt;br /&gt;
* [Accessory Shop]: Same as the two previous ones. While it costs 50k to renovate, it enables you to buy for 5k to 10k generic rings and earrings that are useful in the early game. Having access to all elemental earrings is quite useful.&lt;br /&gt;
* [Place an order at Knickknack]: Click on this option, then click on the square under &amp;quot;Current Requests:&amp;quot; with initially written &amp;quot;Requests in progress: None&amp;quot;. You can order specific items like gifts and food, including &amp;quot;Old earring - Gold&amp;quot; from this option. The request will be slowly completed over the passing days.&lt;br /&gt;
&lt;br /&gt;
= Cafeteria, and Meal Menu Development =&lt;br /&gt;
Using a main ingredient, additional ingredients, and choosing a main cooking utensils, you can prepare meals to add to your menu in the Cafeteria. Some combinations of meals can give a &amp;quot;Menu combo effect&amp;quot;. Feel free to share any known menu combo effects.See [[EraBlueResort/Meals list]]&lt;br /&gt;
&lt;br /&gt;
= Custom characters and adding portraits =&lt;br /&gt;
You can easily create new characters, add new portraits to characters, and share them.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
To create new characters, go to the title screen before loading your saves, and choose [2] Open CSV editor. You can import existing characters as a base, and create any character you want. You can define how they'll be unlocked (against 50 ZP as EX characters, for example), what series they're from, their body, their combat abilities, and much more.&amp;lt;/br&amp;gt;&lt;br /&gt;
To add new dialogues and in-game descriptions to characters, go to the title screen and select [5] Launch One-Line Comment/Explanation Editor.&amp;lt;/br&amp;gt;&lt;br /&gt;
To change the specific preferences and fetishes of a character, [4] Launch Weak Point Command Setup ERB Editor.&lt;br /&gt;
&lt;br /&gt;
To add new portraits, you simply need to follow the naming convention of the game to name your pictures. To understand intuitively how they work, take a character folder having over 1000 images already, and take inspiration from it. You can follow the tutorial located in the root folder, titled ___キャラ画像の入れ方.txt&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
In short, here are the main points from the Japanese textual tutorial:&lt;br /&gt;
* go to the folder erablue_resort/resources and enter the character's image folder. If it doesn't exist, create it: number of the character + name of the character. Example: erablue_resort/resources/1アニラ.&lt;br /&gt;
* Take a .png or .webp file, rename it accordingly (for example, if you want to add art of Anila in swimsuit, enter the folder erablue_resort/resources/1アニラ and add a file titled 顔_水着.webp or .png (the kanji here mean: face_swimsuit))&lt;br /&gt;
* Naming rules - prefix: Naming rules are detailed, with the proper kanji, in the .txt Japanese tutorial. Images start with either 短冊 (rectangular) or 顔 (face, meaning a square aspect ratio). You can start by making 短冊 (rectangular) pictures for your characters (If you're generating art with comfyui, this could be your 832 x 1216 generations). Then, crop them to a 300x300 or 600x600 resolution to have two new pictures added and named, only replacing the initial 短冊 in the file's name with 顔. The tutorial states that if you're unhappy with how the aspect ratio turns out to be, you can tweak a few things in &amp;quot;options&amp;quot;. The option menu and pictures: Go to the sleep menu &amp;gt; [200] OPTION &amp;gt; [3] Config functions &amp;gt; [2] Image settings.&lt;br /&gt;
* Naming rules - suffix: You can dedicate an image to specific outfits, and/or actions. The correct kanji to use, and a description with explanations are written in the Japanese .txt tutorial.&lt;br /&gt;
* In summary, you can have individual pictures ('Face' / 'On Command' / 'Strip' etc.) for each individual outfit ('Default' / 'Wild Beast' / 'Onsen' etc.) for each individual command ('Headpat' / 'Fellatio' / 'Butt Grab' etc.) for each individual scenario ('Pregnant' / 'In Heat/Horny' / 'Pregnant AND In Heat/Horny' etc.), and you can have multiples of the same situation (e.g. having 'コマンド実行時_デフォルト_キス', 'コマンド実行時_デフォルト_キス1', コマンド実行時_デフォルト_キス2' and 'コマンド実行時_デフォルト_キス3' makes it randomly cycle between them).&lt;br /&gt;
* When making pictures for your playable character, you can put all of these into the '0あなた' folder in the Resource folder, but it must all follow that format. You can also create subfolders to dump the stuff into, because you can tell the game which subfolder to look from, if you say wanted to have picture(s) for Male MC, Female MC, Female Erune MC, etc.&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42067</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=42067"/>
		<updated>2026-05-04T03:51:11Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Date sim, dungeon exploration RPG and management game.&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.054&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/archive/game/eng-translation/erablue_resort-game-eng-translation.zip English translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/-/tree/game/eng-modding.zip Modded english translation branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/erablue-resort/erablue_resort/wiki Japanese wiki.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.gg/zCWzA8kbgp Japanese development discord.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GranBlueFantasy themed era game with dungeon crawling, resort management, and sexual training.&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the one who governs lust and pleasure.&lt;br /&gt;
You were ordered to gather ZP, a nearly omnipotent energy produced by orgasms, and allowed to do whatever you like in order to further that goal.&lt;br /&gt;
Let's develop the island into a resort by gathering  people together, and make them cum to collect ZP.&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
Your main goal is to expand your resort's popularity. To achieve it, you want to expand your resort, increase your resort's popularity, and clear dungeons (using RPG combat with your employees, and dungeon map exploration) which are key to the main story's progression. These means require you, mostly, to make money (Rupies) and improve your relationship with the characters residing in your resort.&amp;lt;/br&amp;gt;&lt;br /&gt;
To improve your relationship with the characters, you can talk to them, and serve them tea, until their &amp;quot;Bound: Friend&amp;quot; value increases, then have more intimate interactions with them. In the long run, you'll be able to drink together with them, massage them, have sex, date with them, have them become your lover or your sex friend, give them new fetishes, and more.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How to play the game? =&lt;br /&gt;
Click the repository link or get the latest translated build, then download some art and portraits for the characters, extract the .zip files into the &amp;quot;resources&amp;quot; folder next to the game's launcher named something like &amp;quot;Emuera.NET 1824+v22+EMv18+EEv53fix NAudio.exe&amp;quot;, and you're good to go. You can find the image packs on the Japanese wiki, and the links for the English TL and Japanese branch's wiki to the top right of this page. Most of the game is in comprehensible English right now. But, here's some explanation:&amp;lt;/br&amp;gt;&lt;br /&gt;
* Main image pack, titled in Japanese &amp;quot;All images before the 28th of July 2025&amp;quot;. Enter the download key, written ダウンロードキー. it is &amp;quot;era&amp;quot;. Then, click on the button to the right of the key you just wrote. &amp;lt;/br&amp;gt;&lt;br /&gt;
* 2nd part of the image pack. It's currently being updated very frequently. Titled &amp;quot;From the 29th of July 2025 and onward&amp;quot; in Japanese. If the folder is empty, you can check the JP wiki for a more recent link, or wait patiently a few hours to a day. Lately, this link has been updated daily.&lt;br /&gt;
* How images work: Generally, a set of 2 pictures is a decent minimum to bring a character to life. But there are many alternate outfits that characters can equip in this game, and images can be tied to all sorts of states and interactions. You can check in-game if a character has fitting images for a variety of outfits. So, don't be scared of missing out on anything if your favorite character doesn't have hundreds of pictures yet. If you want an example of a character with a lot of art, fitting well with all sorts of interactions, check out Patchouli for inspiration.&lt;br /&gt;
&lt;br /&gt;
= General Q&amp;amp;A =&lt;br /&gt;
* &amp;quot;What should I focus on, at first?&amp;quot; &amp;gt; use [Advertise the Resort] to buy advertisement as often as you can early on. Then, build up your relationships with at least 4 characters you like, and explore dungeons with them. Expand your resort as much as you can, and follow the main story events.&lt;br /&gt;
* &amp;quot;Characters always refuse sex the first time I ask them, even when all their stats are maxed. Is it normal?&amp;quot; &amp;gt; Yes, it is normal. I believe there won't be as big of a stat loss when asking for sex, with a character who's almost ready to accept. Also, any points you had when asking for sex will help making this command more effective the next time you try. Do take time to increase again the characters' stats, as there will be a penalty to most aspects of your relationship with them, in case of refusal.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I can't get this character to have sex with me, she always refuses, I don't understand why.&amp;quot; &amp;gt; perhaps you are attempting this with a character that has the talent [Can't fall] or [No sex friends]. These characters will always refuse these interactions, as long as they have this trait. Hint: keep increasing your relationship with them, and you will unlock a solution to remove these negative character traits. Do note that the [No sex friends] characters will accept sex if you love them enough to commit to a love relationship with them, and [Confess] to them.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Can I get immediately the character I want?&amp;quot; &amp;gt; Yes! In the sleep menu, go to [Advertise the Resort] and select [Suite free invitation]. You get one invite for free at the start of the game, then it will cost 20 000 rupies for each invitation. Select any Granblue character you want, you can sort them by image count or fetishes if you wish. They will arrive in your island at the beginning of the day once you press [Wake-up] in the sleep menu. This way, you won't have to rely on RNG.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;My resort's popularity is caped? Why?&amp;quot; &amp;gt; Popularity caps are removed when you progress through the game's main story. Perhaps there are dungeons you have not cleared yet? Or facilities you have not expanded?&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;Characters I like are going to leave my island in a few days. How do I keep them around longer?&amp;quot; &amp;gt; While all characters will only inhabit your island, initially, for a short period of about 6 days, you can employ them. For 1 000 rupies a day, then 2 000 rupies a day if you hire them a second time to unlock more productive work for them (and deciding their outfits), the characters you befriended and hired will live indefinitely in your resort, near you. To hire a character, you must first be enough of a friend to them, by increasing their [Bound: Friend] value.&amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;I want my Touhou characters. Where are they?&amp;quot; &amp;gt; They are in this game. To have access to them and other cross-over characters from other franchises (EX characters), you must clear one of the first dungeons, &amp;quot;Island of Man-eating Bird&amp;quot; (lvl 4). It will unlock the sub-event [A Place Called 「Parallel Worlds」] after xploring each parts of the dungeon until you find some weird gate. Once you beat the dungeon and do the sub-event, you'll unlock the option in the [ZP Shop] to [Add special characters to the invitation list] for 50 ZP each. Series include Final Fantasy, Taimanin, Idolmaster, Touhou, Type-Moon, pokemon, Attack on Titan, Frieren, and many more.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;But... I don't see Patchouli in the list?&amp;quot; &amp;gt; A few Touhou characters appearing in Touhou 06 - EoSD will be unlocked after completing their special scenario. Just under [Add special characters to the invitation list], you can [Unlock special scenarios] to unlock the [Gensokyo - Scarlet Devil Incident] dungeon. Hint: It's okay to wait and be at a higher level than level 16 before clearing this dungeon. Remilia in particular will be a very tough fight because she has strong buffs she can apply to herself, and she regenerates her HP every turn. She will also cast a powerful AoE nuke at some point. You will absolutely need either a character equipped with &amp;quot;Proof of priest&amp;quot; equipment to remove her buffs, or use a character able to remove buffs in your team. I used &amp;quot;Vikala (Rin)&amp;quot; as a dodge tank, for her special ability [Rodent Rhythm] removing buffs on enemies if she dodges an attack. Few other characters have the ability to remove buffs, or increase your characters' accuracy sufficiently, so prefer to rely on the &amp;quot;Proof of priest&amp;quot; job.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;How do I get whereabout sense, and other useful QoL?&amp;quot; &amp;gt; You can buy them for a few ZP in [ZP Shop] &amp;gt; [Obtain a special ability]. &amp;lt;/br&amp;gt; &lt;br /&gt;
* &amp;quot;How do I get ZP?&amp;quot; &amp;gt; Make characters orgasm, and generally have sex with them. The more pleasure they get, the more ZP they generate. ZPs may be difficult to have in the very beginning, you soon will be acquiring a high quantity of ZP without necessarily thinking about it once you get at least one character as a [Sex Friend] or [Lover], so feel free to spend your points. It seems easier to have a loving relationship than a sex friends one, but you can only choose a limited amount of Lovers (which you can increase by spending high amounts of ZP) so be careful.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;Some dungeon battles are very hard...&amp;quot; &amp;gt; Remember to equip rings (increases stats of your characters), earrings (changes the element of your character. If using their base element, enhances it.), working equipment (i.e jobs. They unlock additional skills for your characters). Remember you can use items in battle. If you've progressed far enough, build then equip a vehicle, and build then equip weapons that fit on this vehicle, and of course use it in battle next to [items]. Renovate the garden, then the Training Ground to give XP to your lower level employees and giving you more freedom to change your team composition. Give [Dungeon Explorer] as a job setting for your highest level employees and send them in dungeons to see them get more EXP daily. You can also explore the highest level dungeon available to you with a team that has strong AoE, and farm encounters with numerous opponents to get EXP, this is generally slower than letting the days go on.&lt;br /&gt;
* &amp;quot;Doing my... Dailies?&amp;quot; &amp;gt; There is a daily log-in system to the game. Load your save once a day, and you'll get a little reward each time. It can be rupies, ZP, a reroll ticket for the Imported Goods Store, or three &amp;quot;era's Friendship Anima&amp;quot;, a powerful item implemented to band-aid possible balancing issues, by giving you a quick way to increase your [Bond: Friend] with a character and enable you to employ them instantly. Daily log-ins may be the only way to acquire this item.&lt;br /&gt;
* &amp;quot;How far does the game's story go? Have I reached the end of this patch's content?&amp;quot; as of July 2025, the main story goes up to the renovation of the residential area for 2 million rupies, which doesn't trigger new story events yet. There should be a way to increase your resort's popularity by continuing to renovate every part of the resort, and get a proper story ending through an event you can select in the Sleep menu, but I have not tested this.&lt;br /&gt;
&lt;br /&gt;
= Resort Expansion =&lt;br /&gt;
Expanding your resort can be done using the [Business Plan] at the sleep menu, and requires money. With [Facility Renovation] and [Large-Scale Area Construction], you can renovate different parts of the resort to unlock new interactions, increase your daily income, and your resort's popularity in the long run. Renovating some facilities may increase the different spots and locations existing in your resort, that you and other characters can travel to on the map. Here are examples of things you can renovate, and some notable things they will unlock:&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the recreation room, to enable alcohol drinking and the interactions related to it. You can also play tennis, and later on expand it further to add a library, which will enable you to give new fetishes to characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate your home, to be able to cohabit with some of your most trusted followers. This, in turn, enables you to buy in the &amp;quot;Mail order&amp;quot; some house items, like the &amp;quot;Massage mat&amp;quot; for 10 000 rupies, which enables you to give followers massages if you can bring them to your own room. Or the &amp;quot;Drink Cellar&amp;quot; for 50 000 Rupies, which enables drinking in your home.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the garden, to enable camping and later expanding the training ground, which enables training other characters. This will provide exp to characters you may not have used in battle, up to a maximum of your current highest level character. Characters may want to sleep outdoors together and camp, also.&amp;lt;/br&amp;gt;&lt;br /&gt;
* Renovate the hot spring, facilitating your ability to peek at characters bathing, unlocking rooms to give massages to characters, and later improving the quality of the baths to restore more stamina at the end of the day, for all characters.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;quot;I tried &amp;quot;hire specific employee&amp;quot; in [Employee settings], and it gave me a random mob character as an employee?&amp;quot; &amp;gt; Yes. Maybe this will change in the future, I don't know, but  for now I would advise against using this command. Instead, once you hired an employee, continue to deepen your relationship with them, then you'll be able to hire them for 2 000 rupies a day instead of 1 000, which enables their presence in this menu and will make them live in the &amp;quot;Employee rooms&amp;quot; of your resort. Initially, you have 2 rooms, but you can expand them for a relatively low initial cost, which will increase for each subsequent purchase.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
Meeting new characters is mostly done through three methods: Running ads, buying EX characters directly with 50 ZP in the [ZP Shop], or by sending a Suite free invitation.&amp;lt;/br&amp;gt;&lt;br /&gt;
After placing an ad, expect random characters to appear in your resort. You can encourage specific races to come, repeat customers, and new customers.&amp;lt;/br&amp;gt;&lt;br /&gt;
You can also send individual invitations to characters: &lt;br /&gt;
* Either through a DM for 5000 rupies, that can get a repeat customer with a high enough [Bond: Friend], at least Acquaintance.&lt;br /&gt;
* Or, through a Suite free invitation. For 20k rupies, you can get almost any new Granblue character to visit your resort, and lodge them in the &amp;quot;Suite&amp;quot;, a part of your resort reserved for Suite free invitation.&lt;br /&gt;
To progress in your relationship with a character, there are 4 types of bonds you are encouraged to level up:&lt;br /&gt;
* [Bond: Friend] - This is your most important bond with a character. Progressing it enables you to employ them for 1k rupie a month, then again 2k rupie a month to assign them to specific jobs on your resort. Increasing this bond will make it far easier to increase every other bond, and will make the characters more welcoming of your touch. This bond affects dramatically the success rate of most intimate interactions as well.&lt;br /&gt;
* [Bond: Trust] - This bond may be the hardest to increase, offering generally fewer rewards for now. But maxing out the Trust bond can unlock the [Ally] Talent on any character, which reduces discomfort, hostility and disgust gains from any interaction, while also applying positive modifiers to a variety of actions, as well as arousal and affinity. But this deep trust will take time to build.&lt;br /&gt;
* [Bond: Love] - A requirement to max to build a loving relationship, or to to overcome the [Can't fall] talent. This will affect the success of most intimate interactions, including kissing.&lt;br /&gt;
* [Bond: Lust] - A requirement to max for sex friend relationships, or to to overcome the [No sex friends] talent. This will also affect the success of intimate interactions, at least the more sexual ones. Increasing it may also increase the maximum Desire gauge of a character.&lt;br /&gt;
There are multiple relationship goals you can reach between you, and the characters: You can have a character be an [Ally] by maxing out their trust, a lover by maxing their love and targeting them as a love interest (And later, marrying them if you wish), and confessing your feelings to them, or a sex friend by maxing out their lust, having them accept to have sex with you when you have asked for the sex, and repeatedly having sex with them over the days.&lt;br /&gt;
&lt;br /&gt;
Characters also have two bars that can be filled or emptied throughout the day: Stamina, and Desire.&lt;br /&gt;
* Stamina: it empties generally as a result of some intimate actions, but not all. If a character's stamina reaches 0, they will be incapacitated for the day. If their stamina reaches 1, you can still continue the actions you are doing for a bit, but stopping will have the same effect as them reaching 0 stamina. &lt;br /&gt;
* Desire: it is an arousal gauge. The fuller it is, the more horny a character is. This may lead them to more easily accept intimate action, masturbate at night, or even nightcrawl you (alongside other factors, like being sex friends, or from the Draph or Erune race during mating season or in heat) if you sleep in your own room. Some characters at high desire, especially after acquiring an addiction to creampies for example, will pull you aside during the day and won't let you leave until they're satisfied (assuming they are lovers or sex friends).&lt;br /&gt;
The race of a character can also affect what interactions you can have with them. For example, [Horn brushing] is available when touching or massaging a Draph.&amp;lt;/br&amp;gt;&lt;br /&gt;
Also, keep in mind that while most characters are able to fight, some are not. &amp;lt;/br&amp;gt;&lt;br /&gt;
By making characters your employees for 2 000 rupies per month (which is the second level of employment), you will have access to more options:&lt;br /&gt;
* You can ask for [Sexual services] during the day, from your employees. In exchange for money, they may accept to provide some form of service. This will increase prostitution XP. The more your relationship with a character progressed, the lower the price will be for any sexual interaction done through this command, all the way down to &amp;quot;free&amp;quot;.&lt;br /&gt;
* You can change the outfit your employee will be using throughout the day in [Employee settings]. To unlock more outfits, you can progress through the story, use the ZP shop's [Change the entire resort's environment] and use the field effect [Erotic Uniform Permission] for 2 ZP per day, or buy new outfits in the [Otherworld Clothes Shop]. Some characters will have pictures that change depending on the outfit chosen.&lt;br /&gt;
* In [Employee settings], you can define their [Job Assignment]. This will enable you to have your employee work as [Promoter] to increase your resort's popularity, [Resident Duty] to increase your Rupie income, [Dungeon Explorer] to explore dungeons on their own, and others. For most jobs, as an employee continues doing the same job day after day, they will increase in level, giving far more impactful rewards for their work over time.&lt;br /&gt;
* Employees need a room to sleep in. They can sleep in your private quarters, in the residential area once it's unlocked, or in the [Employee Rooms]. Early on, you will have to rely on building new Employee rooms for a relatively low Rupie cost. Lower level employee (1 000 rupies a month ones) can sleep in your guest area instead.&lt;br /&gt;
* There are a few characters that have more specific and unique unlock conditions. For example: You can unlock an event about being able to see ghosts, if you meet Yaia on your island. This enables you to get her mother, Carentia, for 50 ZP. After unlocking Carentia, you can get another ghost-seeing event that will unlock Herzeloyde.&lt;br /&gt;
&lt;br /&gt;
= Dungeons =&lt;br /&gt;
&lt;br /&gt;
With the [Go exploring] option in the sleep menu, you can run a [Quick exploration] for some rupies, a [Dungeon Exploration] or manage the [Auto Exploration Setup], letting your most trustworthy employees acquire good EXP and fetch a few items for you at the end of the day.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dungeons are an important part of your progression. They may enable you to renovate your facilities, and expand your resort. They may also unlock new functionalities, shops, and characters in the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
To progress in a dungeon, you must for a party in [Exploration Setup]. You can use up to 4 of your employees in your party, and have them fight for you in a dungeon. You can also add a sub-member who will gain passively exp, but this option may only be available after unlocking further enhancements (vehicles and weapons). &amp;lt;/br&amp;gt;&lt;br /&gt;
Also, remember to equip a '''working equipment''' (Jobs) on you character, they can be quite powerful and easy to overlook. In the &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) dungeon, you are forced to encounter an NPC who will give you the &amp;quot;Job proof&amp;quot;, alongside 4 &amp;quot;Working equipment&amp;quot; you can equip immediately on your characters. These items enable you to give strong abilities to any character you want, as long as they equip the given job. As you'll have unlocked this early into the game, make sure to use it. Some characters have access to more skills with some jobs, than others. The most likely explanation is that jobs give different skills depending on the type of weapon and battle style that the character has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Depending on your choices when starting the game, you may have been offered pre-made setups of characters to choose from, to start your journey. Else, you may only have had one free direct invitation, usable in [Advertise the resort].&amp;lt;/br&amp;gt;&lt;br /&gt;
If you don't know what team to make, here's a suggestion using characters with high image count and voluptuous shapes:&amp;lt;/br&amp;gt;&lt;br /&gt;
1. Magisa, as an AoE mage and DPS, anchor of your team. Her ability Wall will also protect your team against debuffs. (Instead, you can equip any characters with the &amp;quot;Proof of wizard&amp;quot; equipment instead, to serve the same role)&amp;lt;/br&amp;gt;&lt;br /&gt;
2. Raziel, as a single-target DPS able to bypass defense stats. (Instead, other characters with Light element often have this same skill, but any other DPS can work just as well.)&amp;lt;/br&amp;gt;&lt;br /&gt;
3. Anthuria or Tweyen, as a dodge tank, thanks to the skill &amp;quot;Attract Dance&amp;quot;. (Instead, any other character with Attract Dance can replace them. Any character equipped with &amp;quot;Proof of night&amp;quot; equipment can serve as a classical tank, enabling them to grant damage cuts to allies and take attacks instead of allies).&amp;lt;/br&amp;gt;&lt;br /&gt;
4. Shizuku Oikawa, unlockable from Idolmaster after progressing through the early dungeons, for 50 ZP in the ZP shop. Shizuku serves as an off-tank, her passive giving a few milk bottles as items for you team to heal 50% of your hp is quite useful to spend less money on potions early on. She will also give an item that enables you to use 3 items in a single turn, which can be quite lifesaving. Her skills enable her to deal consistent dmg, have some AoE, and heal herself back up. While also being able to get the CA gauge filled up reliably through item use (using the milk bottles on her during battle refills her CA gauge for 50%). This is the core team I've used. (Instead, you can equip the &amp;quot;Proof of priest&amp;quot; equipment on any character to have AoE healing for 50mp, dispel enemy buffs and remove debuffs)&amp;lt;/br&amp;gt;&lt;br /&gt;
Dodge tanks in this game can be pretty strong, especially for an aggressive strategy. If you'd rather use more bulky characters with more defensive skills, consider having a dedicated healer. While she is very MP hungry, Galleon can be a strong choice for example, both to fight-off debuffs and deal high damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
As you progress through the game, you'll be able to '''build vehicles and attach weapons''' to them. It's easy to miss how to use them: these can be equipped in [Exploration Setup] once crafted, and used next to the [item] during battles, once every few turns or possibly every turn. A turn being a complete rotation of all characters' actions, meaning if the battle starts with Magisa attacking, the next turn will begin once it's Magisa's time to attack again.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the game's events will tell you to build a relationship with an elemental primal, to progress in the story and unlock renovations for the resort. The actual condition at present, is to clear the three dungeons these quests unlock: [Valtz Underground Factory] (lvl 12), [Ancient Deep-Sea Battlefield] (lvl 14), and [Windy Valley Path] lvl 17. You may want to use different elements and characters for these dungeons, or keep using the same characters but equipping elemental earrings most appropriate for the fights. For example, using Fire earrings to clear the Windy Valley Path.&amp;lt;/br&amp;gt;&lt;br /&gt;
- Special scenarios: Some dungeons will be unlocked by going to the ZP shop after beating the dungeon &amp;quot;Island of Man-eating Bird&amp;quot; (lvl4) and opening the gate to parallel worlds. Select &amp;quot;Unlock special scenarios&amp;quot; in the shop. Right now, there are three special scenarios you can unlock (right away): [What's With This Red Mist?], [Frieren's Lost], and 野盗と謎の一角獣.&lt;br /&gt;
&lt;br /&gt;
= Massages =&lt;br /&gt;
&lt;br /&gt;
Massages are one of the most fun parts of the game. You can give them to characters either by building a bath house (onsen), or by expanding your home and buying a &amp;quot;Massage Mat&amp;quot;. Once a character has a friendly enough bond enabling you to use the [Lead around] command, you'll be able to easily lead them back to your room, or the onsen, and start a massage.&amp;lt;/br&amp;gt;&lt;br /&gt;
Massages a great way to increase all of your bonds to a character. You'll be able to give, and as your relationship with them improves to receive, massages from characters. Once you [Start massage], you'll notice a [Reason:] and [Vigilance:] bar appearing. Use regular massages to drop their vigilance, then use more erotic massages to ease up their reason, until they are fully relaxed and stop having any objections to your touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
From there, if a character would normally refuse penetration and sex, you will probably not be able to start such actions, unless you use a [Hozuki Incense] consumable, obtainable for 100 ZP at the shop. Doing actions to a character that they would normally not agree to may increase their [hate] towards you for the day. If it goes above 3, it may reduce greatly their bonds to you, i.e all of their stats.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other notable options in the Sleep menu =&lt;br /&gt;
&lt;br /&gt;
* [Imported Goods Store]: This will allow you to buy rarer rings, gifts, or manuals. Items available are random. One of the daily log-in bonus gives you a ticket for a free reroll on the Imported goods items. Note: Manuals are items that can be equipped on characters in the [Exploration Setup] menu, using for example [Change working equipment] in the specific character's menu. Once equipped, the character will have Job skills available. For example, the &amp;quot;Proof of Fighter&amp;quot; gives the ability &amp;quot;Weapon Burst&amp;quot; which, for 100MP, charges instantly your CA gauge to 100%. &lt;br /&gt;
* [Otherworld Clothes Shop]: Enables you to buy for rupies, generally 10k each, new outfits for your character. Is unlocked after beating the lvl 8 dungeon. Examples include nurse and catgirl outfit, FGO inspired outfits, Virgin killer sweater, etc.&lt;br /&gt;
* [Restore old Equipment]: when acquiring rusted rings or earrings, this enables you to restore them into new rings or earrings.&lt;br /&gt;
* [Souvenir shop]: Once you've unlocked the Airship Port Area, go there during the day and renovate one of the stands to get the souvenir shop. This enables you to buy for Rupies gift items you can give to characters to increase their bond to you. These stat increases scale with higher affection, so they remain quite useful at all stages of a relationship.&lt;br /&gt;
* [General Store]: Unlocked the same way as the souvenir shop. Enables you to buy for Rupies potions, revival elixir, mana potions, and items dealing elemental damage. These items can be highly useful in dungeons.&lt;br /&gt;
* [Accessory Shop]: Same as the two previous ones. While it costs 50k to renovate, it enables you to buy for 5k to 10k generic rings and earrings that are useful in the early game. Having access to all elemental earrings is quite useful.&lt;br /&gt;
* [Place an order at Knickknack]: Click on this option, then click on the square under &amp;quot;Current Requests:&amp;quot; with initially written &amp;quot;Requests in progress: None&amp;quot;. You can order specific items like gifts and food, including &amp;quot;Old earring - Gold&amp;quot; from this option. The request will be slowly completed over the passing days.&lt;br /&gt;
&lt;br /&gt;
= Cafeteria, and Meal Menu Development =&lt;br /&gt;
Using a main ingredient, additional ingredients, and choosing a main cooking utensils, you can prepare meals to add to your menu in the Cafeteria. Some combinations of meals can give a &amp;quot;Menu combo effect&amp;quot;. Feel free to share any known menu combo effects.See [[EraBlueResort/Meals list]]&lt;br /&gt;
&lt;br /&gt;
= Custom characters and adding portraits =&lt;br /&gt;
You can easily create new characters, add new portraits to characters, and share them.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
To create new characters, go to the title screen before loading your saves, and choose [2] Open CSV editor. You can import existing characters as a base, and create any character you want. You can define how they'll be unlocked (against 50 ZP as EX characters, for example), what series they're from, their body, their combat abilities, and much more.&amp;lt;/br&amp;gt;&lt;br /&gt;
To add new dialogues and in-game descriptions to characters, go to the title screen and select [5] Launch One-Line Comment/Explanation Editor.&amp;lt;/br&amp;gt;&lt;br /&gt;
To change the specific preferences and fetishes of a character, [4] Launch Weak Point Command Setup ERB Editor.&lt;br /&gt;
&lt;br /&gt;
To add new portraits, you simply need to follow the naming convention of the game to name your pictures. To understand intuitively how they work, take a character folder having over 1000 images already, and take inspiration from it. You can follow the tutorial located in the root folder, titled ___キャラ画像の入れ方.txt&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
In short, here are the main points from the Japanese textual tutorial:&lt;br /&gt;
* go to the folder erablue_resort/resources and enter the character's image folder. If it doesn't exist, create it: number of the character + name of the character. Example: erablue_resort/resources/1アニラ.&lt;br /&gt;
* Take a .png or .webp file, rename it accordingly (for example, if you want to add art of Anila in swimsuit, enter the folder erablue_resort/resources/1アニラ and add a file titled 顔_水着.webp or .png (the kanji here mean: face_swimsuit))&lt;br /&gt;
* Naming rules - prefix: Naming rules are detailed, with the proper kanji, in the .txt Japanese tutorial. Images start with either 短冊 (rectangular) or 顔 (face, meaning a square aspect ratio). You can start by making 短冊 (rectangular) pictures for your characters (If you're generating art with comfyui, this could be your 832 x 1216 generations). Then, crop them to a 300x300 or 600x600 resolution to have two new pictures added and named, only replacing the initial 短冊 in the file's name with 顔. The tutorial states that if you're unhappy with how the aspect ratio turns out to be, you can tweak a few things in &amp;quot;options&amp;quot;. The option menu and pictures: Go to the sleep menu &amp;gt; [200] OPTION &amp;gt; [3] Config functions &amp;gt; [2] Image settings.&lt;br /&gt;
* Naming rules - suffix: You can dedicate an image to specific outfits, and/or actions. The correct kanji to use, and a description with explanations are written in the Japanese .txt tutorial.&lt;br /&gt;
* In summary, you can have individual pictures ('Face' / 'On Command' / 'Strip' etc.) for each individual outfit ('Default' / 'Wild Beast' / 'Onsen' etc.) for each individual command ('Headpat' / 'Fellatio' / 'Butt Grab' etc.) for each individual scenario ('Pregnant' / 'In Heat/Horny' / 'Pregnant AND In Heat/Horny' etc.), and you can have multiples of the same situation (e.g. having 'コマンド実行時_デフォルト_キス', 'コマンド実行時_デフォルト_キス1', コマンド実行時_デフォルト_キス2' and 'コマンド実行時_デフォルト_キス3' makes it randomly cycle between them).&lt;br /&gt;
* When making pictures for your playable character, you can put all of these into the '0あなた' folder in the Resource folder, but it must all follow that format. You can also create subfolders to dump the stuff into, because you can tell the game which subfolder to look from, if you say wanted to have picture(s) for Male MC, Female MC, Female Erune MC, etc.&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41984</id>
		<title>Contributing/Login In Visual Studio code</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41984"/>
		<updated>2025-08-20T07:44:03Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 1&lt;br /&gt;
Install GitLens Extension In Visual Studio code&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step1.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 2&lt;br /&gt;
Login in your GitGud account and open &amp;quot;Edit profile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step2.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 3&lt;br /&gt;
Open &amp;quot;Access token&amp;quot; tab, set the name of new token, add permissions AND DONT FORGET TO DELETE EXPIRATION DATE&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step3.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 4&lt;br /&gt;
When you created your your token DONT FORGET TO COPY TOKEN KEY AND NAME BECAUSE IT'S WILL LOST FOREVER AFTER REFRESH/EXIT FROM PAGE&lt;br /&gt;
&lt;br /&gt;
[[File:Step4.png|300px|Created tokens are looking like this]]&lt;br /&gt;
&lt;br /&gt;
Step 5&lt;br /&gt;
If the version of VS studio old enough - you can just commit your update first and then Input login of your Gitlab on login and access token on password.&lt;br /&gt;
&lt;br /&gt;
[[File:Gitlens_auth.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newest version of gitlens requires a different setup from the side of visual studio:&lt;br /&gt;
&lt;br /&gt;
Step 5.1&lt;br /&gt;
Install &amp;quot;GitLab Workflow&amp;quot; plugin in extensions&lt;br /&gt;
&lt;br /&gt;
[[File:Vscode_download_plugin.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 5.2&lt;br /&gt;
Open options of visual studio(Cogwheel on bottom left) and then pick [code]Settings[/code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vscode_get_options.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
Step 5.3&lt;br /&gt;
Search for [code]git uri[/code] in options and change the uri to [code]https://gitgud.io/[/code]&lt;br /&gt;
&lt;br /&gt;
[[File:Get_git_uri.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
Step 5.4&lt;br /&gt;
Open the console and type two commands separately&lt;br /&gt;
 [code]git config --global user.email &amp;quot;yourname@nigge.rs&amp;quot;[/code]&lt;br /&gt;
&lt;br /&gt;
 [code]git config --global user.name &amp;quot;youname&amp;quot;[/code]&lt;br /&gt;
&lt;br /&gt;
[[File:Vsc_console.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
Step 5.5&lt;br /&gt;
Commit your changes, input login from gitgud and the password from your access token&lt;br /&gt;
&lt;br /&gt;
[[File:Gitlens_auth.png|300px|Auth window]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:Vsc_console.png&amp;diff=41983</id>
		<title>File:Vsc console.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:Vsc_console.png&amp;diff=41983"/>
		<updated>2025-08-20T07:42:35Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
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		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:Get_git_uri.png&amp;diff=41982</id>
		<title>File:Get git uri.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:Get_git_uri.png&amp;diff=41982"/>
		<updated>2025-08-20T07:41:52Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
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		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:Vscode_get_options.png&amp;diff=41981</id>
		<title>File:Vscode get options.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:Vscode_get_options.png&amp;diff=41981"/>
		<updated>2025-08-20T07:40:08Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:Vscode_download_plugin.png&amp;diff=41980</id>
		<title>File:Vscode download plugin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:Vscode_download_plugin.png&amp;diff=41980"/>
		<updated>2025-08-20T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
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		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Contributing&amp;diff=41979</id>
		<title>Contributing</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Contributing&amp;diff=41979"/>
		<updated>2025-08-11T07:56:19Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
[[File:Settings.PNG|thumb|200px|right|Make sure the clipboard settings look like above for Chiitrans and TA to work.]]&lt;br /&gt;
The era translation group lacks organization by design as it removes nearly all overhead. How each game is translated depends on the maintainer, but generally five tools are used. &amp;lt;br /&amp;gt;&lt;br /&gt;
;Git&lt;br /&gt;
: Git is a revision control software that lets people work on one or more files at the same time without having to deal with manually merging the changes. &lt;br /&gt;
;Text editor&lt;br /&gt;
: A program for editing text on a more advanced level than Notepad. Desired features include searching all open files, searching via REGEX etc.&lt;br /&gt;
;Diffing tool&lt;br /&gt;
: A dedicated non-git tool for comparing two or more files.&lt;br /&gt;
;Shift-jis converter&lt;br /&gt;
: Some text editors and Git clients cannot handle shift-jis very well, and converting them manually to UTF-8-BOM is unpractical.&lt;br /&gt;
;Translation tools&lt;br /&gt;
: For understanding Japanese.&lt;br /&gt;
Details about each section follows.&lt;br /&gt;
=Git=&lt;br /&gt;
Git revolves around repositories, with the point being that it should be possible to know exactly when a particular line in a file was modified. By viewing changes and updates on a line-by-line basis, it becomes possible for several people to work on a file without having to communicate with the others exactly what they are doing. &amp;lt;br /&amp;gt;&lt;br /&gt;
Here are some common terms that will be used when working with git:&lt;br /&gt;
;Repository&lt;br /&gt;
: A self-contained project. A repository contains every state of a project at once.&lt;br /&gt;
;Branch&lt;br /&gt;
: A state of a project with its own diverging history. It is easy to move from one branch to another, and to merge them.&lt;br /&gt;
;Merge&lt;br /&gt;
: Merging is when the accumulated changes in one branch is applied to another. It only applies the changes not present.&lt;br /&gt;
;Merge conflict&lt;br /&gt;
: The result of two parallel commits changing one line, this requires human intervention.&lt;br /&gt;
;Clone&lt;br /&gt;
: The act of copying a repository while still maintaining references to it, so that changes applied to one can be applied to the other as well.&lt;br /&gt;
;Remote&lt;br /&gt;
: The repository a clone links to. Typically hosted online.&lt;br /&gt;
;Unstaged&lt;br /&gt;
: Pure line-by-line changes with no distinction.&lt;br /&gt;
;Staged&lt;br /&gt;
: An explicitly selected change.&lt;br /&gt;
;Commit&lt;br /&gt;
: A set of changes, typically along with a descriptive message. All staged changes are added to a commit when it is created.&lt;br /&gt;
;Push&lt;br /&gt;
: This sends all unsent commits to the remote repository.&lt;br /&gt;
;Pull&lt;br /&gt;
: This retrieves all new commits from the remote repository and merges them into the local state.&lt;br /&gt;
;Collaborator&lt;br /&gt;
: Someone with write access to a repository. &lt;br /&gt;
;Maintainer&lt;br /&gt;
: Someone in charge of handling and managing one or more repositories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Git repositories are located [https://gitgud.io/era-games here]. &amp;lt;br /&amp;gt;&lt;br /&gt;
Git can be used either via the command line or through clients. The recommended one is [https://www.gitkraken.com/ GitKraken]. Though some prefer TortoiseGit [https://tortoisegit.org/ https://tortoisegit.org/].&lt;br /&gt;
&lt;br /&gt;
If you don't know how to use Git, check out [https://learngitbranching.js.org/ Learn Git Branching] and [https://think-like-a-git.net/ Think Like (a) Git].&lt;br /&gt;
&lt;br /&gt;
=Text Editor=&lt;br /&gt;
There are myriad of text editors available, but the one suggested by this guide is [https://visualstudio.microsoft.com/ Visual Studio Code] (or [https://vscodium.com/ VSCodium] if you don't want Microsoft telemetry). (Note: Not just Visual Studio, but Visual Studio '''Code'''.) &amp;lt;br /&amp;gt;&lt;br /&gt;
Here are some recommended plugins:&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker Code Spell Checker] - Useful for finding spelling errors.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=sasami.erabasic EraBasic] - For getting highlighted text and the ability to jump to where functions are defined.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=deletedenter.erabasic-emee EraBasic-EM+EE] - Same as above but with EM+EE functions.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=eamodio.gitlens GitLens — Git supercharged] - Uses the .git folder in the game directory to tell which commit made which line, as it is done automatically it does not require linking the program to Git.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig EditorConfig for VS Code] - Makes sure you're using the same VS Code settings as the other contributors. Unfortunately it won't automatically set your files to the correct encoding.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=lunany188.eraindent eraIndent] - Make sure your code is indented properly.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=xyz.local-history Local History] - Make backups of your files every time you save. You don't want to write a god-tier confession scene and then accidentally overwrite it.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=shardulm94.trailing-spaces Trailing Spaces] - Helps you find and fix trailing spaces. You'll put them in your dialogue by accident more often than you'd think.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=GrapeCity.gc-excelviewer Excel Viewer] - Makes working with CSVs easier.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=inoueben.encdetectjp encdetec jp] - Warns you if you're opening a file with the wrong encoding. Unfortunately, it can't distinguish between UTF-8 and UTF-8-BOM.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=mechatroner.rainbow-csv Rainbow CSV] - Syntax highlighting for CSV files.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=sgryjp.japanese-word-handler Japanese Word Handler] - Makes it easier to move between words when editing Japanese text. Most useful for translators.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=alefragnani.Bookmarks Bookmarks] - Bookmark lines in a file and jump to them.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=Gruntfuggly.todo-tree Todo Tree] - Shows TODOs in a tree, so you can find and implement them more easily.&lt;br /&gt;
&lt;br /&gt;
Alternately, you can use one of these:&lt;br /&gt;
* [https://notepad-plus-plus.org/ https://notepad-plus-plus.org/] - The least laggy text editor around.&lt;br /&gt;
* [https://sakura-editor.github.io/ https://sakura-editor.github.io/] - Text editor by japanese for japanese. Has some features specifically for japanese language.&lt;br /&gt;
&lt;br /&gt;
=Diffing Tool=&lt;br /&gt;
Git will only merge updates not already merged. Because of this external tools are needed to compare things larger in scope, for instance entire games. &amp;lt;br /&amp;gt;&lt;br /&gt;
The recommended one is [http://kdiff3.sourceforge.net/ KDiff3]. It can be linked to GitKraken but that is not recommended as it requires further tweaking.&lt;br /&gt;
&lt;br /&gt;
=Shift-jis Converter=&lt;br /&gt;
Depending on the Emuera version used, era can only run files with certain encodings, two of them being Shift JIS and the other being UTF-8 BOM. The difference is that some programs like GitKraken and node.js (Visual Studio Code uses that for searching unopened files) cannot decode Shift JIS. Because of this games are converted to UTF-8 BOM in most cases instead. &amp;lt;br /&amp;gt;&lt;br /&gt;
There are five methods.&lt;br /&gt;
* [https://gitgud.io/CRER/eraencodingconverter/-/releases EraEncodingConverter] - C# program that can convert file line endings and encoding (UTF-8 by default). Has compiled executables for Windows, MacOS and Linux and a Python 3 version that has less features but can autodetect encodings for converting. &lt;br /&gt;
* [https://github.com/vickyorlo/SHIFTJIS-B-Gone SHIFTJIS-B-Gone] - Python 3 script used with the command line. &lt;br /&gt;
* [https://gitgud.io/era-games/translation-tools/tree/c%23-shift-jis-solution/base ShiftJisFuckOff] - Pre-compiled c# executable used by dropping a folder on top of it. It is easier to use than the above one but might be incompatible with anything that is not Windows.&lt;br /&gt;
* [https://gitlab.com/aimino777/fix-things https://gitlab.com/aimino777/fix-things] - Program for windows written in C++, it also counts/converts different line endings and checks file extension case. It's also more polite.&lt;br /&gt;
* Manually converting it using a text editor - As the process has to be done file-by-file it is not recommended. It does have merits though in case the above two fail.&lt;br /&gt;
Short authorization [https://wiki.eragames.rip/index.php/Contributing/Login_In_Visual_Studio_code guide] in gitgud account when using Visual studio Code&lt;br /&gt;
&lt;br /&gt;
=Translation Tools=&lt;br /&gt;
[[File:MTL_Guide.png|thumbnail|A quick guide to MTL. Translation Aggregator (left) and ChiiTrans (right)]]&lt;br /&gt;
To translate games, often more than one program is used as Japanese and English are very far apart in terms of grammar and vocabulary. Most use the clipboard to read input, meaning copied text is instantly transfered and translated to the output window.&lt;br /&gt;
* [https://mega.nz/#!7bQAgaCJ!D2kFihq2zQY1xG7jp5-uDnWqsO7ratKM7wZXvAV1xmc%20 Translation Aggregator] - Aggregator for translation services including Google, Bing, Yandex etc.&lt;br /&gt;
* [https://mega.nz/#!qpNAXC7R!hJyxXV3umjbqP7zvxR7-8kahaGGRrWgN_FhU7g8QBdM Chiitrans Lite] - Has a benefit over Translation Aggregator by linking up against [https://jisho.org jisho] and getting the definitions of words that way. &lt;br /&gt;
* [https://mega.nz/#!zsVgxIbZ!gAdr3d7n_rjXC-KpmgJv_7A4eRvrryESNcEAWXKljDQ ATLAS v14] - Offline dictionary for use by Chiitrans Lite or Translation Aggregator. Unfortunately installation is doing though MSI app which prevents it from install in windows 10&lt;br /&gt;
* [[Emuera-Rikaichan]] - Use this if you already know basic grammar but don't know every word in japanese language, this will give you a popup translation for words and common phrases in japanese when you hover your mouse over them. Is available in both Emuera-Anchor and Emuera.EMEE.&lt;br /&gt;
&lt;br /&gt;
;Note on translating&lt;br /&gt;
This will need an entire page for itself, but here are a few pointers about machine translation.&lt;br /&gt;
&lt;br /&gt;
* '''Never trust anything''' Just because Google Translate says something that does not make it true. This might be good enough for playing but not for translating. It is often impossible to map anything between English and Japanese 1-to-1. Some concepts and words might mean different things, several things, or might not exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Learn the grammar''' If studied an hour per day it will take about a week or so to get to levels  where Chiitrans Lite becomes helpful. Once the sentences are reduced to particles, verbs, nouns, and adjectives, translation will be easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Learn hiragana and katakana''' Coming across &amp;quot;ローター&amp;quot; in the code and having to look that up takes time, with just katakana it becomes &amp;quot;rootaa&amp;quot; instead - rotor. Learning hiragana makes it easier to tell sentences apart at a glance - it goes from scribbles to something recognized if not known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Never use search and replace''' Just avoid it entirely, it is a dangerous tool that more easily does harm than good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Learn the Text Editor''' This involves selecting multiple lines, using REGEX, and other particularities of the program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a more complete guide, go here ''[[https://wiki.eragames.rip/index.php/Getting_Started/Computer-assisted_translation Computer-assisted translation]]''.&lt;br /&gt;
&lt;br /&gt;
=Workflow=&lt;br /&gt;
[[File:Eragames Git Workflow.png|thumbnail|right|Current workflow all games are encouraged to follow.]]&lt;br /&gt;
Here the complete workflow is described, from Japanese updates to English releases. First each branch is described.&lt;br /&gt;
;game/japanese&lt;br /&gt;
Japanese games are released in three versions, standalone, character dialog, and patches. Unless there has been a considerable amount of time since the last standalone - months or years - the latter two are ignored.&lt;br /&gt;
Standalone versions contain everything required to run the game, and the latest standalone version of a game can be found in the game/japanese branch of that game. &lt;br /&gt;
;game/japanese-utf-8&lt;br /&gt;
If the game is not in UTF-8 BOM from the start it is converted and put in the game/japanese-utf-8 branch manually. The game/japanese-utf-8 branch should never be merged into another branch, nor should any branch merge into it.&lt;br /&gt;
;game/eng-translation&lt;br /&gt;
Initially a branch of game/japanese-utf-8, and should optimally contain as few modifications as possible, preferably only the text itself. Additions are not a big problem but should be commented, while removing something warrants a good reason. If something is needed for the game to make sense in English, it naturally goes here. &amp;lt;br /&amp;gt;&lt;br /&gt;
They should contain a changelog with entries based on commits describing what has been done. &lt;br /&gt;
;feature/*&lt;br /&gt;
To change the game in ways other than pure text, feature branches are made. They are all branched off game/eng-translation and sit there self-contained until merged into eng-development. They should contain a readme or changelog describing what the feature does, how, and where.&lt;br /&gt;
;game/eng-development&lt;br /&gt;
Whenever a new update to game/eng-translation is made or a feature branch is in a ready state, they get merged into game/eng-development. But the branch itself should not contain original changes. &lt;br /&gt;
;game/release&lt;br /&gt;
When game/eng-development has been stable for a while the contents game/release is replaced with that of game/eng-development. The history of this branch should not contain any other branch.&lt;br /&gt;
&lt;br /&gt;
To autogenerate release notes, use this command:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
git shortlog [previous release tag]...[current release tag] --format=&amp;quot;%h%x09%s&amp;quot; --no-merges&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Ex. &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
git shortlog ANON_4.891_17-04-23...ANON_4.900_31-05-23 --format=&amp;quot;%h%x09%s&amp;quot; --no-merges&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Japanese updates&lt;br /&gt;
When Japanese updates are released game/japanese and game/japanese-utf-8 are updated as listed above. Then game/japanese-utf-8 is diffed with tool into game/eng-translation. It it because tools often lack git integration that game/eng-translation should contain as few differences as possible. &lt;br /&gt;
&lt;br /&gt;
'''Tips:''' &lt;br /&gt;
* Having a git client open to see which files and lines have been changed in game/japanese-utf-8 makes it easier to avoid diffing unnecessary files. &lt;br /&gt;
* Using comments like &amp;quot;;Custom code&amp;quot; also makes it clearer when to not overwrite code.&lt;br /&gt;
* Keeping a changelog of all new things helps, and doing that when diffing is easy.&lt;br /&gt;
&lt;br /&gt;
After the game/eng-translation has been updated it is time to update game/eng-development. The problem here is that some feature branches might contradict what the update just added. To avoid having to care about backward compatibility game/eng-development is simply deleted. A new game/eng-development is then created by branching game/eng-translation and applying the feature branches to that.&amp;lt;br /&amp;gt;&lt;br /&gt;
Should any merge conflict emerge then it can be fixed in game/eng-development if it is minor, but it would be better to fix it in the feature branch itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.eragames.rip/index.php?title=Contributing/eralang eralang] — Basics on the programming language behind era games. Recommended to  take a look at if it's your first time working with era.&lt;br /&gt;
&lt;br /&gt;
* [https://osdn.net/projects/emuera/wiki/FrontPage Japanese emuera documentation] — Much more completed documentation on eralang and emuera, naturally only in Japanese.&lt;br /&gt;
&lt;br /&gt;
* [http://eragames.referata.com/wiki/Contributing/GitKraken GitKraken] — Explains how to set up GitKraken properly with the eragames repository.&lt;br /&gt;
&lt;br /&gt;
=Setting up a new project=&lt;br /&gt;
The Japanese uploads are [http://book-shelf-end.com/up2/index.html here for touhou] and [http://book-shelf-end.com/up/index.html here for other things]. Account for both is era/era. It is there that new games are found. &amp;lt;br /&amp;gt;&lt;br /&gt;
Generally, Namanicha will add whatever new games are uploaded to the Git, so making new projects does not make sense.&lt;br /&gt;
&lt;br /&gt;
=Contributing to an ongoing project=&lt;br /&gt;
Begin by reading the above to understand what the process entails. Then ask in the discord.&lt;br /&gt;
&lt;br /&gt;
=Contributing to specific games=&lt;br /&gt;
eraTohoTW: [[Contributing/Modding TW]]&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
[[Erabasic tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41955</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41955"/>
		<updated>2025-07-22T05:53:29Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
Sometimes mobs are spawn with prefixes that modify their stats. Some of them have nasty stuff and some guarantee to provide some flags on capture.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stupid&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[Stupid]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Clumsy]&lt;br /&gt;
|&lt;br /&gt;
Sometimes have weak attacks&lt;br /&gt;
|-&lt;br /&gt;
| TooSmart&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.5&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x0.5&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[習得速度]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Petite&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Petite]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chonky&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x3&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x20&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.6&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.8&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:体型 = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomboy&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.8&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loli&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.75&lt;br /&gt;
* MaxMP x1.10&lt;br /&gt;
* ATK x0.9&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.45&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x1.1&lt;br /&gt;
* AVD x1.6&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = -1]&lt;br /&gt;
[TALENT:index:体型 = -1]&lt;br /&gt;
[TALENT:index:バストサイズ = -2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resilient&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x10&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Agile&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.8&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1.2&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Brave&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.1&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.9&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yandere&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x2.5&lt;br /&gt;
* DEF x0.8&lt;br /&gt;
* MATK x0.1&lt;br /&gt;
* MDEF x2.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x2.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:痛覚 = -1 ]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = -1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Milf&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:年齢 = 1 ]&lt;br /&gt;
[TALENT:index:バストサイズ = 1 ]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mekakure&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.75&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:性別嗜好 = -1]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
[TALENT:index:プライド = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tsundere&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1.2&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.55&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.9&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = 1 ]&lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pure&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x2&lt;br /&gt;
* DEF x2&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x2&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:度胸 = -1 ]&lt;br /&gt;
[TALENT:index:態度 = -1 ]&lt;br /&gt;
[TALENT:index:プライド = -1 ]&lt;br /&gt;
[TALENT:index:陽気／陰気 = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Retarded&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = -1]&lt;br /&gt;
|&lt;br /&gt;
sometimes DIMs you on attack for 1-3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Baka&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = -1]&lt;br /&gt;
|&lt;br /&gt;
Can freeze you for 1-3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Mischievous&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x3&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = 1]&lt;br /&gt;
|&lt;br /&gt;
Spawns traps upon you on attack&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.01-30&lt;br /&gt;
* MaxMP x0.01-30&lt;br /&gt;
* ATK x0.01-10&lt;br /&gt;
* DEF x0.01-20&lt;br /&gt;
* MATK x0.01-10&lt;br /&gt;
* MDEF x0.01-20&lt;br /&gt;
* HIT x0.01-20&lt;br /&gt;
* AVD x0.01-20&lt;br /&gt;
* EXP x10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
Can be extremely dangerous, Always rewarding. Gives random negative ailment on attack&lt;br /&gt;
|-&lt;br /&gt;
| Stunning&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.66&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = -1]&lt;br /&gt;
|&lt;br /&gt;
Sometimes stuns you 1-3 turns on attack&lt;br /&gt;
|-&lt;br /&gt;
| Nigger&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.01 or 10MP&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[Black skin] ehehe&lt;br /&gt;
|&lt;br /&gt;
Can freeze you on 1-3 turns. Fuck niggers&lt;br /&gt;
|-&lt;br /&gt;
| Deep Dark&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:マゾ = 1]&lt;br /&gt;
[TALENT:index:淫乱 = 1]&lt;br /&gt;
[TALENT:index:痛覚 = 1]&lt;br /&gt;
[TALENT:index:回復速度 = 1]&lt;br /&gt;
|&lt;br /&gt;
Inflicts darknesss on attack&lt;br /&gt;
|-&lt;br /&gt;
| Masohist&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x20&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x3&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:サド = 1]&lt;br /&gt;
[TALENT:index:倒錯的 = 1]&lt;br /&gt;
[TALENT:index:性的興味 = 1]&lt;br /&gt;
[TALENT:index:羞恥心 = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x50&lt;br /&gt;
* MaxMP x50&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x5&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x12&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x50&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = 1]&lt;br /&gt;
[TALENT:index:応答 = 1]&lt;br /&gt;
[TALENT:index:目立ちたがり = 1]&lt;br /&gt;
[TALENT:index:度胸 = 1]&lt;br /&gt;
[TALENT:index:謎の魅力 = 1]&lt;br /&gt;
[TALENT:index:カリスマ = 1]&lt;br /&gt;
|&lt;br /&gt;
Stronger variant of Leader&lt;br /&gt;
Summon random monsters around on attack, can summon summoners or rare monsters&lt;br /&gt;
|-&lt;br /&gt;
| Kuroneko&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:魅惑 = 1]&lt;br /&gt;
[TALENT:index:一線越えない = 1]&lt;br /&gt;
[TALENT:index:習得速度 = 1]&lt;br /&gt;
[TALENT:index:応答 = -1]&lt;br /&gt;
|&lt;br /&gt;
Inflicts darkness on attack&lt;br /&gt;
|-&lt;br /&gt;
| Maid&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1.5&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.55&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
[TALENT:index:痛覚 = -1 ]&lt;br /&gt;
[TALENT:index:汚臭耐性 = -2 ]&lt;br /&gt;
[TALENT:index:自己愛 = -1 ]&lt;br /&gt;
[TALENT:index:応答 = -1 ]&lt;br /&gt;
[TALENT:index:器用な指 = 1 ]&lt;br /&gt;
[TALENT:index:即落ち = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41954</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41954"/>
		<updated>2025-07-22T05:50:21Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stupid&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[Stupid]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Clumsy]&lt;br /&gt;
|&lt;br /&gt;
Sometimes have weak attacks&lt;br /&gt;
|-&lt;br /&gt;
| TooSmart&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.5&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x0.5&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[習得速度]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Petite&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Petite]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chonky&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x3&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x20&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.6&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.8&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:体型 = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomboy&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.8&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loli&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.75&lt;br /&gt;
* MaxMP x1.10&lt;br /&gt;
* ATK x0.9&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.45&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x1.1&lt;br /&gt;
* AVD x1.6&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = -1]&lt;br /&gt;
[TALENT:index:体型 = -1]&lt;br /&gt;
[TALENT:index:バストサイズ = -2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resilient&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x10&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Agile&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.8&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1.2&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Brave&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.1&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.9&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yandere&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x2.5&lt;br /&gt;
* DEF x0.8&lt;br /&gt;
* MATK x0.1&lt;br /&gt;
* MDEF x2.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x2.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:痛覚 = -1 ]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = -1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Milf&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:年齢 = 1 ]&lt;br /&gt;
[TALENT:index:バストサイズ = 1 ]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mekakure&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.75&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:性別嗜好 = -1]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
[TALENT:index:プライド = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tsundere&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1.2&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.55&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.9&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = 1 ]&lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pure&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x2&lt;br /&gt;
* DEF x2&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x2&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:度胸 = -1 ]&lt;br /&gt;
[TALENT:index:態度 = -1 ]&lt;br /&gt;
[TALENT:index:プライド = -1 ]&lt;br /&gt;
[TALENT:index:陽気／陰気 = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Retarded&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = -1]&lt;br /&gt;
|&lt;br /&gt;
sometimes DIMs you on attack for 1-3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Baka&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = -1]&lt;br /&gt;
|&lt;br /&gt;
Can freeze you for 1-3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Mischievous&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x3&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:習得速度 = 1]&lt;br /&gt;
|&lt;br /&gt;
Spawns traps upon you on attack&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.01-30&lt;br /&gt;
* MaxMP x0.01-30&lt;br /&gt;
* ATK x0.01-10&lt;br /&gt;
* DEF x0.01-20&lt;br /&gt;
* MATK x0.01-10&lt;br /&gt;
* MDEF x0.01-20&lt;br /&gt;
* HIT x0.01-20&lt;br /&gt;
* AVD x0.01-20&lt;br /&gt;
* EXP x10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
Can be extremely dangerous, Always rewarding. Gives random negative ailment on attack&lt;br /&gt;
|-&lt;br /&gt;
| Stunning&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.66&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = -1]&lt;br /&gt;
|&lt;br /&gt;
Sometimes stuns you 1-3 turns on attack&lt;br /&gt;
|-&lt;br /&gt;
| Nigger&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.01 or 10MP&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[Black skin] ehehe&lt;br /&gt;
|&lt;br /&gt;
Can freeze you on 1-3 turns. Fuck niggers&lt;br /&gt;
|-&lt;br /&gt;
| Deep Dark&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:マゾ = 1]&lt;br /&gt;
[TALENT:index:淫乱 = 1]&lt;br /&gt;
[TALENT:index:痛覚 = 1]&lt;br /&gt;
[TALENT:index:回復速度 = 1]&lt;br /&gt;
|&lt;br /&gt;
Inflicts darknesss on attack&lt;br /&gt;
|-&lt;br /&gt;
| Masohist&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x20&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x3&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:サド = 1]&lt;br /&gt;
[TALENT:index:倒錯的 = 1]&lt;br /&gt;
[TALENT:index:性的興味 = 1]&lt;br /&gt;
[TALENT:index:羞恥心 = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x50&lt;br /&gt;
* MaxMP x50&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x5&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x12&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x50&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = 1]&lt;br /&gt;
[TALENT:index:応答 = 1]&lt;br /&gt;
[TALENT:index:目立ちたがり = 1]&lt;br /&gt;
[TALENT:index:度胸 = 1]&lt;br /&gt;
[TALENT:index:謎の魅力 = 1]&lt;br /&gt;
[TALENT:index:カリスマ = 1]&lt;br /&gt;
|&lt;br /&gt;
Stronger variant of Leader&lt;br /&gt;
Summon random monsters around on attack, can summon summoners or rare monsters&lt;br /&gt;
|-&lt;br /&gt;
| Kuroneko&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x5&lt;br /&gt;
* MDEF x5&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:魅惑 = 1]&lt;br /&gt;
[TALENT:index:一線越えない = 1]&lt;br /&gt;
[TALENT:index:習得速度 = 1]&lt;br /&gt;
[TALENT:index:応答 = -1]&lt;br /&gt;
|&lt;br /&gt;
Inflicts darkness on attack&lt;br /&gt;
|-&lt;br /&gt;
| Maid&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1.5&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.55&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x2&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
[TALENT:index:痛覚 = -1 ]&lt;br /&gt;
[TALENT:index:汚臭耐性 = -2 ]&lt;br /&gt;
[TALENT:index:自己愛 = -1 ]&lt;br /&gt;
[TALENT:index:応答 = -1 ]&lt;br /&gt;
[TALENT:index:器用な指 = 1 ]&lt;br /&gt;
[TALENT:index:即落ち = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41953</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41953"/>
		<updated>2025-07-22T05:02:31Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stupid&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[Stupid]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Clumsy]&lt;br /&gt;
|&lt;br /&gt;
Sometimes have weak attacks&lt;br /&gt;
|-&lt;br /&gt;
| TooSmart&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.5&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x0.5&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[習得速度]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Petite&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Petite]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chonky&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x3&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x20&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.6&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.8&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:体型 = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomboy&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.8&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loli&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.75&lt;br /&gt;
* MaxMP x1.10&lt;br /&gt;
* ATK x0.9&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.45&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x1.1&lt;br /&gt;
* AVD x1.6&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = -1]&lt;br /&gt;
[TALENT:index:体型 = -1]&lt;br /&gt;
[TALENT:index:バストサイズ = -2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resilient&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x10&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Agile&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.8&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1.2&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Brave&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.1&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.9&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yandere&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x2.5&lt;br /&gt;
* DEF x0.8&lt;br /&gt;
* MATK x0.1&lt;br /&gt;
* MDEF x2.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x2.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:痛覚 = -1 ]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = -1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Milf&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.5&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:年齢 = 1 ]&lt;br /&gt;
[TALENT:index:バストサイズ = 1 ]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mekakure&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.75&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:性別嗜好 = -1]&lt;br /&gt;
[TALENT:index:快感応答 = 1]&lt;br /&gt;
[TALENT:index:プライド = 1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tsundere&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1.2&lt;br /&gt;
* ATK x1.7&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.2&lt;br /&gt;
* MDEF x1.55&lt;br /&gt;
* HIT x1.2&lt;br /&gt;
* AVD x0.9&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
[TALENT:index:自己愛 = 1 ]&lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41952</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41952"/>
		<updated>2025-07-22T04:52:52Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stupid&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[Stupid]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Clumsy]&lt;br /&gt;
|&lt;br /&gt;
Sometimes have weak attacks&lt;br /&gt;
|-&lt;br /&gt;
| TooSmart&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.5&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x0.5&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[習得速度]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Petite&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Petite]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chonky&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x3&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x20&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.6&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.8&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:体型 = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomboy&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.8&lt;br /&gt;
* ATK x1.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.7&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:応答 = 1 ]&lt;br /&gt;
[TALENT:index:プライド = 1 ]&lt;br /&gt;
[TALENT:index:貞操 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loli&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.75&lt;br /&gt;
* MaxMP x1.10&lt;br /&gt;
* ATK x0.9&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1.45&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x1.1&lt;br /&gt;
* AVD x1.6&lt;br /&gt;
* EXP x1.2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:プライド = -1]&lt;br /&gt;
[TALENT:index:体型 = -1]&lt;br /&gt;
[TALENT:index:バストサイズ = -2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resilient&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x2&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x10&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Agile&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.8&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1.2&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x1.5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41951</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41951"/>
		<updated>2025-07-22T04:46:14Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stupid&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x0.5&lt;br /&gt;
* MDEF x0.5&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[Stupid]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x1&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x0.5&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Clumsy]&lt;br /&gt;
|&lt;br /&gt;
Sometimes have weak attacks&lt;br /&gt;
|-&lt;br /&gt;
| TooSmart&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x0.5&lt;br /&gt;
* MaxMP x0.5&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x0.5&lt;br /&gt;
* MATK x2&lt;br /&gt;
* MDEF x2&lt;br /&gt;
* HIT x0.5&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x0.7&lt;br /&gt;
| &lt;br /&gt;
[習得速度]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Petite&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[Petite]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chonky&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x10&lt;br /&gt;
* MaxMP x3&lt;br /&gt;
* ATK x1&lt;br /&gt;
* DEF x1&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x1&lt;br /&gt;
* AVD x1&lt;br /&gt;
* EXP x2&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:肉付き = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x20&lt;br /&gt;
* MaxMP x1&lt;br /&gt;
* ATK x1.6&lt;br /&gt;
* DEF x1.2&lt;br /&gt;
* MATK x1&lt;br /&gt;
* MDEF x1&lt;br /&gt;
* HIT x0.8&lt;br /&gt;
* AVD x0.8&lt;br /&gt;
* EXP x3&lt;br /&gt;
| &lt;br /&gt;
[TALENT:index:体型 = 3]&lt;br /&gt;
[TALENT:index:回復速度 = 1 ]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41950</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41950"/>
		<updated>2025-07-22T04:35:42Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= Prefixes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left&amp;quot; | Mixing List&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Floor&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Stat Modifiers&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Flags&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Additional&lt;br /&gt;
|-&lt;br /&gt;
| Fat&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
* MaxHP x2&lt;br /&gt;
* MaxMP x0.75&lt;br /&gt;
* ATK x0.5&lt;br /&gt;
* DEF x1.20&lt;br /&gt;
* MATK x0.8&lt;br /&gt;
* MDEF x0.8&lt;br /&gt;
* HIT x0.6&lt;br /&gt;
* AVD x0.2&lt;br /&gt;
* EXP x0.8&lt;br /&gt;
| &lt;br /&gt;
[fat]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41949</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41949"/>
		<updated>2025-07-22T04:21:32Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
&lt;br /&gt;
= The life after 30 =&lt;br /&gt;
Game difficulty is getting on a peak after reaching 30 level of the dungeon. The most of the hardest rooms can be generated after this, same as more rare enemies with higher stats. Some things are nasty and you can wiped out just in one turn. To avoid that be sure to check the things&lt;br /&gt;
*Sniff a lot of the powders.&lt;br /&gt;
*Always check name of the approaching enemy. &amp;quot;Rare&amp;quot; ones are more dangerous, especially if they have nasty prefixes like chaotic, champion e.t.c. But they are incredibly handy to catch.&lt;br /&gt;
*Aim to wear the most resists in your gear as you can.&lt;br /&gt;
*Dont rush on things that hard to chew on. Even if average monsters are weak, rare ones with nasty prefixes are can be strong enough.&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41948</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41948"/>
		<updated>2025-07-22T04:11:36Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Building list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Hearth&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41947</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41947"/>
		<updated>2025-07-22T04:10:37Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. DEX and INT give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. STR and VIT gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders and bottles into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
=== Glassmaker ===&lt;br /&gt;
Makes a glass with bottles from a sand daily. Requires a room with heat source&lt;br /&gt;
=== BrickMaker ===&lt;br /&gt;
Refines a bricks from clay. Advanced building material with better bonuses. Requires Fire source that is inside of the room&lt;br /&gt;
=== Smelter ===&lt;br /&gt;
Smelts raw ore into ignots cat can be used further. Requires fuel. Depends from DEX and VIT Requires Fire source that is inside of the room&lt;br /&gt;
=== Coalmaker ===&lt;br /&gt;
Makes coal from wood. Depends from Dex and Vit. Requires Fire source that is inside of the room&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41946</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41946"/>
		<updated>2025-07-22T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Building list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Bed&lt;br /&gt;
Provides a daily favor bonus to your slaves&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookcase&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. AGI give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. CON gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41945</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41945"/>
		<updated>2025-07-22T03:50:58Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
Jobs are available slots for your slaves that gives a various bonuses and activates some of the events. Usually all of the jobs have their own skill&lt;br /&gt;
=== Cook ===&lt;br /&gt;
Increase max hunger. Unlocks &amp;quot;Kiss the cook&amp;quot; event. Some attacks are depending on hunger later on so it would be nice damage multiplier. AGI give bonuses. First campfire provides a bonus, same as all heatsource furniture that inside of the room&lt;br /&gt;
=== Researcher ===&lt;br /&gt;
Unlocks the technologies. The most of them have infinite amount of levels to update. INT/MEN stat gives bonuses. Build more bookshelfs&lt;br /&gt;
=== Miller ===&lt;br /&gt;
Unlocks after quern/millstone has built. Process all herbs that is in house inventory into a powders that improves MaxHP or MaxMP permanently. CON gives bonuses &lt;br /&gt;
=== Organizer ===&lt;br /&gt;
Moves all materials from characters inventory into a house. No further improvements.&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
Refines powders into a potions. Improved by heat source furniture.&lt;br /&gt;
=== Smith ===&lt;br /&gt;
Can produce various equipment at the end of the day. Workers smithing skill and furniture gives higher tier of the gear&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41944</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41944"/>
		<updated>2025-07-22T03:35:44Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Mostly translated. Except tome late game quests&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41943</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41943"/>
		<updated>2025-07-22T03:33:25Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
===Architect leveling guide===&lt;br /&gt;
There is two ways to leveling architect skill. By building stuff and by using architect scrolls.&lt;br /&gt;
At lower level building stuff would be more preferable, but at first take some architect researches. They are extra cheap and gives incredible bonus.&lt;br /&gt;
After getting few levels aim on building campfire and leveling it up.&lt;br /&gt;
If you were unable to update campfire - you can build a bedrolls and leveling them up instead.&lt;br /&gt;
Build your first room as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41942</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41942"/>
		<updated>2025-07-22T03:27:59Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Research skyrocket boost guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
* 1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
* 2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
* 3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
* 4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41941</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41941"/>
		<updated>2025-07-22T03:27:22Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research skyrocket boost guide ===&lt;br /&gt;
1. Catch a slave with high amount of INT/MEN. Some uniques (from quest or not) can be a good choice, so you can take descent researcher early.&lt;br /&gt;
2. Build smallest 3x3 room from stone or wood&lt;br /&gt;
3. Build bookshelfs from different materials inside of it. &lt;br /&gt;
4. Focus on researching Waifu sausage update, RLkea update, Rooms architecture and no reddit update. &lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41940</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41940"/>
		<updated>2025-07-22T03:14:41Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/erar2r Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
The most of the furniture can be built with various materials, making this furniture more effective. Otherwise, the color of furniture would be changed as well, same as light if building generates it. Some material have different purpose. For example Marble have more estatic view that boosts common furniture well, but obsidian have superb bonus for cooking, smelting and alchemy.&lt;br /&gt;
&lt;br /&gt;
===Room bonus===&lt;br /&gt;
The furniture that build inside of the room provides bonus for various jobs.  Otherwise, the size, level and material improves bonus to all furniture inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first created campfire will provide unique cook bonus regardless of room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room. Rooms can be deleted or upgraded like furniture by targeting the middle tile of the room.&lt;br /&gt;
* Smelter&lt;br /&gt;
Advanced version of campfire that provides higher bonus for smelting. Provides a cooking bonus too, but for a little bit&lt;br /&gt;
* Kiln&lt;br /&gt;
Advanced version of campfire that provides more bonus at cooking and alchemy&lt;br /&gt;
* Millstone&lt;br /&gt;
Building that unlocks a milling job and improves daily amount of the herbs to grinding into powder. Eating powder gives permanent bonus to MaxHP or MaxSP and can be refined further into potions.&lt;br /&gt;
* Bookshelf&lt;br /&gt;
Gives research bonus for daily slaves job.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraClick%26Idle&amp;diff=41934</id>
		<title>EraClick&amp;Idle</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraClick%26Idle&amp;diff=41934"/>
		<updated>2025-07-02T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
EraClick&amp;amp;Idle&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): Nameless&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Almost all gameplay and story.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eraclickIdle Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
An RPG clicker game about Cocona's adventures. Grind your skills and combat abilities to complete the dungeon and progress in the story. H content included&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraAkumaMaid&amp;diff=41895</id>
		<title>EraAkumaMaid</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraAkumaMaid&amp;diff=41895"/>
		<updated>2025-02-28T06:30:14Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraAkumaMaid-Title.png|160px]]  &lt;br /&gt;
eraAkumaMaid&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Trainer&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ???&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.061&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active, translated gameplay&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eraAkumaMaid/-/tree/game/eng-translation?ref_type=heads Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [http://era.moe.hm/cgi/era2/upload.php?andor=and&amp;amp;sword=era%B0%AD%CB%E2%A4%C7%A5%E1%A5%A4%A5%C9&amp;amp;mode=ret Japanese Uploads]&lt;br /&gt;
|}&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
Live a lewd everyday life with a maid Onee-san!&lt;br /&gt;
&lt;br /&gt;
Because you have unique [regenerating soul] trait, akuma maid are offer her services in exchange of your soul&lt;br /&gt;
&lt;br /&gt;
Additionally, you can invite over plenty of other different mystical characters, all looking forward to get some of the Player's mana.&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
The game is a variant of [[eraSQN]], having big part of its training engine and mechanics, mixed in with some day to day school life. You can only control your character on the breaks or after class.&lt;br /&gt;
&lt;br /&gt;
Days usually go like this:&lt;br /&gt;
&lt;br /&gt;
School time -&amp;gt; Night time (at home) -&amp;gt; Day End, Day Summary, Repeat&lt;br /&gt;
&lt;br /&gt;
Each week is 7 days, with 6 of the days you going to school. On Sunday you are able to go on a date with a select girl.&lt;br /&gt;
&lt;br /&gt;
Every Year lasts 56 days with holidays (such as &amp;quot;Bunny Suit Day&amp;quot; or &amp;quot;Valentine's Day&amp;quot;) spread between.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
The player character has a unique disposition where they have multiple souls, regenerating at the end of the day. That makes possible to make deals with devils obtaining skills and modifications. &lt;br /&gt;
&lt;br /&gt;
Most characters get parts of your soul every time you climax, therefore they're always interested in doing H things with the player.&lt;br /&gt;
&lt;br /&gt;
You start off with 2 souls and 1 regeneration/day. These numbers can increase (not sure about requirements).&lt;br /&gt;
&lt;br /&gt;
Some notes about sex:&lt;br /&gt;
* If you want to fuck a character's womb, you need Lewd Crest Lv. 4, which makes the cervix more flexible.&lt;br /&gt;
* Cumming directing in a character's womb increases fertilization rate dramatically (even on safe days it is possible to increase the percentage by 12%)&lt;br /&gt;
* Characters who didn't have the [Soul Absorption] ability can get it through the Lewd Mark (Lv. 3). Characters who already have the ability can level it up through the Lewd Mark.&lt;br /&gt;
* The higher level the [Soul Absorption] ability, the more soul you lose per-ejaculation (0.05 increase per level).&lt;br /&gt;
* You can pee in any orifice you want, you just need to have your pee bar high enough (can be achieved by drinking tea).&lt;br /&gt;
* Nipple-fuck exists in the cheat menu (can only be done to characters with both Large Breasts and Lewd Breasts)&lt;br /&gt;
* After you fucked with a character in the vagina, you are able to sleep-rape them in the vagina (it is possible to fertilize them like this).&lt;br /&gt;
* Too-large insertions can cause genital tearing, which takes some days to heal and will decrease Favorability during sex.&lt;br /&gt;
* Fertilization does not equal pregnancy, as the fertilized egg needs to implant itself. The chance of implantation is usually around 40-50%. Suggestion: save before day ends then keep reloading/ending the day until the egg implants.&lt;br /&gt;
* I can't find my children.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
There is a visual face system and you can edit the faces of many characters. There is a panty image system too. (Both need to be manually activated via the Config menu in the game).&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Unlike many era games, this game has no &amp;quot;Hate Mark&amp;quot; system, although according to the author there is something called Antipathy gems (need info). &lt;br /&gt;
&lt;br /&gt;
Some characters have endings while others simply have unique interactions. See [[/Characters/]]&lt;br /&gt;
&lt;br /&gt;
= Cheats = &lt;br /&gt;
&lt;br /&gt;
Cheats can be accessed via opening the &amp;quot;Debug&amp;quot; file (in the same location as Emurera-Anchor). After opening a game file in &amp;quot;Debug&amp;quot;, a &amp;quot;Debug menu&amp;quot; option will reveal itself.&lt;br /&gt;
&lt;br /&gt;
= State = &lt;br /&gt;
&lt;br /&gt;
The game is being actively translated. None of the characters have translated dialog.&lt;br /&gt;
&lt;br /&gt;
But big part of the menus, commands and character statuses are already translated.&lt;br /&gt;
&lt;br /&gt;
= FAQ = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Where i can obtain more souls capacity?&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First improvement from 2 to 3 maxSouls will come at day and if you spent enough of the souls summary. Futher upgrades for soul capacity you can request from character with id 49.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:EraAkumaMaid]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=41886</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=41886"/>
		<updated>2024-11-06T03:53:08Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Date sim, turn battler and managment game&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.042&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/erablue_resort-eng-translation.zip Latest translated build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/erablue-resort/erablue_resort/wiki Japanese wiki.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GrandBlueFantasy themed era game with same combat mechanics, also have tw like training with resort managment&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the governor of the pleasure and orgasms。&lt;br /&gt;
You was ordered to gather ZP, the energy that comes from the orgasms, to use the their power to do whatever you want。&lt;br /&gt;
Let's develop the island into resort by gathering  persons together, make them cum and collect ZP。&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=41883</id>
		<title>EraBlueResort</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraBlueResort&amp;diff=41883"/>
		<updated>2024-10-24T07:49:07Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: Created page with &amp;quot;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot; ! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:BlueResortLogo.png]] &lt;br /&gt;
EraBlueResort&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Date sim, turn battler and managment game&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.042&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/daughter-patch/erablue_resort/releases Japanese branch]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erablue_resort/erablue_resort-eng-translation.zip Latest translated build.]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A GrandBlueFantasy themed era game with same combat mechanics, also have tw like training with resort managment&lt;br /&gt;
&lt;br /&gt;
You are the contractor of the primal being 「era」 - the governor of the pleasure and orgasms。&lt;br /&gt;
You was ordered to gather ZP, the energy that comes from the orgasms, to use the their power to do whatever you want。&lt;br /&gt;
Let's develop the island into resort by gathering  persons together, make them cum and collect ZP。&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:BlueResortLogo.png&amp;diff=41882</id>
		<title>File:BlueResortLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:BlueResortLogo.png&amp;diff=41882"/>
		<updated>2024-10-24T07:45:24Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Category:Games&amp;diff=41825</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Category:Games&amp;diff=41825"/>
		<updated>2024-07-29T06:29:30Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of era games which are exists in Era games repository. There is more untranslated or prototypes exist in japanese resources.  [[https://wiki.eragames.rip/index.php/Category:Translated list of translated games]]&lt;br /&gt;
&lt;br /&gt;
External links:&lt;br /&gt;
&lt;br /&gt;
Era Games list in repository [https://gitgud.io/era-games/]&lt;br /&gt;
&lt;br /&gt;
Japanese sandox list with games prototypes [https://seesaawiki.jp/eraseries/d/sandbox]&lt;br /&gt;
&lt;br /&gt;
Shelf. Japanese source of the latest versions of era games(Only japanese version. Login and password &amp;quot;era&amp;quot;) [[http://book-shelf-end.com/up/]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraAkumaMaid&amp;diff=41740</id>
		<title>EraAkumaMaid</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraAkumaMaid&amp;diff=41740"/>
		<updated>2024-07-14T01:55:29Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraAkumaMaid-Title.png|160px]]  &lt;br /&gt;
eraAkumaMaid&lt;br /&gt;
|-&lt;br /&gt;
| Genre: Trainer&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ???&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.061&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active, translated gameplay&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eraAkumaMaid Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [http://era.moe.hm/cgi/era2/upload.php?andor=and&amp;amp;sword=era%B0%AD%CB%E2%A4%C7%A5%E1%A5%A4%A5%C9&amp;amp;mode=ret Japanese Uploads]&lt;br /&gt;
|}&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
Live a lewd everyday life with a maid Onee-san!&lt;br /&gt;
&lt;br /&gt;
Because you have unique [regenerating soul] trait, akuma maid are offer her services in exchange of your soul&lt;br /&gt;
&lt;br /&gt;
Additionally, you can invite over plenty of other different mystical characters, all looking forward to get some of the Player's mana.&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
The game is a variant of [[eraSQN]], having big part of its training engine and mechanics, mixed in with some day to day school life. You can only control your character on the breaks or after class.&lt;br /&gt;
&lt;br /&gt;
Days usually go like this:&lt;br /&gt;
&lt;br /&gt;
School time -&amp;gt; Night time (at home) -&amp;gt; Day End, Day Summary, Repeat&lt;br /&gt;
&lt;br /&gt;
Each week is 7 days, with 6 of the days you going to school. On Sunday you are able to go on a date with a select girl.&lt;br /&gt;
&lt;br /&gt;
Every Year lasts 56 days with holidays (such as &amp;quot;Bunny Suit Day&amp;quot; or &amp;quot;Valentine's Day&amp;quot;) spread between.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
The player character has a unique disposition where they have multiple souls, regenerating at the end of the day. That makes possible to make deals with devils obtaining skills and modifications. &lt;br /&gt;
&lt;br /&gt;
Most characters get parts of your soul every time you climax, therefore they're always interested in doing H things with the player.&lt;br /&gt;
&lt;br /&gt;
You start off with 2 souls and 1 regeneration/day. These numbers can increase (not sure about requirements).&lt;br /&gt;
&lt;br /&gt;
Some notes about sex:&lt;br /&gt;
* If you want to fuck a character's womb, you need Lewd Crest Lv. 4, which makes the cervix more flexible.&lt;br /&gt;
* Cumming directing in a character's womb increases fertilization rate dramatically (even on safe days it is possible to increase the percentage by 12%)&lt;br /&gt;
* Characters who didn't have the [Soul Absorption] ability can get it through the Lewd Mark (Lv. 3). Characters who already have the ability can level it up through the Lewd Mark.&lt;br /&gt;
* The higher level the [Soul Absorption] ability, the more soul you lose per-ejaculation (0.05 increase per level).&lt;br /&gt;
* You can pee in any orifice you want, you just need to have your pee bar high enough (can be achieved by drinking tea).&lt;br /&gt;
* Nipple-fuck exists in the cheat menu (can only be done to characters with both Large Breasts and Lewd Breasts)&lt;br /&gt;
* After you fucked with a character in the vagina, you are able to sleep-rape them in the vagina (it is possible to fertilize them like this).&lt;br /&gt;
* Too-large insertions can cause genital tearing, which takes some days to heal and will decrease Favorability during sex.&lt;br /&gt;
* Fertilization does not equal pregnancy, as the fertilized egg needs to implant itself. The chance of implantation is usually around 40-50%. Suggestion: save before day ends then keep reloading/ending the day until the egg implants.&lt;br /&gt;
* I can't find my children.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
There is a visual face system and you can edit the faces of many characters. There is a panty image system too. (Both need to be manually activated via the Config menu in the game).&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Unlike many era games, this game has no &amp;quot;Hate Mark&amp;quot; system, although according to the author there is something called Antipathy gems (need info). &lt;br /&gt;
&lt;br /&gt;
Some characters have endings while others simply have unique interactions. See [[/Characters/]]&lt;br /&gt;
&lt;br /&gt;
= Cheats = &lt;br /&gt;
&lt;br /&gt;
Cheats can be accessed via opening the &amp;quot;Debug&amp;quot; file (in the same location as Emurera-Anchor). After opening a game file in &amp;quot;Debug&amp;quot;, a &amp;quot;Debug menu&amp;quot; option will reveal itself.&lt;br /&gt;
&lt;br /&gt;
= State = &lt;br /&gt;
&lt;br /&gt;
The game is being actively translated. None of the characters have translated dialog.&lt;br /&gt;
&lt;br /&gt;
But big part of the menus, commands and character statuses are already translated.&lt;br /&gt;
&lt;br /&gt;
= FAQ = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Where i can obtain more souls capacity?&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First improvement from 2 to 3 maxSouls will come at day and if you spent enough of the souls summary. Futher upgrades for soul capacity you can request from character with id 49.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:EraAkumaMaid]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraClick%26Idle&amp;diff=41558</id>
		<title>EraClick&amp;Idle</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraClick%26Idle&amp;diff=41558"/>
		<updated>2024-06-26T03:38:29Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: Created page with &amp;quot;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;  ! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
EraClick&amp;amp;Idle&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): Nameless&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: The most of the gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eraclickIdle Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
An RPG clicker game about Cocona's adventures. Grind your skills and combat abilities to complete the dungeon and progress in the story. H content included&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraTohoTenClicker&amp;diff=41555</id>
		<title>EraTohoTenClicker</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraTohoTenClicker&amp;diff=41555"/>
		<updated>2024-06-18T03:06:25Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|[[File:TohoTenScreenshot.png|300px]]  &lt;br /&gt;
EraTohoTenClicker&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): Nameless&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 1.00&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: All except some news.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eTC Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A small clicker game where Reimu resolve the sudden [P] dissapear in entire gensokyo.&lt;br /&gt;
Amount of the content in like on early cookie clicker with day or two to complete it.&lt;br /&gt;
The progress still going ever if you close the window. The game still progress after [P] discovery, giving various updates&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41554</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41554"/>
		<updated>2024-06-18T03:05:33Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:EraRL.png]] &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/era-r2r-development Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first builded campfire will provide unique cook bonus regarles from room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41553</id>
		<title>EraRL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraRL&amp;diff=41553"/>
		<updated>2024-06-18T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| [[File:TohoTenScreenshot.png]]  &lt;br /&gt;
EraRL&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ??? &lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Active.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl Repository link]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/eng-translation/erarl-eng-translation.zip Latest development build.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/pops-branch/erarl-eng-translation.zip Pops update.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/eracorrection/era-r2r-development Link for pops branch.]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/erarl/-/archive/game/japanese/erarl-eng-translation.zip Original Japan version.]&lt;br /&gt;
|-&lt;br /&gt;
| [http://wiki.eragames.rip/bugreport.php?game=rl Bug reporter.]&lt;br /&gt;
|}&lt;br /&gt;
* Roguelike game in Era engine&lt;br /&gt;
* Gameplay is translated.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
Roguelike game with gathering your own harem.&lt;br /&gt;
&lt;br /&gt;
= Character creation = &lt;br /&gt;
After input your main character's name and nickname you can pick character spiecies like in most other Era games. &amp;lt;br&amp;gt;&lt;br /&gt;
Character species like a hair/body type and penis size are in &amp;lt;code&amp;gt;[1003]Talent&amp;lt;/code&amp;gt; menu.&lt;br /&gt;
==Races==&lt;br /&gt;
A list of races which are present in game. All of them have a different species like unique bonuses, learning levelling or weapon skill speed and base stats.&lt;br /&gt;
* Human - The most abundant humanoid race in the world. They have high dexterity and intelligence. Their other stats are mediocre. They grow quickly and gain bonus to criticals at higher levels&lt;br /&gt;
* Elf - Beautiful beings with long ears. They are physically weak but have high aptitude for magic. Gain bonuses to poison resistance and dodge as level increases&lt;br /&gt;
* Beastfolk - A wide range of sub-races, from humans with animal ears to those who look like beasts themselves. They are excellent warriors, but poor at magic. Gain resistance to acid and to sound at higher levels&lt;br /&gt;
* Demon - Dwellers of darkness with blue or brown skin. They are clumsy with weapons, but have higher stats. Gain poison, darkness and chaos resistance as level increases&lt;br /&gt;
* Dwarf - Race which is skilled with blacksmithing. female dwarfs pubic hair is thick as a dwarf male's beard. Extremely dexterous and highly skilled warriors. Gain resistance to fire and cold at higher levels&lt;br /&gt;
* Orc - A race which originated from pigs. They are very horny. Love juices of their females have an aphrodisiac effect. Strong and sturdy, they are suitable warriors. Gain resistance to poison and darkness at higher levels&lt;br /&gt;
* Android - Mechanical life form created by an ancient mechanical civilization. Their reproductive organs are organic and they have incredible abilities at reproducing with those they identify as masters. They have the worst mental stats, but other stats like endurance are high, they grow quickly. They have a poison resistance from the beginning and gain cold resistance at higher levels.&lt;br /&gt;
* Homunculus - Artificial human created by mad researchers of the modern era. Their fragile bodies that look like beautiful dolls hold a high destructive power. Gain bonus to critical rate as level increases.&lt;br /&gt;
* Dragonkin - As their name states, they have the blood of a dragon. They have draconic traits like wings, horns scales and tails. They are pretty clumsy, but have excellent abilities. Gain resistance to fire, cold, electricity and acid at higher levels&lt;br /&gt;
* Insectman - A born warrior race with insect exoskeletons covering their body. They are  natural servants and instinctually seek to fulfil their masters desires. Gain acid and sound resistance at higher levels&lt;br /&gt;
* Golem - Magical creatures with souls sealed into their bodies, known as a magic puppets. They are very strong and durable. They are well known as a guardians since ancient times. Resistant to electric, poison and sound from thee beginning and gain acid resistance at higher levels&lt;br /&gt;
* Vampire - A dark race who drink blood to slake their thirst. They consider themselves superior beings and act like nobles. They have very good stats overall, but are lacking in mental abilities. Resistant to poison and darkness from thee beginning. Gain resistance to chaos and bloodsucking effects at higher levels.&lt;br /&gt;
* Angel - A servant of the gods who reside in heaven. Relations with earthly creatures, especially sexual intercourse are strongly forbidden and considered unclean. Angels would rather commit suicide than lay with a mortal. They have a high mental stat, but their intelligence is not so good. They have a holy resistance from the start and get dark and chaos resistance at higher levels&lt;br /&gt;
* Succubus - A sex monster that sucks out semen and uses it as a food source. They have an ability to collect semen through dreams and some of them can be virgins. Their body is weak, but very dexterous, probably because of their sexual skills. They have a chaos resistance from the beginning and gain poison resistance at higher levels&lt;br /&gt;
* Shinigami - Guide of the dead. They are symbols of death which become our last companion in this world. Their defence leaves much to be desired but they have a high firepower. Resistant to dark, holy and chaos from beginning and gain poison resistance at higher levels &lt;br /&gt;
* Demonkin - A race which came from the demon world just a century ago. They are said the be the original species of demons, and have demonic physical characteristics. They are great wizards and good magical warriors. They have resistance to holy and dark from the start&lt;br /&gt;
* Slime - Liquid magical creatures which can take human form. They are very durable, but have the worst magical ability. They have acid resistance from the start and gain poison resistance at higher levels&lt;br /&gt;
* Goblin - A kind of forest being. Their body and abilities are not much different from a common human child. Usually they are cocky, but become surprisingly obedient while sexually attracted. Gain resistance to poison, darkness and chaos at higher levels&lt;br /&gt;
* Eek - Small and fragile. They have pathetic abilities, but a very high growth rate. Gain acid resistance when levelled. They are often found doing chores in the dungeon because they are incredibly Skilled housekeepers, they are especially good in bed&lt;br /&gt;
* Chaos being - Created by the gods of chaos, they are highly unstable beings and their abilities will change over time: sometimes they will be excellent warriors, sometimes excellent wizards and sometimes they become just useless piles of meat. They are resistant to chaos from the beginning and gain resistance from blood sucking as their level increases&lt;br /&gt;
* Dunadain - An ancient race from the west. They grow very slowly but have very good abilities, especially in durability. They do not have any special race bonus&lt;br /&gt;
* Quylthulg - Originally they are mysterious lumps of formless flesh, but sometimes they can acquire a more beautiful form over the years which allow them to mate with other races. Originally they are immobile, they have low strength and agility, but are oversized and highly durable. They have chaos resistance from the start&lt;br /&gt;
* Undead - Lifeless bodies which continue to remain in this world with false life. They have high strength, intelligence and endurance, but they are clumsy and their mental abilities are poor. They have resistance to poison and darkness from thee start and gain chaos resistance at higher levels&lt;br /&gt;
* Fairy - A race with very small fragile body with insect wings. The lowest endurance of all races, but the highest magic abilities. Innate ability to fly, they gain evasion when levelling up&lt;br /&gt;
===Hidden races===&lt;br /&gt;
* Ultimate life form - The ultimate creature which is called the masterpiece among the creatures by the gods. Extremely powerful and almost unbeatable. Have all resistances from start&lt;br /&gt;
* God - A ruler who stands at the top of all beings in this world, with powerful abilities that live up to the name. Having all resistances from start&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Classes give you additional bonuses, which make your character more specialized in different styles of dungeon crawling.&lt;br /&gt;
* Warrior - A class with high strength and great dexterity and vitality. Best choice for beginners&lt;br /&gt;
* Wizard - A class with high intelligence, they have a good amount of mental and dexterity. They are fragile and require some experience to avoid some nasty stuff&lt;br /&gt;
* Monk - This class not only has a high amount of mental, but it is also durable. Having a powerful healing magic which makes your adventure comfortable&lt;br /&gt;
* Thief - More versatile warrior with higher dexterity which can handle all kinds of situations&lt;br /&gt;
* Knight - A warrior class with higher endurance built for durability. they have a good amount of mental and recovery magic.&lt;br /&gt;
* Spellblade - Intelligent dual class. This class has a high affinity with swords and magic and performs well as a warrior.&lt;br /&gt;
* Berserk - A warrior class focused on strength. Their poor magical skills make recovery magic impractical.&lt;br /&gt;
* Sage - A magical class with high intelligence and mental stats. They are experts in most kinds of magic&lt;br /&gt;
* Assassin - A dual class with higher dexterity and strength, and can use magic as well. They are fragile so struggle in drawn-out fights.&lt;br /&gt;
* Executioner - Dual class with highest attack power, but they are pretty fragile. For experienced players&lt;br /&gt;
* Tourist - Class for digital masochists. They have a fair amount of intelligence and average dexterity, but the rest of their stats are poor.&lt;br /&gt;
* Chaos warrior - Intelligent dual class, most durable of the duel classes. Their religion is always ≪Satan≫&lt;br /&gt;
* Unemployed - So-called ordinary people. Without any training it would be reckless to go on an adventure in this state&lt;br /&gt;
* Ninja - Class of the special task force from the East. They have an ability to find traps and are as proficient with magic as wizards. Female ninjas are called kunoichi&lt;br /&gt;
* Hero - Psycho type dual class. Very strong but grow very slowly&lt;br /&gt;
* Demon Overlord - Intelligent dual class. Very powerful but grows slowly&lt;br /&gt;
* God - The strongest dual class which is capable of anything. It grows incredibly slowly but it's worth it&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Unused gear can utilized with the &amp;quot;Sacrifice&amp;quot; action to gain faith with gods. You can only pick one god; changing gods will lose all faith with your previous god. With enough faith, your patron god will gift you unique weapons and slaves, like in the Elona roguelike.&lt;br /&gt;
* Godless of light ≪Elia≫ - The god of light who is said to have appeared at beginning of the world. She is governs light and law as the center of faith in this world. In canonical paintings she is depicted as a fleshy 20-25 year old beautiful girl with blue eyes and with long blond hair hanging down&lt;br /&gt;
* Godless of darkness ≪Valetta≫ - Evil goddess believed to be the twin sister of the light god Elia. She rules over darkness and chaos, often causing unecessary conflicts. In canonical paintings she is depicted as girl in her late teens, wearing a jet-black hooded robe&lt;br /&gt;
* Godless of elements ≪Elaine≫ - The godless of all elements in the world. She is considered the wife of the light god Elia. In canonical paintings she is depicated as around 20years old woman with short red hair, green eyes and a slender body covered with tight-fitting clothes&lt;br /&gt;
* God of chaos ≪Cthulhu≫ - A terrible monster from the delphs of the sea sinse ancient times and aquired devinity after centuries. As is said there is no one why can see it and keep sane. In canonical paintings it's depicted as an iondescribable monster with a lot of tentacles&lt;br /&gt;
* Godless of harvest ≪Tamamo≫ - She is considered as godless from the eastern countries and as the lover of Elia, the god of the light. In canonical paintings she is portrayed as a cunny woman with fox ears, small orange hair tied back in an eastern style. She was dressed in Miko uniform&lt;br /&gt;
* The Devil ≪Satan≫ - An evil god who affirms all desires. She is also believed to be a founder of the demon world. In canonical paintings she is depicted as neutrally dressed tomboyish woman with a short reddish black hair.&lt;br /&gt;
* Godless of freedom ≪Farais≫ - An evil god who controls all kind of freedom. Not even it's origin is known, and it's said to have come from outside this world. In canonical paintings she was depicted as faceless woman which covered with goat fur from her smiling head to toes. Horever thare are large differencences between paintings and they are not constant as other gods.&lt;br /&gt;
* Mother earth godless ≪Estal≫ - As diety said to symbolize the blessings of the Mothe Earth itself. She was considered the mother of the major dieties, including the light god Iris. According to the one theory she was distant ancestor of all life on earth. In canonical paintings she is depicted as a plump milf with big mommy milkies and behevolent mothers smile on her face&lt;br /&gt;
* Godless of war ≪Glendaul≫ - The godless of war and fire. She was also a godless of weapons and craftsmanship. Some say thas she was a god from another god. In canonical paintings  she is depicted as brave red-heired tomboyish woman in armor, carrying war hamer and an anvil&lt;br /&gt;
* Immortal godless ≪Alucard≫ -  An evil god who is sad to grant eternal life to her followers, as rumor says she is a vampire who lived more than 10.000 years and become a godless. In canonical paintings she is depicted is a vampire girl with pale face, glowing red eyes and sharp claws over her head&lt;br /&gt;
* Godless of nature ≪Ymir≫ - An ancient godless who prefere to live in natural way, She is believed to bless those who live with harmony in the forests. In canonical paintings she is depicted as tall, green-haired woman with thin cloth&lt;br /&gt;
* Godless of revenge ≪Katrina≫ - An evil godless who affirms all kind of revenge Since she became a pirate as well, she has aspect of saliors and pirates god as well. It is believed that the girl who spend her life to avenge her brother's death was blessed by a dark god. In canonical paintings she is depicted as red-haired wearing leather armor and holding a curved sword&lt;br /&gt;
* Godless of adventure ≪Nargus≫ - A godless whose supremacy is exploration of the unknown. As is said that an angel who exploder every place in this world and become a godless. In canonical paintings she is depicted as winged, black haired woman which dressed in black and holding a lantern&lt;br /&gt;
* Godless of death ≪Impulse≫ - An evil god which created death in the world. As is said the god of deaths which hunting the lives of countless living beings for gaining divinity. In canonical paintings she was depicted as a woman wearing black robe and carrying a scythe&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Gameplay is separated into training and quest/dungeon crawling.&lt;br /&gt;
Training is similar to the training from EmuEra with some modifications; questing and dungeon crawling are like normal roguelike gameplay. There is a small chance to enslave monsters after defeating them. &amp;lt;br&amp;gt; &lt;br /&gt;
For new quests and dungeons you can visit &amp;quot;Oracle&amp;quot;. &lt;br /&gt;
== Magic ==&lt;br /&gt;
Characters have 20 slots to memorize spells.&lt;br /&gt;
There is few categories of spells:&lt;br /&gt;
 * Neutral - making physical damage which can be absorbed by AC. INT based&lt;br /&gt;
 * Fire, Cold, Lightning - Elemental schools which aim on damage. INT based&lt;br /&gt;
 * Acid, Poison, Sound, Dark, Holy, Chaos - secondary elementary schools with nasty special effects. INT based&lt;br /&gt;
 * Support - Bunch of healing spells and buffs which comes handy to not magical characters too, especially &amp;lt;code&amp;gt;[101]Heal&amp;lt;/code&amp;gt;. MEN based.&lt;br /&gt;
 * Special powers - A special abilities which comes handy in some situations. Most of them are blocked by default. MEN based.&lt;br /&gt;
Every category except &amp;quot;support&amp;quot; and &amp;quot;special powers&amp;quot; have a similar spells with only one difference: type of damage.&lt;br /&gt;
Most spells are available to characters with low INT or MEN, but lacking of efficiency will make spell ineffective.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Every piece of equipment has special tags. For example, what slot the equipment occupies, the rarity, it's resists/damages, and the damage/AC of the equipment.&lt;br /&gt;
An example is given below of a character's loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic Leather armor(12+9)｛rElectricDarkHoly｝&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Relic&amp;lt;/code&amp;gt; is random prefix of rare equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Leather armor&amp;lt;/code&amp;gt; is name of equipment type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(12+9)&amp;lt;/code&amp;gt; is 12AC given by type of item type (Leather armor) and 9AC given by enchants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛rElectricDarkHoly｝&amp;lt;/code&amp;gt;are bonuses for for resist to electric dark and holy element spells.&amp;lt;br&amp;gt;&lt;br /&gt;
For next example is weapon.&lt;br /&gt;
&amp;lt;code&amp;gt;[4] - HandR : Katana(20+5)｛+Living｝&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Katana&amp;lt;/code&amp;gt; is name of weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(20+5)&amp;lt;/code&amp;gt; is damage where 20 is own by weapon type(katana) and 5 are enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;｛+Living｝&amp;lt;/code&amp;gt;is unique perk of gear which gives better regeneration for character&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment can be enchanted between sessions in &amp;quot;prepare carefully&amp;quot;. The cost is increasing after each enchant and lowered by blacksmithing skill&lt;br /&gt;
&lt;br /&gt;
=Houseworking=&lt;br /&gt;
Make your slaves useful if they are trained enough. Attach them on jobs for fun and profit.&lt;br /&gt;
&lt;br /&gt;
=Housing=&lt;br /&gt;
Housing will become available after complete &amp;quot;Deal with landowner&amp;quot; (5lvl req.). All resources which are ha&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;vested are used for construct building and furniture and get passive bonuses for &amp;lt;code&amp;gt;Housework&amp;lt;/code&amp;gt; and daily profit with bonuses as result. More advanced jobs are available.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
All buildings and rooms having a levels and can be improved with uppercase &amp;quot;&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;quot; button by default. Higher levels will multiply furniture bonuses, but require more material and architect skill. Also furniture and room bonuses are depending on material which they are builded on. For example obsidian which more useful for furnace than for decor, marble is reverse.&lt;br /&gt;
&lt;br /&gt;
===Building list===&lt;br /&gt;
* Shelter&lt;br /&gt;
The first available building. Gives favor for your slaves daily and gives that bonus either inside or outside&lt;br /&gt;
* Campfire&lt;br /&gt;
Campfire will boost cooking job as well. The first builded campfire will provide unique cook bonus regarles from room.&lt;br /&gt;
* Room&lt;br /&gt;
Rooms are used to combine your furniture together and activates room bonus from them. Room bonuses will affect various houseworks in the game.&lt;br /&gt;
Rooms are must be built in free space or inside other room. Rooms can share same walls as well, but be careful, next room will override the shape of previous room if it was build on it. Furniture inside multiple rooms will provide default room bonuses for all those room.&lt;br /&gt;
* Other furniture&lt;br /&gt;
Other furniture is one tiled and gives various room effects.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
Most of researches are unlimited and affect dungeon crawling system as well as a training ones. Researches are become available after attaching slave into &amp;lt;code&amp;gt;researcher&amp;lt;/code&amp;gt; job&lt;br /&gt;
Job is affected by &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MEN&amp;lt;/code&amp;gt; stats as well as same skill. Research job is also can be multiplied by room bonus and keeping bookcases from different materials at highest levels will boost research gain.&lt;br /&gt;
&lt;br /&gt;
* Backpack Delight - gives +1 max character inventory. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sap of dracula - Unlocks unique melee/ranged lifesteal move. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 500)&amp;lt;/code&amp;gt; &lt;br /&gt;
* Hearth update - Multiples effects from all hearth furniture such as campfire, forge or kiln by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rooms architecture - Multiple room bonus from all rooms by 0.1. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* RLkea update - Multiple bonus from non fire furniture by 0.2. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Carpentry effeciency - Reduce wooden building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Masonry effeciency - Reduce stone building cost by formula &amp;lt;code&amp;gt;INPUT_NUMBER / (1 + ((RESEARCH_LEVEL^2 + 1) / 2)&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 2500)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tax evasion - Reduce tax by 1/10 and nullify taxes at 10 level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rod MP dispencer - Gives unique move for staves which saps MP. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uncommon attacks - Reduce chance for melee attacks from from 100% by 1%. Caps at 95 level and remain only 5% of common attacks at max level. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Architect renaissance - Multiple Architect Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hells kitchen - Multiple Cooking Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Waifu sausage update - Named for Kumakor favor. Multiple Research Exp gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* No reddit update - Improves chance for gaining &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; for research job. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 5000)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dwarfish secrets - Multiple Smithing gaining by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Help to get your first room faster. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cumming gym deluxe - Multiples maxSTA/maxENE gain for characters when cumming by &amp;lt;code&amp;gt;1 + RESEARCH LEVEL&amp;lt;/code&amp;gt;. Costs &amp;lt;code&amp;gt;(RESEARCH_LEVEL + 1 * 200)&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:TohoTenScreenshot.png&amp;diff=41552</id>
		<title>File:TohoTenScreenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:TohoTenScreenshot.png&amp;diff=41552"/>
		<updated>2024-06-18T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraTohoTenClicker&amp;diff=41551</id>
		<title>EraTohoTenClicker</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraTohoTenClicker&amp;diff=41551"/>
		<updated>2024-06-18T03:00:03Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: Created page with &amp;quot;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot; ! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| &lt;br /&gt;
EraTohoTenClicker&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): Nameless&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 1.00&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: All except some news.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eTC Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A small clicker game where Reimu resolve the sudden [P] dissapear in entire gensokyo.&lt;br /&gt;
Amount of the content in like on early cookie clicker with day or two to complete it.&lt;br /&gt;
The progress still going ever if you close the window. The game still progress after [P] discovery, giving various updates&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41515</id>
		<title>Contributing/Login In Visual Studio code</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41515"/>
		<updated>2024-05-28T10:00:06Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 1&lt;br /&gt;
Install GitLens Extension In Visual Studio code&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step1.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 2&lt;br /&gt;
Login in your GitGud account and open &amp;quot;Edit profile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step2.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 3&lt;br /&gt;
Open &amp;quot;Access token&amp;quot; tab, set the name of new token, add permissions AND DONT FORGET TO DELETE EXPIRATION DATE&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step3.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 4&lt;br /&gt;
When you created your your token DONT FORGET TO COPY TOKEN KEY AND NAME BECAUSE IT'S WILL LOST FOREVER AFTER REFRESH/EXIT FROM PAGE&lt;br /&gt;
&lt;br /&gt;
[[File:Step4.png|300px|Created tokens are looking like this]]&lt;br /&gt;
&lt;br /&gt;
Step 5&lt;br /&gt;
Just commit your update. Input login of your Gitlab on login and access token on password.&lt;br /&gt;
&lt;br /&gt;
[[File:Gitlens_auth.png|300px|Auth window]]&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=File:Gitlens_auth.png&amp;diff=41514</id>
		<title>File:Gitlens auth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=File:Gitlens_auth.png&amp;diff=41514"/>
		<updated>2024-05-28T09:56:23Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41500</id>
		<title>Contributing/Login In Visual Studio code</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41500"/>
		<updated>2024-05-13T02:11:58Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 1&lt;br /&gt;
Install GitLens Extension In Visual Studio code&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step1.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 2&lt;br /&gt;
Login in your GitGud account and open &amp;quot;Edit profile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step2.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 3&lt;br /&gt;
Open &amp;quot;Access token&amp;quot; tab, set the name of new token, add permissions AND DONT FORGET TO DELETE EXPIRATION DATE&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step3.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 4&lt;br /&gt;
When you created your your token DONT FORGET TO COPY TOKEN KEY AND NAME BECAUSE IT'S WILL LOST FOREVER AFTER REFRESH/EXIT FROM PAGE&lt;br /&gt;
&lt;br /&gt;
[[File:Step4.png|300px|Created tokens are looking like this]]&lt;br /&gt;
&lt;br /&gt;
Step 5&lt;br /&gt;
Just commit your update and input your Token name and token key in dialog window.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41499</id>
		<title>Contributing/Login In Visual Studio code</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Contributing/Login_In_Visual_Studio_code&amp;diff=41499"/>
		<updated>2024-05-13T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 1&lt;br /&gt;
Install GitLens Extension In Visual Studio code&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step1.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 2&lt;br /&gt;
Login in your GitGud account and open &amp;quot;Edit profile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step2.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 3&lt;br /&gt;
Open &amp;quot;Access token&amp;quot; tab, set the name of new token, add permissions AND DONT FORGET TO DELETE EXPIRATION DATE&lt;br /&gt;
&lt;br /&gt;
[[File:Git_Step3.png|300px|sample]]&lt;br /&gt;
&lt;br /&gt;
Step 4&lt;br /&gt;
When you created your your token DONT FORGET TO COPY TOKEN KEY AND NAME BECAUSE IT'S WILL LOST FOREVER AFTER REFRESH/EXIT FROM PAGE&lt;br /&gt;
&lt;br /&gt;
[[File:Step4.png|300px|Created tokens are looking like this]]&lt;br /&gt;
&lt;br /&gt;
Step 5&lt;br /&gt;
Just commit your update and input your Token name and token key in dialog window.&lt;br /&gt;
&lt;br /&gt;
Step 6&lt;br /&gt;
&lt;br /&gt;
Push update and Put the key into the popup window.&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraPrekoa&amp;diff=41490</id>
		<title>EraPrekoa</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraPrekoa&amp;diff=41490"/>
		<updated>2024-04-15T10:35:11Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| &lt;br /&gt;
EraPrekoa&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): TR&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.21&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Completed.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eratohoPrekoa/-/tree/game/english-translated?ref_type=heads Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A small clicker game where your protagonist breeds with Koakuma. Around 10 minutes of the gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Translated]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraPrekoa&amp;diff=41489</id>
		<title>EraPrekoa</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraPrekoa&amp;diff=41489"/>
		<updated>2024-04-15T10:32:11Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: Created page with &amp;quot;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot; ! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;| &lt;br /&gt;
EraPrekoa&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  clicker&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): TR&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 0.21&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Completed.&lt;br /&gt;
|-&lt;br /&gt;
| [Contributors]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/eratohoPrekoa/-/tree/game/english-translated?ref_type=heads Repository link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
A small clicker game where your protagonist breeds with Koakuma. Around 10 minutes of the gameplay.&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41470</id>
		<title>Getting Started/Computer-assisted translation</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41470"/>
		<updated>2024-02-05T10:09:53Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Sugoi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;work in progress I don't know how to save drafts on wikis without them being public&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;who the hell creates a hyperlink for an MTL guide, puts it on the wiki landing page, and then doesn't make the page I mean like come on guys&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Machine.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== WEBSITES ==&lt;br /&gt;
=== Bing/Google Translate ===&lt;br /&gt;
https://www.bing.com/translator&lt;br /&gt;
&lt;br /&gt;
https://translate.google.com&lt;br /&gt;
&lt;br /&gt;
Two of the most famous translation services to exist in the modern internet, and they're both shit at Japanese. They can kinda-sorta do individual words but they choke and die once you start throwing sentences at them. Use if you have nothing else. &lt;br /&gt;
&lt;br /&gt;
'''Google Translate is unique among translation services in showing the romaji on text you give it, which gives it a niche use case.'''&lt;br /&gt;
&lt;br /&gt;
=== DeepL ===&lt;br /&gt;
https://www.deepl.com/translator&lt;br /&gt;
&lt;br /&gt;
DeepL is as of 2022 the best and most consistently correct Japanese MTL service we have. If you use the desktop client (available on their website) you can press &amp;quot;Ctrl + C + C&amp;quot; (control then C twice rapidly) to automatically copy whatever the selected text is over for translation. The only real downsides of using DeepL is that it's not automatic and there isn't any form of offline mode in the official client. It gets confused sometimes if you feed it too much at once, so you may occasionally need to re-paste whatever it was line by line to get it to work right. Very convenient to just have running in the background to translate day to day things you may come across.&lt;br /&gt;
&lt;br /&gt;
=== Papago ===&lt;br /&gt;
https://papago.naver.com/?sk=auto&amp;amp;tk=ja&lt;br /&gt;
&lt;br /&gt;
Papago is a browser only (as far as I know) translation service that's the only real competitor around to DeepL. If you need to translate KR or CN, this is the service for you. While it's still much better than google or Bing, it's not as good as DeepL is for Japanese so for era there's not much reason to use it, beyond it being marginally faster.&lt;br /&gt;
&lt;br /&gt;
=== Yandex ===&lt;br /&gt;
https://translate.yandex.com&lt;br /&gt;
&lt;br /&gt;
Yandex is [https://files.catbox.moe/8krzrj.png a bit of a meme.] It spits gibberish more than it doesn't but it has personality, so it's fun to keep it open just to laugh at it. Allegedly quite good at Russian, but not a tool to use for Japanese.&lt;br /&gt;
&lt;br /&gt;
===WWWJDIC===&lt;br /&gt;
http://nihongo.monash.edu/cgi-bin/wwwjdic?1C&lt;br /&gt;
&lt;br /&gt;
JDIC is an expansive online Kanji/Hiragana dictionary that explains the possible meanings of individual characters and phrases. It can pull important words out of longer texts, but isn't meant to be a full bodied translator.&lt;br /&gt;
&lt;br /&gt;
== PROGRAMS ==&lt;br /&gt;
&lt;br /&gt;
=== ATLAS v14 ===&lt;br /&gt;
https://mega.nz/#!zsVgxIbZ!gAdr3d7n_rjXC-KpmgJv_7A4eRvrryESNcEAWXKljDQ&lt;br /&gt;
&lt;br /&gt;
Offline Japanese dictionary and rudimentary translator. The dictionary aspect is the most practical part of it, and is required for Chiitrans to work properly. Is ancient with a mildly complicated installation procedure.&lt;br /&gt;
&lt;br /&gt;
=== Translation Aggregator ===&lt;br /&gt;
https://github.com/uyjulian/Translation-Aggregator/releases&lt;br /&gt;
&lt;br /&gt;
Translation Aggregator is a tool made by Hongfire members (RIP) that lets you copy text to multiple websites at once and shows the translations in one window for you to compare them. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). Very good for people unfamiliar with Japanese or machine translation in general and the differing translations can help you puzzle out what whatever the original text actually means. Extended use is basically guaranteed to get you 403'd from Google, Bing, and all the other website translators, but such is life. Is not compatible with DeepL or Papago.&lt;br /&gt;
&lt;br /&gt;
=== Chiitrans ===&lt;br /&gt;
https://mega.nz/#!qpNAXC7R!hJyxXV3umjbqP7zvxR7-8kahaGGRrWgN_FhU7g8QBdM (/egg/ custom version)&lt;br /&gt;
&lt;br /&gt;
The tool of choice for people actually trying to translate things in the game. It consists of two windows: one for settings and hooking the program to other programs (don't do this for era) and one for displaying the input + translation. It also displays Ruby text over characters to help divine their meaning. You can hover your mouse over characters to view the possible definitions. Not recommended to use for playing, as it only uses ATLAS which is not good at anything beyond individual words.&lt;br /&gt;
&lt;br /&gt;
=== AutoHotKey ===&lt;br /&gt;
https://gitgud.io/CMD32bit/era-clipboard/-/tree/v2.0 (Raw script and precompiled included)&lt;br /&gt;
&lt;br /&gt;
User TheGigaBrain#3383 on our discord made an autohotkey script designed to clean up clipboard content. It helps prevent flooding the MTL with lots of text at once and filters out non-Japanese strings of text. You can also go through the text in your clipboard line-by-line which helps improve translation accuracy. Highly recommended for use with any automated translator.&lt;br /&gt;
&lt;br /&gt;
=== [[Sugoi]] ===&lt;br /&gt;
Sugoi Toolkit V6 https://mega.nz/file/UVdDRbbA#gimVF9WTTCgubbsWRm4qCn_GXnerEjSzMb761tLchC8&lt;br /&gt;
&lt;br /&gt;
Sugoi toolkit V7.0 with all unnesessary tools. Offline model V4.0 included. Works online with DeepL and papago databases as well. https://mega.nz/file/lM1niQzL#yiVajyx5Hvts16-NOHRUqAUt8JiJfpVXgUxKQm4PBCQ&lt;br /&gt;
Premium version available in patreon for pay https://www.patreon.com/mingshiba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=r8xFzVbmo7k Click for demonstration video made by developer]&lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/mingshiba Developer's Patreon (find updates here, no payment required)]&lt;br /&gt;
&lt;br /&gt;
Sugoi is a newer program visually similar to Chiitrans, but is the only automated translation tool that has DeepL integration. It also has an offline mode that is shockingly good, but this version is '''VERY, VERY HEAVY''', clocking in at a whopping 2.9 GB and requiring 8 GB of RAM. If you have a CUDA 11 &amp;lt;sub&amp;gt;(as of Feb. 2022, may change)&amp;lt;/sub&amp;gt; compatible GPU you can use [https://cdn.discordapp.com/attachments/795551389211164703/902472195954065428/InstallCudaForSugoiV3.zip this powershell script] to offload stuff onto your GPU and make it substantially faster.&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41469</id>
		<title>Getting Started/Computer-assisted translation</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41469"/>
		<updated>2024-02-05T10:09:31Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Sugoi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;work in progress I don't know how to save drafts on wikis without them being public&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;who the hell creates a hyperlink for an MTL guide, puts it on the wiki landing page, and then doesn't make the page I mean like come on guys&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Machine.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== WEBSITES ==&lt;br /&gt;
=== Bing/Google Translate ===&lt;br /&gt;
https://www.bing.com/translator&lt;br /&gt;
&lt;br /&gt;
https://translate.google.com&lt;br /&gt;
&lt;br /&gt;
Two of the most famous translation services to exist in the modern internet, and they're both shit at Japanese. They can kinda-sorta do individual words but they choke and die once you start throwing sentences at them. Use if you have nothing else. &lt;br /&gt;
&lt;br /&gt;
'''Google Translate is unique among translation services in showing the romaji on text you give it, which gives it a niche use case.'''&lt;br /&gt;
&lt;br /&gt;
=== DeepL ===&lt;br /&gt;
https://www.deepl.com/translator&lt;br /&gt;
&lt;br /&gt;
DeepL is as of 2022 the best and most consistently correct Japanese MTL service we have. If you use the desktop client (available on their website) you can press &amp;quot;Ctrl + C + C&amp;quot; (control then C twice rapidly) to automatically copy whatever the selected text is over for translation. The only real downsides of using DeepL is that it's not automatic and there isn't any form of offline mode in the official client. It gets confused sometimes if you feed it too much at once, so you may occasionally need to re-paste whatever it was line by line to get it to work right. Very convenient to just have running in the background to translate day to day things you may come across.&lt;br /&gt;
&lt;br /&gt;
=== Papago ===&lt;br /&gt;
https://papago.naver.com/?sk=auto&amp;amp;tk=ja&lt;br /&gt;
&lt;br /&gt;
Papago is a browser only (as far as I know) translation service that's the only real competitor around to DeepL. If you need to translate KR or CN, this is the service for you. While it's still much better than google or Bing, it's not as good as DeepL is for Japanese so for era there's not much reason to use it, beyond it being marginally faster.&lt;br /&gt;
&lt;br /&gt;
=== Yandex ===&lt;br /&gt;
https://translate.yandex.com&lt;br /&gt;
&lt;br /&gt;
Yandex is [https://files.catbox.moe/8krzrj.png a bit of a meme.] It spits gibberish more than it doesn't but it has personality, so it's fun to keep it open just to laugh at it. Allegedly quite good at Russian, but not a tool to use for Japanese.&lt;br /&gt;
&lt;br /&gt;
===WWWJDIC===&lt;br /&gt;
http://nihongo.monash.edu/cgi-bin/wwwjdic?1C&lt;br /&gt;
&lt;br /&gt;
JDIC is an expansive online Kanji/Hiragana dictionary that explains the possible meanings of individual characters and phrases. It can pull important words out of longer texts, but isn't meant to be a full bodied translator.&lt;br /&gt;
&lt;br /&gt;
== PROGRAMS ==&lt;br /&gt;
&lt;br /&gt;
=== ATLAS v14 ===&lt;br /&gt;
https://mega.nz/#!zsVgxIbZ!gAdr3d7n_rjXC-KpmgJv_7A4eRvrryESNcEAWXKljDQ&lt;br /&gt;
&lt;br /&gt;
Offline Japanese dictionary and rudimentary translator. The dictionary aspect is the most practical part of it, and is required for Chiitrans to work properly. Is ancient with a mildly complicated installation procedure.&lt;br /&gt;
&lt;br /&gt;
=== Translation Aggregator ===&lt;br /&gt;
https://github.com/uyjulian/Translation-Aggregator/releases&lt;br /&gt;
&lt;br /&gt;
Translation Aggregator is a tool made by Hongfire members (RIP) that lets you copy text to multiple websites at once and shows the translations in one window for you to compare them. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). Very good for people unfamiliar with Japanese or machine translation in general and the differing translations can help you puzzle out what whatever the original text actually means. Extended use is basically guaranteed to get you 403'd from Google, Bing, and all the other website translators, but such is life. Is not compatible with DeepL or Papago.&lt;br /&gt;
&lt;br /&gt;
=== Chiitrans ===&lt;br /&gt;
https://mega.nz/#!qpNAXC7R!hJyxXV3umjbqP7zvxR7-8kahaGGRrWgN_FhU7g8QBdM (/egg/ custom version)&lt;br /&gt;
&lt;br /&gt;
The tool of choice for people actually trying to translate things in the game. It consists of two windows: one for settings and hooking the program to other programs (don't do this for era) and one for displaying the input + translation. It also displays Ruby text over characters to help divine their meaning. You can hover your mouse over characters to view the possible definitions. Not recommended to use for playing, as it only uses ATLAS which is not good at anything beyond individual words.&lt;br /&gt;
&lt;br /&gt;
=== AutoHotKey ===&lt;br /&gt;
https://gitgud.io/CMD32bit/era-clipboard/-/tree/v2.0 (Raw script and precompiled included)&lt;br /&gt;
&lt;br /&gt;
User TheGigaBrain#3383 on our discord made an autohotkey script designed to clean up clipboard content. It helps prevent flooding the MTL with lots of text at once and filters out non-Japanese strings of text. You can also go through the text in your clipboard line-by-line which helps improve translation accuracy. Highly recommended for use with any automated translator.&lt;br /&gt;
&lt;br /&gt;
=== [[Sugoi]] ===&lt;br /&gt;
Sugoi Toolkit V6 https://mega.nz/file/UVdDRbbA#gimVF9WTTCgubbsWRm4qCn_GXnerEjSzMb761tLchC8&lt;br /&gt;
Sugoi toolkit V7.0 with all unnesessary tools. Offline model V4.0 included. Works online with DeepL and papago databases as well. https://mega.nz/file/lM1niQzL#yiVajyx5Hvts16-NOHRUqAUt8JiJfpVXgUxKQm4PBCQ&lt;br /&gt;
Premium version available in patreon for pay https://www.patreon.com/mingshiba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=r8xFzVbmo7k Click for demonstration video made by developer]&lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/mingshiba Developer's Patreon (find updates here, no payment required)]&lt;br /&gt;
&lt;br /&gt;
Sugoi is a newer program visually similar to Chiitrans, but is the only automated translation tool that has DeepL integration. It also has an offline mode that is shockingly good, but this version is '''VERY, VERY HEAVY''', clocking in at a whopping 2.9 GB and requiring 8 GB of RAM. If you have a CUDA 11 &amp;lt;sub&amp;gt;(as of Feb. 2022, may change)&amp;lt;/sub&amp;gt; compatible GPU you can use [https://cdn.discordapp.com/attachments/795551389211164703/902472195954065428/InstallCudaForSugoiV3.zip this powershell script] to offload stuff onto your GPU and make it substantially faster.&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41465</id>
		<title>Getting Started/Computer-assisted translation</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=Getting_Started/Computer-assisted_translation&amp;diff=41465"/>
		<updated>2024-01-15T03:34:41Z</updated>

		<summary type="html">&lt;p&gt;Strmesko: /* Sugoi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;work in progress I don't know how to save drafts on wikis without them being public&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;who the hell creates a hyperlink for an MTL guide, puts it on the wiki landing page, and then doesn't make the page I mean like come on guys&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Machine.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== WEBSITES ==&lt;br /&gt;
=== Bing/Google Translate ===&lt;br /&gt;
https://www.bing.com/translator&lt;br /&gt;
&lt;br /&gt;
https://translate.google.com&lt;br /&gt;
&lt;br /&gt;
Two of the most famous translation services to exist in the modern internet, and they're both shit at Japanese. They can kinda-sorta do individual words but they choke and die once you start throwing sentences at them. Use if you have nothing else. &lt;br /&gt;
&lt;br /&gt;
'''Google Translate is unique among translation services in showing the romaji on text you give it, which gives it a niche use case.'''&lt;br /&gt;
&lt;br /&gt;
=== DeepL ===&lt;br /&gt;
https://www.deepl.com/translator&lt;br /&gt;
&lt;br /&gt;
DeepL is as of 2022 the best and most consistently correct Japanese MTL service we have. If you use the desktop client (available on their website) you can press &amp;quot;Ctrl + C + C&amp;quot; (control then C twice rapidly) to automatically copy whatever the selected text is over for translation. The only real downsides of using DeepL is that it's not automatic and there isn't any form of offline mode in the official client. It gets confused sometimes if you feed it too much at once, so you may occasionally need to re-paste whatever it was line by line to get it to work right. Very convenient to just have running in the background to translate day to day things you may come across.&lt;br /&gt;
&lt;br /&gt;
=== Papago ===&lt;br /&gt;
https://papago.naver.com/?sk=auto&amp;amp;tk=ja&lt;br /&gt;
&lt;br /&gt;
Papago is a browser only (as far as I know) translation service that's the only real competitor around to DeepL. If you need to translate KR or CN, this is the service for you. While it's still much better than google or Bing, it's not as good as DeepL is for Japanese so for era there's not much reason to use it, beyond it being marginally faster.&lt;br /&gt;
&lt;br /&gt;
=== Yandex ===&lt;br /&gt;
https://translate.yandex.com&lt;br /&gt;
&lt;br /&gt;
Yandex is [https://files.catbox.moe/8krzrj.png a bit of a meme.] It spits gibberish more than it doesn't but it has personality, so it's fun to keep it open just to laugh at it. Allegedly quite good at Russian, but not a tool to use for Japanese.&lt;br /&gt;
&lt;br /&gt;
===WWWJDIC===&lt;br /&gt;
http://nihongo.monash.edu/cgi-bin/wwwjdic?1C&lt;br /&gt;
&lt;br /&gt;
JDIC is an expansive online Kanji/Hiragana dictionary that explains the possible meanings of individual characters and phrases. It can pull important words out of longer texts, but isn't meant to be a full bodied translator.&lt;br /&gt;
&lt;br /&gt;
== PROGRAMS ==&lt;br /&gt;
&lt;br /&gt;
=== ATLAS v14 ===&lt;br /&gt;
https://mega.nz/#!zsVgxIbZ!gAdr3d7n_rjXC-KpmgJv_7A4eRvrryESNcEAWXKljDQ&lt;br /&gt;
&lt;br /&gt;
Offline Japanese dictionary and rudimentary translator. The dictionary aspect is the most practical part of it, and is required for Chiitrans to work properly. Is ancient with a mildly complicated installation procedure.&lt;br /&gt;
&lt;br /&gt;
=== Translation Aggregator ===&lt;br /&gt;
https://github.com/uyjulian/Translation-Aggregator/releases&lt;br /&gt;
&lt;br /&gt;
Translation Aggregator is a tool made by Hongfire members (RIP) that lets you copy text to multiple websites at once and shows the translations in one window for you to compare them. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). Very good for people unfamiliar with Japanese or machine translation in general and the differing translations can help you puzzle out what whatever the original text actually means. Extended use is basically guaranteed to get you 403'd from Google, Bing, and all the other website translators, but such is life. Is not compatible with DeepL or Papago.&lt;br /&gt;
&lt;br /&gt;
=== Chiitrans ===&lt;br /&gt;
https://mega.nz/#!qpNAXC7R!hJyxXV3umjbqP7zvxR7-8kahaGGRrWgN_FhU7g8QBdM (/egg/ custom version)&lt;br /&gt;
&lt;br /&gt;
The tool of choice for people actually trying to translate things in the game. It consists of two windows: one for settings and hooking the program to other programs (don't do this for era) and one for displaying the input + translation. It also displays Ruby text over characters to help divine their meaning. You can hover your mouse over characters to view the possible definitions. Not recommended to use for playing, as it only uses ATLAS which is not good at anything beyond individual words.&lt;br /&gt;
&lt;br /&gt;
=== AutoHotKey ===&lt;br /&gt;
https://gitgud.io/CMD32bit/era-clipboard/-/tree/v2.0 (Raw script and precompiled included)&lt;br /&gt;
&lt;br /&gt;
User TheGigaBrain#3383 on our discord made an autohotkey script designed to clean up clipboard content. It helps prevent flooding the MTL with lots of text at once and filters out non-Japanese strings of text. You can also go through the text in your clipboard line-by-line which helps improve translation accuracy. Highly recommended for use with any automated translator.&lt;br /&gt;
&lt;br /&gt;
=== [[Sugoi]] ===&lt;br /&gt;
&lt;br /&gt;
Sugoi toolkit V7.0 with all unnesessary tools. Offline model V4.0 included. Works online with DeepL and papago databases as well. https://sugoi-file.sfo3.cdn.digitaloceanspaces.com/Sugoi_Toolkit_V7.0_New_Year.zip&lt;br /&gt;
&lt;br /&gt;
Premium version available in patreon for pay https://www.patreon.com/mingshiba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=r8xFzVbmo7k Click for demonstration video made by developer]&lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/mingshiba Developer's Patreon (find updates here, no payment required)]&lt;br /&gt;
&lt;br /&gt;
Sugoi is a newer program visually similar to Chiitrans, but is the only automated translation tool that has DeepL integration. It also has an offline mode that is shockingly good, but this version is '''VERY, VERY HEAVY''', clocking in at a whopping 2.9 GB and requiring 8 GB of RAM. If you have a CUDA 11 &amp;lt;sub&amp;gt;(as of Feb. 2022, may change)&amp;lt;/sub&amp;gt; compatible GPU you can use [https://cdn.discordapp.com/attachments/795551389211164703/902472195954065428/InstallCudaForSugoiV3.zip this powershell script] to offload stuff onto your GPU and make it substantially faster.&lt;br /&gt;
[[Category:Contributing]]&lt;/div&gt;</summary>
		<author><name>Strmesko</name></author>
		
	</entry>
</feed>